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Unread 05-19-2008, 03:17 PM   #21
Regulus Tera
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Quote:
Originally Posted by Mirai Gen
While we're at it we could also take the time to discuss Chrono Trigger 2's development team or Spaceballs 2: The Search For More Money, but come on, you knew those were fake anyway.
I hate gamers that disregard Chrono Cross' existence. It wasn't quite up to the original, but it was a good game. There's no reason to act as if it were the biggest turd in the planet.
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Unread 05-19-2008, 03:32 PM   #22
Red Fighter 1073
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And while we're at it, fighting game plotlines. God damn they are not that difficult to make, but you'd think with Namco that they had gorillas banging on monoliths to design the plot of every fighting game they had.
Oh my god, Dead or Alive 4 just completely applies to this. I just couldn't get over how stupid the endings were. Most of the characters were just walking around, and then Alpha-152 pops up and "Oh, I guess I'll go fight it even though I have no idea what the hell it is." Or the part where a guy protects this girl from a dinosaur and the girl is somehow pissed off and fights him. The one that tops it all is the ending for Kasumi. I'll spoiler tag this but it's just so unbelievably stupid that the ending doesn't even matter. So yeah, she has this battle with Alpha-152, her clone, and stuff happens and yet the ending is of her dreaming that she's a topless mermaid.. I mean seriously what the fuck?

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What I don't like about Dead Rising is that the "A" ending is "Everyone dies" and the "B" ending is "Pretty much everyone lives."
Yeah, I haven't really played the game but my friend told me about the endings and the way he said it made the endings seem like everyone dies in every single one of the endings which is really stupid. Not sure if that actually happens though.
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Unread 05-19-2008, 04:11 PM   #23
Regulus Tera
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Originally Posted by Red Fighter 1073
Oh my god, Dead or Alive 4 just completely applies to this. I just couldn't get over how stupid the endings were. Most of the characters were just walking around, and then Alpha-152 pops up and "Oh, I guess I'll go fight it even though I have no idea what the hell it is." Or the part where a guy protects this girl from a dinosaur and the girl is somehow pissed off and fights him. The one that tops it all is the ending for Kasumi. I'll spoiler tag this but it's just so unbelievably stupid that the ending doesn't even matter. So yeah, she has this battle with Alpha-152, her clone, and stuff happens and yet the ending is of her dreaming that she's a topless mermaid.. I mean seriously what the fuck?
Dead or Alive has a plot?!!
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Unread 05-19-2008, 05:16 PM   #24
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Quote:
Originally Posted by Regulus Tera
I hate gamers that disregard Chrono Cross' existence. It wasn't quite up to the original, but it was a good game. There's no reason to act as if it were the biggest turd in the planet.
I hate gamers that don't disregard Chrono Cross' existence, cause it was crap covered in gibberish covered in lame and there's no excuse for anyone kidding themselves otherwise.
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Unread 05-19-2008, 05:25 PM   #25
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Originally Posted by Fifthfiend
I hate gamers that don't disregard Chrono Cross' existence, cause it was crap covered in gibberish covered in lame and there's no excuse for anyone kidding themselves otherwise.
Except the battle system was enjoyable and strategically neat and the characters likeable and compelling with a little backstory for nearly everyone and the plot isn't too hard to comprehend, at least for me.
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Unread 05-19-2008, 05:40 PM   #26
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The only reason I see people complain at Chrono Cross is because it's raining all over Chrono Trigger's parade. If it was a stand-alone game built exactly the same way, no one would complain about it. It's sad.
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Unread 05-19-2008, 05:46 PM   #27
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I hate gamers that completely forget about the Chrono Cross soundtrack.

Whether you like the game or not, there's no excuse for disregarding its music.
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Unread 05-19-2008, 06:06 PM   #28
Mirai Gen
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Chrono Cross wasn't awful, it was just a game they had already built like 40% of the way and was like, "Oh! You know what we could do? Is just make it a Chrono Trigger sequel! Let's mesh it up with Radical Dreamers!"

The result was less than spectacular as far as a CT sequel went, but it wasn't an awful game. I happened to like the Stamina/Element system and it was kind of easy to ignore the shitstorm of characters it gave you.

And I mean, in the end it doesn't matter, because it had a fantastic soundtrack.
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Unread 05-19-2008, 07:54 PM   #29
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Quote:
Originally Posted by Ryong
The only reason I see people complain at Chrono Cross is because it's raining all over Chrono Trigger's parade. If it was a stand-alone game built exactly the same way, no one would complain about it. It's sad.
If it weren't affixed to the CT legacy like the bloated bloodsucking parasite it is then it would still be a game whose interesting battle system fails to make up for a plot that reads like someone wrote it in between slamming his head in a car door and approximately 14,000 meaningless characters all with three of the exact same damn four or five "special" abilities.

I will allow that if you took CC's battle system and used it in a game with an actual story and characters I was capable of giving a shit about and more than like, two dual-techs in the entire damn game then that game would actually be pretty good.

Quote:
And I mean, in the end it doesn't matter, because it had a fantastic soundtrack.
I mentally categorize it as an official reimagining of the CT soundtrack, like those orchestral versions they do for the FF games.
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Unread 05-19-2008, 07:58 PM   #30
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Geez, the whole "TOO MANY CHARACTERS" thing? There's very few of them who aren't fully fleshed out. And, the story is the exact part that is complained on, given how it rains all over Chrono Trigger's parade. The game was fun. The story was confusing, I admit, but Chrono Trigger messes with time travel. It had to get confusing at some point.
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