08-26-2006, 09:55 PM | #21 |
Demon Slayer and Ass Kicker
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Raiden, don't worry. It's not a copy of your character's ability. The way I interpret it, your character gets some abilities, instead of the cloak, while mine does not get anything, rather he gives powers to the summons. Trust me, I would never copy anybody elses work, except possibly the names if I could not think up a better one *coughcoughBahamutcoughcough*.
Which reminds me. I've still got to think up a couple of sumons to start with and work my way through to get more.
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08-26-2006, 10:31 PM | #22 |
There is no Toph, only Melon Lord!
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Well, Good Raiden, her powers in more descript are:
Shadow: Illusionary. She can affect what other's see in regards to her and things close to her. Take her blade of instance. By affecting how the light reflects, she will make it appear as though her attack comes from some other angle, with a bit of dabblery in her magic. Shadow Crafting: Again, a personal level power. Her general limit to her sword is an extended blade of shadow equal to twice the length of the regular blade. She is able to shape this type of shadow with the most ease, almost fast enough to make it a sweeping like attack when moved through will. Her armor is a constant thing unless her will comes in to play to remove it. She's basically preattuned to forming armor that's as light as a feather and as dureable as steel. It also regenerates, so to say, when parts are destroyed. Aside from that, she can give a burst of power to somewhat move pieces of conjured shadow, but little more than a quick movement or spasm, in regards to motion. Another main asset is to form pseudo shadow limbs that can perform one, full limb enable motion before fading, less she pay more energy to retain. Her crafting doesn't go far out of personal space area, unless it's her sword, which far extends past that barrier.
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08-26-2006, 11:28 PM | #23 |
Zettai Hero
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Edited profile. No boom-boom with this Pyros. Just pure weaponmastership of that spear. And some righteous fury.
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08-26-2006, 11:55 PM | #24 | |
So Dreamy
Join Date: Apr 2005
Location: Someplace magical
Posts: 6,863
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Quote:
Ka-MODIFY!!!
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08-27-2006, 05:21 AM | #25 |
Bitches love the crown
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Well Raiden, I'll work on the bio, and change things around here, but I do want him to have high recognition, a good fortune, and overall what looks like a war hero. I thicken it up here so that its not on levels of uberness, but you will have to give me a bit to ponder on it.
EDIT: Okay, I spiced it up a bit, and made it sound less ubery.
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Last edited by Inbred Chocobo; 08-27-2006 at 01:44 PM. |
08-27-2006, 01:55 PM | #26 | |
Lakitu
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Name: Carus Diligo Alias: Mereo Age: 23 Sex: Male Race: Angel Appearance: Carus has mid-length crimson hair that falls freely around his relatively handsome face, and dark blue eyes that seems to be focused on the whole world at once. With a complexion darker than most people he's easier to spot than other people-even if someone were to miss the pair of large white wings sprouting from his shoulder blades. Carus' garments are composed of blue fitted trousers, a white shirt, and a long-sleeved orange tunic over that which extends slightly beyond the waist. Hard sole moccasins are worn instead of regular shoes, and he has a pair of gloves with metal plates on the back of the hands. Skills: Speed - Simply put, he's the ninja of the knights. Summon Weapon - There's a rune enscribed on the back of his right hand that allows him to summon Letum to his side. Weapons: Letum - This weapon was originally just a simple long handled Warhammer, but its metal has been enchanted to be much lighter. About as long as Mereo himself is tall, it also has a spike on the opposite side of the head, and at the bottom of the handle so that (if Mereo desired) it could be used as a spear. Equipment: Aside from his clothes, money and supplies, he doesn't usually carry much with him. Quirks: Carus may be an angel, but he has grown up in the world of mortals for all of his short life. As a result, he identifies himself as a human. However, he also has a habit of mistaking men without wings as female. When he met people who were invited to the house they were always women or girls, and even all the servants were female, so he simply assumed only men had wings. Biography: It was a wish that gave birth to Carus, the wish of his adopted mother, Amita Diligo, a woman who had just lost her nephew, the last of her family in this world. The real Carus couldn't be brought back to life, so he was given to her instead, summoned by the magic meant to bring her nephew to her. Given her nephew's name he then lived his life growing up as her son. Amita was a noble, so it was simple to keep him out of the public's eye. As he matured, he never knew that he was different. In fact, aside from being forbidden to leave the property, he lived a pretty normal life-for a noble. He grew up with daily lessons from tutors, and he made friends with the servants, and was Amita's chosen heir. However, five years ago, shortly after she had been convinced that he was strong enough to go out into the world of men, she fell ill. No magic or medicine could cure her, though their doctor was able to keep her status from deteriorating. It was then Carus set out, seeking for anything that would heal his mother. Somewhere along the way, he became a mercenary and took up the alias "Mereo", hoping that in his missions he would come across some clue or hint that would aid in his quest. |
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08-27-2006, 03:34 PM | #27 |
Join Date: Dec 2003
Posts: 12,119
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I couldn't decide what useless magical stuff my treasure hunter should have, so I'm making it the GM's job to narrow it down.
Name: Ruin Dankal Age: 20 Sex: Male Race: Human Appearance: Skills: Extensive knowledge about the world and it's languages, including ancient ones. Weapons: Gloves of Crystal - Ruin uses them for digging, but they could stab and slash good. Equipment: Arderian Wing - Let's the person wearing them fly. The wings fold into the bag. Dancing Powder - If the powder touches your skin, you are forced to dance. For how long depends on how much touches you. Target can choose the dance, but they must dance. Dune Compass - If the compass has been there before, it will point it's way back. It's been sent around the world so it can point to most known cities. Hood of Hiding - When the hood is up, the user is invisible. Not as convenient as the ring, but just as good. Ice Lens - Let's user see the magic aruas on things. Tells him how magical they are. Storm Sceptre - It shoots out smoke. Mask - Ruin has no idea what it does, but it's magical, so he keeps it and hopes he will find out. Travelog - To write his adventures down. Abwyn's Quill - Quill that is always inked, because it's easier then carrying around ink. Everburning Wick - Provides the light of a torch and never burns out itself. Amulet of Sand - It never runs out of sand. Three Leaf Clover - Ruin assumes it brings luck. Magical luck. Weave Hut - A little seed that when planted, instantly grows into a little hut. Weave Powder - Reverts plants back to their seed form. Used in combo with the Weave Hut. Chaos Sphere - Bug zapper? Weather Teller - A weather forecaster. Syphon Stone - Absrobs magical projectiles. Ruin has yet to figure out how to get the magic out. Quirks: If Relic sees an cave, ruins, ancient tower, emtpy castle, or any other place that may possibly contain hidden treasure, he will have an irresistable urge to explore it. Bio: Ruin's father, Karse the Explorer, was a historic treasure hunter. He traveled the world, discovering magical secrets and ancient artifacts. He became well known among explorerers. However, he was forced to retire when his right left was cripple by a monster. Due to the crippling, he finally settled down and raised a family. He first had a boy, Ruin, who was named from his father's profession. Since his wife disliked that name, she got to name every child after that. Ruin grew up listening to stories of his adventures. Everything about it seemed so exciting, so he dreamed of eventually being like his father. This is what Karse wanted, so he encouraged Ruin every chance he got. At eighteen Ruin left his home to go explore like his father did. To help him, Karse gave Ruin some of his minor finds. In the past two years Ruin has been exploring whatever he could find. He's found some magical doodads and historical artifacts, but nothing major. When the king sent messangers to collect members for his royal meeting, originally they went to Karse. But, because he was now retired, Karse refused and suggested they take Ruin, who just happened to be home at the time. So they did.
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"If I'm reincarnated, I want to be Musashi again!" - Musashi, Brave Fencer Musashi Last edited by IHateMakingNames; 08-30-2006 at 01:30 AM. |
08-27-2006, 06:12 PM | #28 | |||
Spirit Wlaker
Join Date: May 2006
Location: Australia (outback)
Posts: 581
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08-27-2006, 06:24 PM | #29 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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I'm torn on this... on the one hand you don't seem to have a thiefy character yet (granted I haven't read the character profiles super closely), and I have an urge. Plus, if you're in a good mood your RPs are usually pretty fun.
On the other, I just haven't felt up to RPing lately. Expect a profile or a 'I guess I won't play' in the next two days...
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08-27-2006, 07:21 PM | #30 |
Sent to the cornfield
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Name: Garet Holmes
Age: 45 Sex: Male Race: Human Appearance: 6'5", short auburn hair, stubbles on his chin, wearing a green shirt with a yellow vest, green pants, and a brown boots. Skills: Elemental Cantrip - By invoking a spell, he is able to give his arrows the power of either fire, ice, or lightning. For his crossbow, the power divides equally up to 5 bolts. (ie. 3 bolts, 33% power each.) Dead Aim - Concentrating on a target he fires a singular arrow at high speeds towards the head or weakpoint. It does not work for his crossbow. Quick Shot - Unaccurately, he fires a 3-5 arrows at multiple targets. Accuracy is a bit higher with the crossbow. Sure Shot - Judging height, distance, and wind direction, he is able to fire his repeating crossbow at multiple targets surprisingly accurately. Weapons: Oak Longbow and a small repeating crossbow he keeps at his side. Equipment: Quiver, Arrows, Bolt clips, and money. Quirks: Garet calls anyone he thinks younger then him a kid and despises working with them, but won't hesitate to. He does have a great respect for anyone just as skilled or even more skilled then him. Last edited by Red Mage Black; 08-27-2006 at 07:23 PM. |
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