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Unread 05-04-2005, 12:24 AM   #21
Dante
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You can't beat the Asian pirates. Their almighty fake game skills shall overwhelm all software companies.
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Unread 05-04-2005, 12:55 PM   #22
Aerozord
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Um Dante I am not sure how to explain further. Since this is a d20 RP built from scratch most of it, things like spell cost and experience, will be balance during game play. I can't think of anyother part that was unclear so if you dont mind could you ask specific questions on what you are unsure of?
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Unread 05-04-2005, 01:37 PM   #23
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Quote:
You can't beat the Asian pirates. Their almighty fake game skills shall overwhelm all software companies.
Silly Dante. I am 1/4 Asian. I get both eastern and western pirate bonuses.
Quote:
I can't think of anyother part that was unclear so if you dont mind could you ask specific questions on what you are unsure of?
Dante probably just wants enough info to twink whatever he has come up with... :p

Edit:

Name: Alex Talentrent
Gender: Male
Appearance: Alex stands at a slightly above average height of six foot one. His jet-black hair flows down to his shoulders and shines as though it were silk. His eyes are green closest to the pupil, but farther out the color changes to brown. He keeps a light mustache and a constant five o'clock shadow. He has an athletic build, which is shown off through his harper-blue tunic and pants. Over his shoulders, a cloak of harper-blue on the outside and red on the inside flows as though in a light breeze. His jeweled scimitar rests lightly on his right hip, waiting eagerly to taste the salty blood of Alex's enemies.
Faction: Pirate
Race:Human
Job Class: Assassin
Attributes:
Strength: 19
Dexterity: 10
Constitution:22
Intelligence: 10
Wisdom: 13
Charisma:22


Skills
Awareness: 13
Engineering: 7
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Last edited by Elminster_Amaur; 05-06-2005 at 12:00 AM.
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Unread 05-05-2005, 03:13 AM   #24
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Could you maybe explain how rolls and what have you work, Aero? Like maybe post up an example battle for ground and ship (or even just a round or two, whatever is necessary to hit as many points as possible without being too troublesome) explaining the rolls as they go?
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Unread 05-05-2005, 02:04 PM   #25
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warning this is a pain to read. For the record, unless otherwise stated, a natural 20 will deliver a critical hit of x2 damage. I might add fumble (roll of 1), not sure yet.

ok then this is a few rounds of how a ship battle works. Remember these are purely examples. I will name them ship 1 and 2, using a melee weapon

1 attacks 2 with basic grappler arm. (following is my roll and calculations) basic grappler arm has an accuracy of 15 (meaning you need a 15 or higher to hit. 14 (1d20) +1 (warriors bonus to accuracy) +2 (modifier, in this case the space forces computer) =17, attack hits ((this was all done without adding in ships modifiers)). Grappler arm has a +0, ship has a strength of +2 and the warrior adds another 1. So 3+(roll of d20, lets say 10)-(ships armor, lets say 1)=12hp of damage to the ship.

Melee combat, characters
simular to the above only character instead of ship.

Ranged combat
again same but with blasters instead of melee weapons.

Hacking/spell casting/caster
If you try to hack a low security computer (25) to disable a camera, you succeed if you do the following. 5 (1d20) +3 [hacker bonus] + 22 [computer use skill] = 30 hack succeeds. You of course can attempt harder hacks on the same devise but you must get a higher score.

spell casting and casters will use same system as combat except they will use wisdom instead of strength/dexterity.

those are rough examples. If anyone has any tips or complaints I am willing to make some alterations. Just remember those are examples, stats are subject to change.
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Unread 05-06-2005, 12:44 AM   #26
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What's my die roll, btw?
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Unread 05-06-2005, 01:17 PM   #27
Aerozord
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*walks away...walks back* 5, be glad I re-rolled after it hit something
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Unread 05-06-2005, 06:30 PM   #28
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Thankyou... One last question, how do criticals work?
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Unread 05-06-2005, 08:21 PM   #29
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Also: Cyberware list (reflex/strength enhancing limbs, eyes for accuracy, awareness, or just seeing, basic non-bonus [other than maybe using it as a shield] cybernetics, are just a few ideas) with cost... and then I think once Dante gets his guy up (who I believe will be pirate), we'll have 3 outlaws and 3 pirates... and I'm thinking that maybe just making the space forces NPC would be ok?

Considering they work like a military organization/the police it might be best to have them be NPCs. There aren't any space force members in the anime that stand out except for one saurian that only manages to smack Gene because he's disarmed and they're outnumbered. They also seem like they'd be more likely to drop a bunch (20?) of no-name troops with high equipment and good training instead of three to five actual elites.

And you'd have to have at least a few NPC officers ordering the players around, anyway.
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Unread 05-07-2005, 09:04 AM   #30
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Name: Serra Keto

Gender: Female

Appearance: Serra walks easily on her concealed cyberlegs, wearing a functional but form-fitting jumpsuit zipped all the way up. Her fur is calico in color and her eyes are the deepest, piercing blue. She's usually found playing with a ball of string, either bouncing it from hand to hand, or making a cat's cradle out of it.

History: Serra's mom was a whore, and it was her intense desire that her daughter not have to go the same route she did. At an early age, Serra was given over to a dojo, and for most of her teenage life she learned the precise way to kick a man in order to shatter his bones. Eventually, she and her sensei parted ways, and she hired herself out as a mercenary to support her mother, who was now old and wanted nothing more than to die surrounded by her adopted children. She eventually hooked up with Alex and Abel, and frequently remits half of her share to her parents, though she never explains why she always has so little money. Often borrows small change from them and forgets to return it.

Faction: Pirate

Race: Ctarl-Ctarl

Job Class: Assassin

Attributes:

Strength: 22
Dexterity: 10
Constitution:22
Intelligence: 13
Wisdom: 12
Charisma:16


Skills
Heal: 13
Engineering: 10
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