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Unread 02-14-2010, 02:16 AM   #21
Menarker
OMG! WHAT SHOULD I DO NOW?
 
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*Laughing* Oh, the way you eloquently phrase your responses always makes me laugh. ^^

Anyhow, I'm sorry about asking so many questions, but I had so much ideas in my head and I just wanted to get them off my chest. No need to kill me!
And while technically Sheer Cold works on all types of pokemon in game (It's unique for being the only Instant-Kill move that doesn't have an opposing immunity like Fissure's unable to effect flying or Horn Drill against Ghost) even what you listed sounds awesome. (Although I might not be using it...)

Anyhow, I'm making my bio...

EDIT: One more question that just came to my mind... are there any accomodations or special traits enabling the use of water pokemon in areas that don't exactly have an abundant source of water? Seakings lovers would be awfully sad!

Last edited by Menarker; 02-14-2010 at 04:36 AM.
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Unread 02-14-2010, 04:17 AM   #22
Astral Harmony
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Water Pokémon will swim through the air (like fish swim through the air in all RPGs these days) and we're going to pretend that makes sense somehow. If the Gamecube Pokémon games and Final Fantasy games can do it without it making sense and offer no reasons for it, I'm sure as hell going to! If you want an explanation, then what the hell're you doing in a fantasy world in the first place?
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Unread 02-14-2010, 04:36 AM   #23
Menarker
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Name: Renny Tresserhorn
Age: 17
Gender: Male
Class: Breeder 1 (Trainer 6) / Pokebrid 1 / Slayer 1
Pok�mon Registry:

Pokemon Leader 1: Togekiss (Serene Grace / Super Luck)

Pokemon Leader 2: Mollesk (Simple / Sturdy)

Pokemon 3: Shaymin (Nature Cure in Form1. Serene Grace in Form2.) Grass type normally and during night-time. Grass/Flying when triggered by Gracidea flower during daytime. Shifts back to Pure Grass during nighttime, triggered again or when Frozen.

Pokemon 4: Swampert (Defiant) *Veteran Status*

Pokemon 5: Magnezone (Analytic)

Pokemon 6: Umbreon (Synchronize)


Appearance: Charmingly cute/handsome boy with short vaguely messy blond hair. About half a foot shorter than most of his peers. His slim small cute appearance occasionally make him look more like a child than a young adult.

Backstory / Personality: Renny's childhood has been happily marked with a well-off family with a very affectionate father and mother. This affection being genetically inherent to their good nature and the way their culture had raised them. For every simple greeting of "Good Morning" or "Good Night", there was an inherent understanding that a kiss on both cheeks and the forehead was customary. Hugs frequents and playtime galores. His family delighted in such an wholesome child and frequently took him on trips to far off places.

This upbringing left him an innocent and uplifting child... with one drawback. Having not interacted with others his age, his over-exhuberance at greeting new companions bordered strongly on "personal space invader" and intolerably loud, making getting new companions a difficult task. His parents noticed this trait a little late, but ultimately came up with a solution. On the mother's latest trip, she brought back a pokemon egg, promising it to the lad if he was able to make it hatch and raise it properly. They gambled that learning how to control his overly friendly impulses around infants and the young would help build awareness. For a while, it seemed to work, for the lad was unseemingly calm and delicate with the egg, holding it daintly and with reverent care. But when that egg hatched into a healthy Togepi, the newborn pokemon imprinted Renny and instantly took a liking to him, with Renny's excessive hugs and kisses only making the baby fonder and reinforcing the habit.

When the lad grew old enough to journey for a pokemon adventure, he applied for the pokemon trainer application, and easily exceled due to experience raising the Togepi and due to the many trips with his mother and father. Once he "offically" got a Mudkip as his "Starter Pokemon", he race back to snag his companion to go with him on his journey. Along the way, he entered a pokemon gym, but saw that the leader was already engrossed in a match. The challenger was a trainer who strove only for victory at all cost and it showed. His pokemon were showing signs of weariness and their expressions hollowed out. Renny would have protested, but he needn't have. The match ended abruptly and the gym leader announced that under the full sanctions and authority of the Pokemon League, the trainer's license was offically revoked. Renny was shocked by this rarely enforced rule, but in his soul he agreed deep down that trainers were called to uphold a standard, that a captured pokemon would still be entitled to the rights and care that living creatures needed. Years passed and Renny applied for a job. His mission: to search out trainers both legal and criminal who violate the terms of the trainer license and end their selfish reign over the pokemon which they capture, while he himself promotes the ideal healthy relationship between pokemon and humans.

(Somewhat got the idea from the Cinnabar episode in the pokemon anime. Ash was warned/praised by Blaine for forfeiting his gym match in the nick of time when his pokemon were at risk of dying. The issue that if he had persisted in trying to fight for the Fire badge when his pokemon's life were in danger, his license as a pokemon trainer would have been revoked.)

-----------------

Renny:
Gallade Form
Ability: Steadfast (Increase speed by 1 stage when flinched.)
Held Items: Metronome
Armor: Normal, Ghost, Water, Electric. (Immunity to death, sleep and paralysis effects)
Carried Items: 2 Rage Rocket, 4 Max Revive.

Move List: All moves available to Gallade and his pre-evolutions Ralts and Kirlia.
Also has access to the following: Flame Charge, Foresight, Miracle Eye, Soul Sabres and Spirit Strike.

Soul Sabre and Spirit Strike descriptionSoul Sabres: (ICT move) Psychic Type, Melee. Foes hit by this move are treated as if Renny ignores their effect immunities ala via Mold Breaker (although it can bypass such immunities from other sources like items) for the rest of the turn. (Most obvious purpose is to bypass crit immunity in foes with abilities like Battle/Shell Armor or Flying armor.)

Spirit Strike: (ICT move) Psychic Type, Melee. Attack is done with PATK modifier but acts as if it was Sp.ATK in terms for resistance against physical attacks and defense stats. Further attacks on the target by Renny on the same turn may hit either defense.


Current Stats:

Renny: (Currently, as his stats change over several levels)
HP: (10)
Attack: {13}
Defense: (9)
Special Attack: (5)
Special Defense: (9)
Speed: {12}



Togekiss (Male) *Serene Grace / Super Luck*
[Item: Staunch Supporter's Bandanna]
Aeroblast / Dazzling Gleam
Heat Wave / Tailwind
Encore / Heal Bell
HMs: Fly, Defog, Rock Smash, Flash

NOTE: Has access to Aeroblast.

Togekiss
HP: (8) + *9*
Atk: (5)
Def: (9)
Sp A: (12) + *13*
Sp D: (11)
Spd: (8) + *9*
R: 3



Swampert (Male) *Defiant* VETERAN STATUS
[Item: Lum Berry]
Ice Punch / Wide Guard
Soak / Belly Drum
HMs: Strength, Surf, Dive, Waterfall, Whirlpool, Rock Smash, Rock Climb

NOTE: Has access to Soak and Belly Drum.

Swampert:
Base Stats (605)
Ability: Defiant
Hitpoints: (12) + *13*
Attack: (13) ++ *15*
Defense: (10)
Special Attack: (8)
Special Defense: (10)
Speed: (6)
R: 3



Shaymin (Genderless) *Serene Grace*
[Item: Metronome]
Psychic / Tailwind
Grasswhistle / Toxic
HM: Flash

Shaymin (Sky)
HP: (10)
Atk: (10)
Def: (7)
Sp A: (12) + *13*
Sp D: (7)
Spd: (12) ++ *14*
R: 3

Shaymin (Land)
HP: (10)
Atk: (10)
Def: (10)
Sp A: (10)
Sp D: (10)
Spd: (10) + *11*
R: 1



Mollesk (Male) SHINY. *Simple / Sturdy*
[Item: Lum Berry]
Intrusion / Cosmic Power
Follow Me / Stealth Rock
Light Screen / Trick Room
HM: Rock Smash, Strength, Flash

Note: Has access to custom move "Intrusion".

Mollesk:
HitPoints: (11) ++ *13*
Attack: (10)
Defence: (23)
Special Attack: (0)
Special Defence: (23)
Speed: (0)
R:2



Umbreon (Female) *Synchronized*
[Item: Lum Berry]
Foul Play / Scapegoat
Heal Bell / Tickle
HM: Cut

Umbreon
HP: (9) ++ *11*
Atk: (6)
Def: (11) + *12*
Sp A: (6)
Sp D: (13)
Spd: (6)
R: 3


Magnezone (Genderless) *Sturdy*
[Item: Lum Berry]
Protect / Toxic
Reflect / Light Screen
HMs: Flash

Magnezone
HP: (7)
Atk: (7)
Def: (11)
Sp A: (13) ++ *15*
Sp D: (9)
Spd: (6)
R: 2

Last edited by Menarker; 09-09-2015 at 01:09 AM. Reason: New stuff!
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Unread 02-14-2010, 05:20 AM   #24
Wizardcat
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A. Bishoujo: Just to be sure, can we pokébrids can take advantage of the pokémon's innate ability? Synchronize for Espeon, and so on?

Gonna be incredibly distrustful of Bard's character... Not only does she sound like a lovely person, but she uses four canine pokemon, two of which are dark-types. Hate those things!

Name: Javier Sonnen
Age: 34
Gender: Male
Class: Pokébrid
Pokémon Registry: Espeon
Appearance: The most prominent feature of the hybridization process is either the fine coat of lavender fur or the rather large feline ears. Less noticible, but no less odd, are the pupiless eyes with white irises and purple scleras, and the red gem set in his forehead. Oh, and the forked tail. Can't forget that.

Backstory / Personality: Espeon... His pokémon partner since childhood, who he'd known since Espeon had been an Eevee, was dead. It was a criminal organization that had done the deed, and for no apparent reason, either. He vowed vengance, and the organization is long gone. That doesn't mean anything to him, though. All of them are the same to him, and he will take them down one by one. He doesn't use other pokémon, seeing such an action as an afront to Espeon's memory. Instead, he has taken the DNA of his fallen partner in order to complete his mission, allowing, in his mind, his Espeon some form of the revenge, too.

Pre-Post Edit: And now there's an Umbreon. Perfect.

Whatever happened to Kingdra?
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Unread 02-14-2010, 06:43 AM   #25
Geminex
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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If "all happy" means me, then, yes, I am happy, verily so.

One more question, though: Is attacking trainers directly a valid strategy? I'm going to assume it's not, so have you thought about ways to prevent it? Because when you're looking at a team of 4 supernatural monsters capable of wiping out city blocks with cataclysmic attacks, commanded by a weak, fleshy bag of watery protein, there's really not much of a question as to which is the weakest link, particularly if there's guys with guns about.


Profile time!

Name: Ray Green
Alias: Impact
Age: 22
Gender: Male
Class: Slayer
Pokémon Registry:-
Appearance: Plain. Unimpressive. A hair over 6 feet tall, with fairly short brown hair, brown eyes and mildly tanned skin. His features are fairly unremarkable, and he usually dresses in jeans and a shirt. He's lean, but not particularly muscular and his expression is usually neutral, bordering on disinterested. This usually changes when there's pokemon in the room, at which point his stance becomes tense, his eyes restless, scanning the area and his expression seemingly torn between caution and anger. His facial features become far more prominent, also.


Backstory / Personality:

Honmyr Central Military command, Special Forces division, Anti-crime branch
Psychological department
Profile & Evaluation of candidate "Ray Green".
This document is intended for authorized personnel ONLY. Breach of privacy may lead to punishments up to an including imprisonment for an indefinite term.

Summary:
Ray Green is a pensive, solitary individual. He originates from the town of Raindale, one of the first areas to which the Pokemafia syndicates expanded. In the time before federal or regional authorities could effectively act, the town became not only entirely oppressed by mafiosi and enforcers, but also the scene of vicious pokemon battles between various syndicates fighting for control of the new territory. This was the first time syndicates used the tactics of "pokemon monopoly", using snaggers, blackmail or simple murder to make sure all pokemon were under their own control, leaving citizens defenseless. As such, the primary casualties from these battles were civillians, which had no way to escape or defend themselves. At 14, after the war for control over the town and outlying area had gone on for 3 years, his mother was killed during an aerial battle between Pidgeot and Dragonite, which ended with Dragonite being Body-Slammed and crashing into a crowded neighborhood, onto the Green residence. Friends and school reports describe a drastic change of behavior that occurred shortly after the death. Having previously been a simple child, trying to cope with the chaos and get on with life, he now became increasingly withdrawn. While he did not sever social connections entirely, he ceased any efforts to actively pursue them, instead focusing on something he only described as "projects". These projects are believed to have been research on the syndicates themselves, as well as on individual pokemon (their weaknesses, moves, common strategies) and on weapon technologies. This stage in his development lasted two years, until, several days after the anniversary of his mother's death, he disappeared from home, leaving at night, taking with him a car battery, several knives and other items for wilderness survival. In the morning after his departure, a non-registered trainer (likely a mob enforcer) was found dead with a cut throat, the pidgeot she had been about to fly off on next to her with an electrified noose around its neck. After this event he disappeared from observation for 5 years, likely travelling from city to city, sleeping and eating in pokemon centres. It is thought that he would occasionally save money to attend several terms' of university lectures, mostly on social sciences and pokemon biology, though if this was the case, he did not sign up under his own name.
Preliminary tests and evaluations show that, while still introverted, Green seems to have not retained the instability that would lead him to assassinate a mob enforcer. He appears to have significant dislike, and mistrust for pokemon, but a very good understanding of how to fight them (as was to be expected). He explains his silence with the words "I'm constantly planning the next battle, the next encounter. You know? What'd I do if that officer went rogue and sicked its Growlith on me. What if a Fearow came through the ceiling and tried to drill peck me. What're the most likely places for Mob bases in this city? How could I take those out? Where'd I get the help, resources? What needs to change to make this all end? Always planning. Stops me from thinking about other things, I suppose."
While he may have difficulties working with team members, it is likely that he would be excellent in the position (Slayer) for which he is applying.
See further report for more details.

Edit:
Because otherwise I'll apparently have some sort of revolt on my hands and that'd just be inconvenient.

Sig-tech: Dark Ambition

Impact gets +2 to everything the turn he uses it, but ONLY the turn he uses it. Meaning he loses the +2 at the beginning of his next turn. After that he gets +1/turn for 5 turns. 90 RPs.

Relationship tech:
Lets each enforcer that's available get off an extra turns' worth of attacks. Attacks are made with +1 to attack and special attack, generate no rage. Enforcers aren't available if status effects prevent them from attacking. 15 rage per affected enforcer.

Upgrades
Demon:1: Taction generation: 2 per turn, Gets active Tactical Ability (TA) "Signature Break"
Demon 2: Taction generation: increases by 1 per turn, Gets active TA "Formation shift", Gets passive TA "Analyst"
Demon 3: Taction generation: increases by 1 per turn, Gets active TA "Despecialize", gets active TA "Ability drain"
Demon 4: Taction generation: increases by 1 per turngains active TA "Fire at will",
Demon 5: Taction generation: increases by 1 per turn, Gets active TA "Deathly calm"
Slayer 5: RDPA
Demon 6: Taction generation: increases by 1 per turn, Gets active TA "Haunting"
Demon 7: Taction generation: increases by 1 per turn, Gets active TA "Massive Feedback"
Demon 8: Gains passive TA "Ultimate Warlord".
Demon 9: Taction generation: increases by 1 per turn, gets active TA "Superanalysis"
Demon 10: IT IS A MYSTERY


RDPAWeapon 1: Weather Spire: Gives access to the "Weatherman" TA.
Weapon 2: yyy: Gives access to the "Dust Stream" TA
Weapon 3: Assault amplifier: Lets Impact attack with one of his standard weapons, and boosts the relevant attack stat by two stages. Attacking this way is more effective, but distracts him, costing him 2 tactions.
Weapon 4: Banshee Emitter: Gives access to the "Doom Howl" TA.

Armor 1: Survival Field Generator: Covers Impact and two allies to either side of him. Can be charged with up to 3 charges, at the cost of 1 taction per charge. Whenever an enemy attack would crit against a covered ally, the field uses one charge, and the crit is downgraded to a normal attack.
Armor 2: Variable Immunity Armor A: When RDPA is first deployed, this armor gives no immunity. Impact can initially pay 1 taction to have it grant immunity against a certain element, and from then on, another two tactions to change the immunity it provides. (E.g.: Impact goes initiates RDPA while in battle agains several fire tanks. He pays a taction to set the immunity to 'fire', to protect himself against their attacks. Once those are destroyed, they get reinforced by water tanks, so Impact pays 2 tactions to make himself immune to water instead.)
Armor 3: Variable Immunity Armor B: See above
Armor 4: Processing unit: Generates an extra taction per turn


---------------------

TactionsImpact's (preliminarily, I know, I know) Finalized Upgrade Sheet
Signature Break:
Cost: 1 Taction
Effect: Impact mentally assaults the target's aura, disrupting the target and preventing them from focusing enough to bring their strongest abilities to bear. One Sig-tech, Sync-tech, love-tech or Co-op technique (or anything else of that nature) cannot be used until the end of next turn (effect counts as a debuff).
Conditions: Can be used 2 times per turn at most, the same technique cannot be disabled twice per turn

Analyst:
Cost: Passive
Effect: In combat, Impact's especially aware of his surroundings and may draw conclusions that seem inexplicable, or even supernatural in their accuracy. Basically, in combat, when we get info about enemies or our situation, AB gives us a little extra. What is up to him, as long as it's useful.

Formation shift:
Cost: 2 Tactions
Effect: Impact coordinates rapid maneuvers to modify either an allied formation, or force the enemy to modify theirs. Select one member of a formation somewhere on the battlefield and replace this member somewhere else within the same formation.
Conditions: Use twice per turn at most. Foes can switch back in exchange for 10 rage during the turn after this was used.

Despecialize:
Cost: 3 Tactions
Effect: Select 1 enemy specialist. This specialist loses all 'priveleges' and counts as an ordinary unit for 2 turns. For the first turn only, this removes any protective effects on this specialist.
Conditions: Use once per turn only. Cannot be used on the same target twice in the space of 4 turns.
Example: Enemy medic is pissing us off. Use despecialize to take away his ability to use items.
Shock Troopers can only use one pokemon when despecialized, Snipers are attackable, Engineers cannot construct. And so on.

Fire at will:
Cost: 1 Taction to activate, plus up to 6 optional tactions
Effect: Impact helps coordinate the team's Destroyer to unleash a rain of destruction upon their hapless foes. For every two optional Tactions payed, the destroyer gains 100 aditional rage, for this turn only. Rage generated by this technique can raise the destroyer's gague above maximum.
Conditions: 6 optional tactions (working out to 300 rage max), can be used only every second turn

Deathly Calm:
Cost: 5 Tactions
Effect: Impact invades the minds of up to 3 foes, and bestows upon them a cold, deathly sense of calm and indifference. For one turn, they will lose rage whenever they would gain it while attacking, and rage generated from being attacked is nullified. Techniques or abilities that cost rage have their cost increased by 10.
When used on a pokemon, their trainer will lose rage for the pokemon's actions (but only for the affected pokemon's), and techniques used specifically by the pokemon (such as divide or focus) will have their cost increased by 10. When used on a trainer, the trainer will lose rage only for his own actions (if he's capable of actions), and will pay an increased rage cost for sigtechs, love-techs and any techinque or ability he participates in directly.
Conditions: Use once every two turns at most

Massive feedback:
Cost: 25 rage and 1 taction to activate, 1 taction per attack
Effect: Impact gathers his strength and responds to every enemy attack with a massive wave of Aura-shock. The enemies take no damage, but they're so shaken that the attack or weapon they last used is now disabled.
Conditions: Once ever two turns only.

Superanalysis
Cost: 40 rage to activate, 2 Tactions per target
Effect: Impact rapidly analyzes the condition and vulnerabilities of various foes and feeds that info to his allies. For the duration of next turn, all affected foes become extremely vulnerable to secondary attack effects such as status effects, debuffs, stat reductions, flinch, etc... Attack with these effects are 2 times as likely to successfully inflict them. If a target is immune to an effect, it becomes normally vulnerable under the effect of this ability. Foes also suffer -2 stages to defense and special defense for the duration of this ability.
Coniditions: 6 targets max, once every two turns only

Ability drain
Cost: 2 tactions
Effect: Select one enemy ability. This ability is nullified for two turns.
Conditions: 2 times per turn at most.



"Ultimate Warlord":
Effect: Gains an extra Taction per turn, and makes his tactions much harder to resist (enemies with immunity now just have a 50% chance to resist his TAs). Also gains ability to switch to the 'tactician' position. As 'tactician', the same limiations that would apply to snipers apply to him (meaning that FOW or the weather limit the degree to which he can affect the battle), and he gains no actions other than tactical actions, but he gets an extra taction per turn and his tactions become even harder to resist (50% chance drops down to 33%). Additionally, he can designate one ally to 'Cover Him'. As long as this ally is in-combat, Impact gains the defensive properties of a Sniper, reverting back to normal vulnerability once the Ally in question leaves combat for any reason. Impact can switch Covering Allies at the cost of 3 tactions.

Switching between 'active combatant' and 'tactician' costs him half his tactions for the turn, rounded up, he begins battles in 'combatant' mode. While the switch to tactician may be impossible during very hectic, close-in fighting, it will be available even in situations where Snipers and Destroyers aren't present.

Weatherman:
Cost: 2 tactions per change
Effect: Impact channels power through the RPDA to change the weather. He can remove and add different weather effects at will.

Dust Stream:
Cost: 5 tactions:
Effect: Impact eliminates FOW on the enemy side by 30 and increases FOW on the allied side by as much.

"Haunting"
Cost: 6 tactions initially, 2 per turn afterwards
Effect: Impact pierces the target's mental defenses, to strike directly at its aura and mind. Instead of just attacking, however, he does something more subtle. He leaves a fragment of his mind in the foe's, then withdraws. This fragment disrupts the foe, haunts them, causes them to become utterly exhausted. It cannot be dispelled. When the foe in question faints or dies, Impact partakes in its agony and rage, gaining half of what the foe had left. The fragment then jumps to a random adjacent foe, to do the same to it, unless Impact recalls it, at the cost of another 6 tactions. Doesn't affect pokemon.
Conditions: Can use only once per battle.

Doom Howl:
Cost: 4 Tactions
Effect: Deals no direct morale damage. However, enemies become subtly, but powerfully unsettled by the unearthly sounds of this device, and become 1.5 times more vulnerable to negative morale effects for three turns.

Last edited by Geminex; 01-12-2011 at 01:35 PM.
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Unread 02-14-2010, 11:07 AM   #26
Menarker
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Quote:
Originally Posted by Wizardcat View Post
Pre-Post Edit: And now there's an Umbreon. Perfect.

Whatever happened to Kingdra?
Well, my mind has switched pokemon around so many times due to changing aspirations, research of move pool and stats, and other factors. My original idea was Electrode, Butterfree and Snorlax. Then I started considering Kangkaskhan, Blissey, Genger, Kingdra among others.
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Unread 02-14-2010, 03:39 PM   #27
Astral Harmony
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Armored Explains It All! ~ Part 4: Guest Starring the Kimonos!

Kirie: "Awww yeah, bitches! Kirie's in da hizzouuuuuuuse! After god knows how long living in RPG obscurity, the Kimonos are back!"
Armored: "Before we get started, I'm going to announce that Menarker, Wizardcat, and Geminex are hereby enlisted."
Takano: "That makes six, a decent enough squad to go ahead and get started soon."
Armored: "Indeed it does. I'll start soon, everyone, don't worry."
Chizuru: "By the way, why do we call ourselves the Kimonos?"
Rio: "Why not? We're wearing kimonos, aren't we?"
Chizuru: "Actually, these are mini-yukatas. Kimonos would cover much more leg than these do."
Kiyomi: "And grant much less accidental panty shots."
Rio: "Those were accidents?"
Tsubasa: "Enough, you all. We've got a job to do here. Mika, go ahead and read the first one for us, please."
Kirie: "Always the workaholic."

Mika: "The first question is, ahem, 'Just to be sure, can we Pokébrids take advantage of the pokémon's innate ability? Synchronize for Espeon, and so on?' by Wizardcat."

Armored: "Yes, of course you can."
Tsubasa: "Then onto the next question."
Kirie: "Wait, what!? That's it? C'mon, we're guest starring here! There's gotta be more to these questions."
Takano: "It's a yes or no question, Kirie. Seriously, how much discussion can we get out of a yes or no question?"
Kirie: "Ugh, fine. There are more questions, right?"

Takano: "I'll read the next one. It says-"
Kirie: "Asks."
Takano: "Ahem...asks 'And now there's an Umbreon. Perfect.' Also by Wizardcat."

Mika: "That's technically not a question. In fact, it isn't exactly demanding an answer of any kind."
Kirie: "Yeah, what gives? I thought I was so smart when I tried to correct Takano, too."
Armored: "I made this a question because I'm going to break Wizardcat's poor little heart by exposing the first mission."
Tsubasa: "That could be helpful, actually. The players may want a heads up so they can prepare for it in advance. So what's the first mission?"
Rio: "The script reads that they'll halt a bank robbery in progress and the enemy is this group of professional thieves called the Evil Eevee Eight."
Kirie: "Wow, Rio can actually read."
Rio: "Hey, I may be a natural blonde but I'm not a stereotypical blonde."
Mika: "Then how're you a genuine Japanese woman?"
Rio: "I'm a genuine anime Japanese woman."
Mika: "What's the difference?"
Rio: "A Japanese woman is just a Japanese woman. But an anime Japanese woman can have ridiculous curves and any color of hair she wants and still be a purebred Japanese."
Mika: "...And now my whole universe is fucked."
Armored: "At any rate, the leader of that group has an Eevee, while the other seven will have one of its evolved forms. And they'll all use Pokémon of that same type."
Mika: "So the Eevee trainer will have five other Normal types and the Leafeon trainer will have five other Grass types and the Vaporeon trainer will have five other Water types and so on and so forth."
Armored: "There will also be some Rogue Pokémon thrown in to shake things up."
Tsubasa: "Rogue Pokémon? What're those?"
Armored: "They're masterless Pokémon that offer their strength to the highest bidder. Basically, they're Pokémon mercenaries."
Rio: "Pokémercs! Gotta hire 'em all!"
Kiyomi: "Powerful independant Pokémon, eh? That could certainly present a threat."
Armored: "Anyways, I think I've revealed enough for now. C'mon, whip out the next question."

Chizuru: "This question comes from Geminex. It reads, 'Is attacking trainers directly a valid strategy?'"

Kirie: "Geminex fights dirty. I like it."
Rio: "Me, too. Can't wait to see him in the story."
Kiyomi: (jealous stare)
Rio: "I'm jus' messin', Kiyomi. You know I'll always be your girl!"
Kiyomi: "Sometimes I wonder."
Armored: "Attacking trainers intentionally could result in a court martial and jail time. After all, they themselves are defenseless. His or her Pokémon are your targets. Besides, killing a trainer won't exactly rid you of the threat his or her Pokémon represent. They'll just go Rogue and try to avenge their slain master."
Kirie: "That could lead to an exciting fight. You know, kill the trainer and then have a helluva lotta fun facing all of his Pokémon at once instead of one or two at a time."
Armored: "An exception is made to this rule should the trainer try to have his Pokémon kill innocents. Then you'd better damn well kill them, after removing the threat of their Pokémon, of course."
Tsubasa: "Are there anymore questions? No? Then that concludes Armored Explains It All! ~ Part 4, guest starring the sexiest strike force of skantily clad and highly lethal female ninjas ever, the Kimonos."
Chizuru: "We should probably change our group name to the Mini-Yukatas."
Takano: "But we've been named the Kimonos for much too long. I doubt they'll ever get used to that change."

-----

Armored: "Oh, hey! I just remembered something! DanteFalcon posted this very early in the thread. It says, 'Also, 5 bucks says no one plays a Magikarp Pokebrid.' Well, allow me to present this video of a (turn your speakers low as it is kinda loud) A Magikarp Defeating Champion Cynthia In Pokémon Platinum. All I could say was 'daaaaaaaaaaaaaaamn.'"

"And again with (still pretty loud) That Same Magikarp Defeating Red in Pokémon HeartGold or SoulSilver

"Oh, and watch this, too. I think this is what Geminex wants. Go 'head, fuck with that Pikachu, I dare ya!"

Last edited by Astral Harmony; 02-14-2010 at 05:04 PM.
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Unread 02-14-2010, 05:07 PM   #28
CABAL49
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CABAL49 single-handedly slew a dragon. CABAL49 single-handedly slew a dragon. CABAL49 single-handedly slew a dragon. CABAL49 single-handedly slew a dragon. CABAL49 single-handedly slew a dragon. CABAL49 single-handedly slew a dragon.
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Wizardcat stole my story from my mind before I wrote it down! Seriously though, that was what I was thinking about doing except with an Alakazam.

How would a bird Pokebrid work? Although I am tempted to do a Magikarp hybrid just because. I'll have mine up later today if such a spot is still available. And for Pokebrids, would there be an opportunity to evolve?
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Unread 02-14-2010, 06:00 PM   #29
Dracorion
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Name: Pierce Granger
Alias: None
Age: 24
Gender: Male
Class: Trainer
Pokémon Registry:

Leader Metagross (Genderless)
Ability: Clear Body
Meteor Mash/Zen Headbutt
Explosion/Iron Defense
Sunny Day/Light Screen

Item: Expert Belt

Leader "Aria" Nagarai (Female)
Ability: Drizzle
Draco Meteor/Thunder
Thunder Wave/Dragon Pulse
Extreme Speed/Ice Beam

Item: Lightning Blaster

Kingdra (Female)
Ability: Swift Swim
Dragon Pulse/Dragon Dance
Hydro Pump/Draco Meteor

Item: Expert Belt

Enmakki (Genderless)
Ability: Magic Guard
Dark Abyss/Dark Pulse
Dream Eater/Psychic

Item: Life Orb

Dialga (Genderless)
Ability: Pressure
Roar of Time/Flash Cannon
Metal Burst/Dragon Pulse

Item: Adamant Orb

Palkia (Genderless)
Ability: Pressure
Spacial Rend/Hydro Pump
Sunny Dayr/Heal Block

Item: Lustruous Orb

Appearance: Pierce is white, 6'0'', with short spiky brown hair and blue eyes. He has a long scar over his right eye, which he got from Skarmory while he was trying to catch it. He wears a black leather jacket over a white t-shirt, torn jeans, and sneakers. He wears a belt where he keeps his pokeballs, and he keeps a knife hidden in his jacket.
Backstory: Pierce worked the top criminal organization in Wintervale City, acquiring things the bosses wanted through illegal and violent means. He didn’t enjoy it, but it paid the bills, and he never killed anyone. Plus he got some good fights every now and then. And since he worked for the guys in charge, he didn’t have to worry about getting in trouble with criminals since, well, he was a criminal. Eventually, he grew disillusioned with his profession and secretly looked for crime-fighting organizations to work with. He eventually found one that offered better pay, better battles, and put him on the good side of the law.
Personality: Pierce is the quiet guy. He just stays silent and waits for things to happen. He enjoys battling, perhaps a little too much.

Nagarai's profile

Enmakki's profile

AdamantitarName: Adamantitar

Ability: Typhon

Type: Rock/Dark

Stats

HP: 110
Attack: 145
Defense: 130
Special Attack: 95
Special Defense: 100
Speed: 60
Total: 640

Appearance: Height: 7'05"; Weight: 534.4 lbs
Tyranitar, bigger and badder. Aside from the increase in size, Adamantitar's hide becomes a darker shade of green and absorbs sand to grown tougher, becoming seemingly indestructible. It's tail grows longer and the spikes at the tip, as well as the ones running down it's back, sharpen. The three claws on it's hands and feet sharpen as well. The rhombus on it's chest turns from blue to dark red. The triangular holes on it's chest, knees and back are joined by two on each of it's arms.

Personality: Adamantitars in general would for the most part stay secluded. They will fight if challenged, and are unstoppable if enraged. One would usually gather it's own pack of Tyranitars, Pupitars and Larvitars to rule. They are quite protective of their herd.

Of course, that would be their behavior if Adamantitar were widespread. Since Pierce's Adamantitar is the first in history, that doesn't actually happen. Pierce's Adamantitar is actually quite docile, as long as it's not enraged. Adamantitar has become far less reckless since it's Tyranitar days, actually stopping to consider a situation before charging in. It is now downright friendly, even to people that aren't Pierce.

HMs: Same as Tyranitar's.

Typhon (Ability)

Adamantitar is bad motherfucker that eats mountains for breakfast and routinely makes Thunder Gods shit in their pants. Typhon functions exactly like Sand Stream, with the added bonus that Adamantistorm also causes Rock-type pokemon's Defense to increase by 50%.


[Held Item] Terra Hammer (Pierce's Adamantitar only): Adamantitar's Sandstorm does double damage to enemies and doesn't damage allies. Also allows ally Snipers to shoot through the Sandstorm without any accuracy penalty.

Signature TechniquesCo-op Technique (Tyranitar & Blaziken)
Hellfire: Tyranitar launches three enemies into the sky with a powerful Earthquake, while Blaziken leaps into the air and delivers a powerful aerial beatdown to the enemies. Then Tyranitar pummels them with large rocks using Stone Edge, and Blaziken fires a powerful Overheat until finally the unlucky targets come crashing to the ground in a large fireball.
Effect: Critical damage dealt to three targets. 50% chance to inflict burn status on targets, 50% chance to inflict Internal Bleeding.
Consumes 100/100 Rage Points.

Pokemon Co-Op (Dialga) NOT AVAILABLE
Time Distortion: Dialga makes Time go all FUBAR for five turns.
Effect: Enemy Paradigm Shifts last for 1 turn, ally Paradigm Shifts are unaffected. If an enemy uses a move that lasts a set number of turns (buff move, Signature Technique, Synchronization Technique), the duration is halved. Allies no longer have cooldown or charge-up periods for moves. Enemy cooldown and charge-up periods are doubled. Enemy status effects apply twice in one turn. Ally status effects apply every two turns. Time Distortion lasts for five turns.
Consumes 70/100 Rage Points.


Signature SequencesSignature Sequence (Chizuru)
Solidarity Counter: Chizuru taunts six enemies (regardless of type) and Pierce skillfully parries all of their attakcs. Then she and Pierce counterattack.
Effect: Six adjacent enemies' turns nullified. Small damage dealt to enemies.
Consumes 50/100 Rage Points.

Signature Sequence (Pierce and Shizuka)
Apple Season: Apples rain from the sky in front of three unsuspecting enemies and Pierce and Shizuka split them all in a flurry of strikes and impressive acrobatics, damaging the targets.
Effect: Severe damage dealt to three enemies, 50% chance of Internal Bleeding, 50% chance of Instant Death.
Consumes 80/100 Rage Points.





Standard:Standard:

Pokemon Trainer (Level 1)

- Four Pokemon are available.
- Leader Pokemon is available. Leader Pokemon can know six moves instead of four.
- Trainer Attack is available.

-----
Pokemon Trainer (Level 2)

- Fifth Pokemon is available.
- Can now use Focus skill. Attack that hits two targets or a random target can now hit a single designated target. Costs 25 Rage.
- 1st Trainer Action is available.

-----
Pokemon Trainer (Level 3)

- A 2nd Leader Pokemon is available.
- Divine skill is available. Allows a single hit attack to hit multiple foes without suffering damage loss or side/stat effect loss. Costs 25 Rage.

-----
Pokemon Trainer (Level 4)

- Sixth Pokemon is available.
- Two Custom Hold Items are available.
- 2nd Trainer Action is available.

-----
Pokemon Trainer (Level 5)

- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability.




Customized:Customized:

Slayer (Level 1)

- Has a Normal type attack.
- Normal damage is reduced by 50%.
- Can possess a loadout of three weapons and three armor.
- Can switch these equipment loadouts completely in between battles, but can request them from Daphne to switch them out one-by-one.
- Maximum Items carrying up to 6.
- Stats rearranged but keeping same base total.
- Character generates 10 rage per attack (or when getting attacked)
- Can deploy self and one pokemon, or two pokemon.

- Light Weapons
Claw of Twilight (Dark, 50% Flinching)
Dragon Slave (Dragon, 50% SpDefense -1)
Capacitor Rod (Electric, 50% Paralysis)
Strange Parasite (Grass, 50% Drain)
Toxin Bombs (Poison, 50% Poison)

- Medium Weapons:
Swarm Bow (Bug, 50% Evasion -1)
HV Penetrator Rifle (Fighting, 50% Defense -1)
Gust Blaster (Flying, High Critical)
Netherworld Sapper (Ghost, 25% Instant Death)
Titanic Fist (Ground, 50% Accuracy -1)
Synapse Disruptor (Psychic, 50% Confusion)

- Heavy Weapons
Napalm Thrower (Fire, 50% Burn)
Hydro Cannon (Water, 50% Sleep)
LH Launcher (Ice, 50% Freeze)
Siege Boomerage (Rock, 50% Attack -1)
Crescent Moon (Steel, 50% Internal Bleeding)

- Armor:
Reinforced Vest (Normal -50%, Always Equipped)
Pesticide Layer (Bug -50%, Evasion Debuff Immunity)
Shadow Suit (Dark -50%, Flinch Immunity)
Courage Emblem (Dragon -50%, SpDef Debuff Immunity)
Insulated Armor (Electric -50%, Paralyze Immunity)
Impact Gear (Fighting -50%, Def Debuff Immunity)
FR Suit (Fire -50%, Burn Immunity)
Windbreaker (Flying -50%, Crit Immunity)
Holy Talisman (Ghost -50%, Death Immunity)
Herbicide Layer (Grass -50%, Drain Immunity)
Jump Boots (Ground -50%, Acc Debuff Immunity)
Counter Injector (Poison -50%, Poison Immunity)
Brain Case (Psychic -50%, Confuse Immunity)
Thermal Underwear (Ice -50%, Freeze Immunity)
Sonic Guard (Rock -50%, Att Debuff Immunity)
Platemail (Steel -50%, Bleed Immunity)
Weather Cloak (Water -50%, Sleep Immunity)

-----
Slayer (Level 2)

- Slayer Weapons deal 130 damage.
- Pierce gains Defiance (see conditional upgrades).
- Slayers can now equip two of the Accessories listed below.

Slayer Accessories: Each use costs 30 Rage.

- Adrenaline Surge: AllStat +1. Activates during Order Phase.
- Berserker Source: Sets the user's maximum Rage at 200. Stores all Rage when the battle ends up to a maximum of 100.
- Dire Power: Crit +1. Always active.
- Stabilizer: Removes all stat debuffs. Activates during Order Phase.
- Begrudger: 100% Counter. Activates during Order Phase.
- Dampener: Self Destruct & Explosion cannot be used. Always active.
- Environment Guard: Normal Weather Dam -100%. Always active.
- Holy Ring: 5% MaxHP heal each turn. Always active.
- Portal Ring: Allows two equipment switches each turn. Activates during Order Phase. Does not require recharging.
- Melting Beam: Target Def -50% during user's attack only. Activates during Action Phase.
- Corruption Beam: Target SDef -50% during user's attack only. Activates during Action Phase.

AB said he might come up with some more accessories that work like pokemon abilities, but these are going to be the accessories available to Pierce. Basically, I shaved off some of them to make room for more cool shit in this upgrade.


-----
Demon Half (Level 1)

- Aura Growth increases all statistics of Slayers and Pokebrids by 15 and Pokemon by 5.
- Use Aura Reading to find out what most NPCs think of you. Impact could use this to find potential allies for his evil emergence, for example.
- Access the following Signature Techniques:
1. Aura Blade - 200 Power, 100% Accuracy, Almighty Type, Physical Attribute. Great against foes that have buffed their defenses into the upper strata. Costs 25 Rage.
2. Focus Ray - 200 Power, 100% Accuracy, Almighty Type, Special Attribute. The long range version of Aura Blade. Costs 25 Rage.

-----
Demon Half (Level 2)

- Pierce gains 10 points in all stats.
- Pierce can now use the skill Cover to redirect all the damage directed at one ally toward himself. Costs 30 Rage and can only be used instead of a Trainer Action. Rage gained for damage recieved goes to the original target.
- Medium Weapon Ricewood Rifle (Ruin type Damage) is available.
- Armor Guardian Globe (Ruin type Defense) is available.


-----
Pokemon Breeder (Level 1)

- Base Rage generated from Pokemon attacks goes from 5 to 7.
- Pierce gains the skill Inspiration. When Pierce is in the field, whichever pokemon is out with him gains 5 points in all stats.
- 2nd Xth Stage/Veteran upgrade is now available.
- 3rd Trainer Action is available.


-----
Slayer (Level 3)

- 2nd custom move availability.
- Pierce gains 15 points in both Defense and Special Defense.
- PC Slayers can now equip two small, two medium, and two large weapons in addition to the Normal type assault rifle that is always on hand.

-----
Slayer (Level 4)

- The skill Inspiration is improved. Whichever pokemon is with Pierce in the field gains 10 points in all stats. This stacks with the previous upgrade.
- All Slayers also gain Armor Affinity. What this means is that if a weapon they use deals the same type of damage as a piece of armor they have equipped protects against, they get a STAB modifier. This STAB modifier is double as opposed the 1.5 used by Trainers and Snaggers.


-----
Demon Half (Level 3)

- Pierce gains 10 points in all stats.
- Pierce gains Shock Trooper Configuration (see conditional upgrades).
- One of Pierce's leader pokemon gains a second ability.


-----
Demon Half (Level 4)

- Pierce gains 15 points in both Defense and Special Defense.
- When using the skill Cover, the damage Pierce recieves is reduced by 20%.
- Rage Point cost for all skills is decreased by 5.

-----
Demon Half (Level 5)

- Pierce gains 15 points in all stats.
- The skill Inspiration is improved. Whichever pokemon is with Pierce in the field gains 10 points in all stats. This stacks with the previous upgrades. The bonus applies to both pokemon out in the field with Pierce.
- Pierce's other leader pokemon gains a second ability.





Conditional UpgradesConditional Upgrades:

1) At Trainer 5 and Slayer 2, Pierce and his pokemon gain Defiance, whenever one reaches 1/3 of their HP, that one's damage increases by 25%. This boost is negated when their HP rises above 1/3.

2) At Breeder 1 and Slayer 3, Pierce gains Shock Trooper Configuration, allowing him to fight alongside his pokemon. Pierce and both his pokemon can take action on the same turn with no penalty.



Pierce's stats:

HP: 100
Attack: 120
Defense: 80
Special Attack: 105
Special Defense: 75
Speed: 120

Total: 600

Quote:
Combined Attack: Pick one of Pierce's pokemon from the field. That pokemon's attack move gains the same type as Pierce's other pokemon's primary type, but the power stays the same.

Okay, this one's crappily worded. Basically, say Tyranitar and Blaziken are out. Tyranitar uses Earthquake and Pierce uses Combined Attack. Tyranitar's Earthquake is now Ground/Fire, and the move's power stays the same.

1) The main attacker attack gets divided into two like Double Hit (dividing power in half respectively for each hit).
2) The first hit being the type of the move the attacking pokemon (Tyranitar in this case) uses. The second hit being the primary type of the second pokemon (Blaziken in this case). Thus, the first hit would be ground and the second one would be fire with your example.
3) The total base power is equal to the move that it is based on.
4) All bonuses such as STAB that apply to the first hit also apply to the second even if it wouldn't normally. Both hits use the attack or special attack stat of the main attacker. (Technically, Tyranitar is a rock/dark type so no STAB with your previous example.)
Quote:
Five-Star Deluxe Special: Chizuru cooks up a meal for one of Pierce's pokemon, even if they aren't on the field. The pokemon recovers 20% of their maximum HP per turn until they recieve damage. Can only affect one target a time.
Quote:
Mock: Pierce taunts one enemy. One enemy's attack is redirected at one of Pierce's pokemon. Multi-target attacks would be centered on Pierce's pokemon. The pokemon targetted does not take an action for the turn.




SOPHIA'S BIO

ELIZABETH'S BIO

SAM'S BIO
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Last edited by Dracorion; 09-24-2011 at 03:25 PM.
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Unread 02-14-2010, 06:44 PM   #30
Dauntasa
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Name: Colin Ferguson
Alias: None
Age: 31
Gender: Male
Class: Slayer
Appearance: 6'1, green eyes, dirty blonde hair. Wears grey combat fatigues on missions.
Background/Personality: A fairly nice, outgoing guy most of the time, but gets very serious when things start going bad, and can be a bit of jerk at times. Grew up in a strict household, and has always had a great respect for the law. He's never been specifically hurt by crime; parents are still alive, no horrible tragedies in his youth. But he is at heart a very moral person, and when the opportunity to do his part and help fight the good fight came up, he jumped at it.

QUESTION: Why does the Rifle do Fighting type damage?

Last edited by Dauntasa; 02-14-2010 at 07:02 PM.
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