01-17-2011, 11:59 AM | #261 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Hello you strange builder-folk.
When one of you strange folk is not busy building fortresses in the sky or making monuments to the great god of TNT, you should totally make a lil`cal. This message was brought to you by the homestuck appreciation society. |
01-17-2011, 12:11 PM | #262 | |
si vales valeo
Join Date: Jun 2004
Location: Where US HWY 59 and 80 cross
Posts: 4,470
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I'm trying to get a server wrapper up so we can at least tp back to the spawn. So... yeah. Hopefully, kits as well.
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01-17-2011, 12:46 PM | #263 |
Sent to the cornfield
Join Date: Feb 2008
Location: A right and proper Nerd Cave
Posts: 2,460
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Is there a mad that does that in the more literal sense and causes the map to wrap at certain X-Y distances from the spawn?
EDIT: Geminex, I will have no part in anything to do with that horrific puppet monstrosity. |
01-17-2011, 12:50 PM | #264 |
Fight Me, Nerds
Join Date: Oct 2008
Posts: 3,470
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If we don't let the map expand, we are going to have to reset each time Notch does a major update and adds a new resource
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01-17-2011, 01:26 PM | #265 |
Sent to the cornfield
Join Date: Feb 2008
Location: A right and proper Nerd Cave
Posts: 2,460
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Marc v1.0 makes a good point.
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01-17-2011, 01:36 PM | #266 | |
Burn.
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01-17-2011, 06:41 PM | #267 | |
for all seasons
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01-17-2011, 06:52 PM | #268 |
Professional Threadkiller
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I believe the only way we could fix it is that if we kept PART of the map and every now and then, the area around the city gets wiped so it is created again when we expand. There's probably a map editing tool for that.
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01-17-2011, 07:02 PM | #269 | |
Making it happen.
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It is for this reason that I feel Minecraft cannot do it justice.
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01-17-2011, 07:39 PM | #270 | |
:3
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I really like this idea, maybe just wiping what's under a certain level/altitude would work.
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