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Unread 06-21-2009, 09:19 PM   #21
POS Industries
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POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them.
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Well, like I said, it works fine in vent, it's brand new, and my voice comes in fine when I test it in all the Steam-based applications, which is why I'm completely unsure as to what the problem is. I was hoping someone else might have run into this problem but apparently not.
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Unread 06-21-2009, 09:22 PM   #22
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Quote:
Originally Posted by POS Industries View Post
Well, like I said, it works fine in vent, it's brand new, and my voice comes in fine when I test it in all the Steam-based applications, which is why I'm completely unsure as to what the problem is. I was hoping someone else might have run into this problem but apparently not.
I had this problem and it just kinda fixed itself. Is it a USB microphone (possibly attached to your webcam?) or does it plug into the actual Microphone port in your PC?

EDIT: No never mind, you said quiet not broken. In my case it was because although I had set my microphone's device driver to use my webcam instead of my microphone (which I don't have), Steam was ignoring it. But if it's still transmitting something then that can't really be the issue.
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Unread 06-21-2009, 09:32 PM   #23
POS Industries
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POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them. POS Industries will strap all reputation givers to balloons and kidnap them.
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Mic port on the PC. And actually, after further testing I am actually finding that my voice is coming in quietly after all, so I fiddled around with my computer's sound options and used the "microphone boost" to up it by 10 dB. There's more background hiss now, but my voice seems to be coming through fine.
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Unread 06-23-2009, 05:31 PM   #24
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Team Fortress 2, Episode 1 & 2, and Portal


Added support for the Novint Falcon


General
  • Added an option to the advanced multiplayer menu to select left or right handed view models
  • Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
  • Fixed a bug where a fake Spy hand would appear on the screen of other players
  • Custom death animations now only play 25% of the time
  • Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
  • Fixed rare client crash on connection and level change
  • Removed refract from water ripples caused by bullet impacts for performance reasons
  • Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
  • Started tracking localization settings to help make decisions regarding localization in the future
  • Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded


Mapmaker requests
  • Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
  • Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
  • Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy

Sniper
  • Fixed a bad detection case in the "Friendship is Golden" achievement
  • Changed the description of the "Triple Prey" achievement so it better describes how to get it
  • Critical arrows now have a trail and correctly deal enhanced damage
  • The Huntsman now defaults to be right handed
  • Friendly arrows will no longer trigger the near miss sound on you
  • Fixed several sources of floating arrows


Spy
  • Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
  • Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
  • Fixed a bug where the spy's watch would randomly change models during play
  • Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
  • The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
  • Increased the Cloak and Dagger regeneration rate slightly
  • Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
  • The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
  • Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
  • The Dead Ringer's cloak meter can now be regenerated from ammo sources
  • The Ambassador now only crits when fully accurate and no longer penetrates enemies
  • The Spy can no longer change weapons from the knife while shocked by the Razorback
  • Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
  • Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter



I kind of dislike that the airblast won't work on disguised spies anymore, as that will ruin many an axetinguisher combo. Elsewise a decent update.
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Unread 06-23-2009, 05:46 PM   #25
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I am also disappointed about the airblast change. I kind of liked airblasting spies out of the way just before they did the deed.

Also, huzzah for the ambassador nerf. Was pretty bored of watching spies spam crits at heavies from a safe distance. Now it seems to be more in line with the 'Pick off a weakened enemy at long range by checking out health totals' rather than a straight aim-based buff to the revolver.
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Unread 06-23-2009, 06:01 PM   #26
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Okay I'm willing to let suspension of disbelief excuse most of the spies tricks but what the hell "I'm wearing a disguise so shotgun rounds and compressed air enough to make 300-pound men holding miniguns float don't bother me even though I'm basically a stick wearing a fancy suit"? How is a pyro supposed to stop a spah coming behind their squad now they can't knock the spy back? (If the spy is too close to kill them before they get stabby on the team. And don't say "alert your team" because no one ever pays attention to spy alerts.)

Quote:
(such as within the pit at the end of Badwater Basin)
...Not the barrel pit surely?
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Unread 06-23-2009, 06:09 PM   #27
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I think they mean the area around the final capture point, not the pit the bomb drops into when you lose.
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Unread 06-23-2009, 06:34 PM   #28
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Wanna see a cool doodad that came with this update, ala viewmodel position swap?

Right click = shoot rockets from right
Left click = shoot rockets from left

bind mouse2 "+rightrocket"
alias +rightrocket "cl_flipviewmodels 0; +attack"
alias -rightrocket "-attack"

bind mouse1 "+leftrocket"
alias +leftrocket "cl_flipviewmodels 1; +attack"
alias -leftrocket "-attack"
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Unread 06-23-2009, 06:41 PM   #29
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Abit sad about the water no longer refracting, it was a nice challenge to learn to compensate.

Now what I hate about the airblast and especially force-a-nature is that its a function of the weapon. It would be like if natasha no longer slowed down disguised spies. You are stripping it of its secondary effect which is meant to balance the weapon.
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Unread 06-25-2009, 04:26 PM   #30
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Quote:
Originally Posted by Update
June 25, 2009 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Linux Dedicated Server


Improved connection logic to help servers that aren’t automatically reconnecting to Steam, and added extra logging to track it

Added extra data gathering to help us understand and improve Linux performance


Team Fortress 2

Changed cl_flipviewmodels so it can no longer be set while connected to a server

Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon

Fixed a case where an observer could set the observed player's view models

Fixed the Heavy's punches not matching mouse button presses when the view models are flipped

Fixed Bonk! ammo count exploit after using a regeneration locker

Fixed Dead Ringer damage reduction exploit involving Spy taunting

Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back


Missed notes from previous update

The Ambassador no longer penetrates buildings

Removed the movement speed penalty on The Razorback
I bolded the changes I thought mattered.

I'm glad they changed it back so the spy can be knocked back and the razorback did need improvement, though I still prefer jarate.
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