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Unread 03-05-2010, 03:15 AM   #21
Red Mage Black
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Krogoth: Hmm... so I did read it wrong, I apologize. Possibly that other idea. Kinda revolver style, fire then next chamber and so on. The only thing bad would be overheating.

Dracorian: Okay, where to start? Mmkay... advanced shielding usually means diverting power from another system or multiple systems, but you don't have as huge a supply of power as Geminex's mech or as advanced a processor as his either. They would all be manual rerouting. Also, I'm going to have to deny the shoulder rocket launcher, seeing as though they're mainly used on heavy mechs and due to the weight of things would probably take off your mech's arms. Last but not least, energy weapons. I stated in the discussion, that they would be tangible metals or some such like that. Though either blunted weapons or claws. The rest is fine, so the plasma rifle should be natural with a medium mech.

Pyros: Looks... kinda fine. Though you probably have some of the same things that Geminex has. However, I can allow slightly lower powered version. Though stealth is something... new that I've seen so far out of everyone's mechs. Dampeners for weapons would of course need more power, which I see you compensated for with shutting down systems. All power would be redirected to stealth systems, dampeners and the sniper rifle. Rest looks okay to me though.

Overcast: Will yours be the drill that pierces the Heavens? Anyway, it looks pretty good. A small machine gun in one hand the other a melee drill. Freakin' GL and Gundam hybrid, I like it. Though hmm... the shocks are fine... I would think the drill required less power then rest of it, but with more power... though it would still be less then a high energy weapon... it could be more deadly and possibly a shield breaker when pressuring it against the shield. The rest looks okay to me.

Arcanum: Finally, a heavy mech. Lets see here...
This is pretty much what heavy mechs are about. However, slugs don't do much good in space. Instead, the ammo is more or less plasma with the only concern being overheating and energy levels. Otherwise, you pretty much got it all right.
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Unread 03-05-2010, 03:21 AM   #22
Geminex
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Quote:
Though you probably have some of the same things that Geminex has.
Seems to me like Pyro's stuff is mostly visual/infrared/audio target spotting, whereas my stuff would be more electronic over-the-horizon scanning, gaining not only the enemy's location but other more detailed info. We could interface. Pyros gives me visual identification, I designate targets for him, tell him which shields are weak, if anyone's too close for comfort.

Edit: I've also put in my mech's description, bio coming soon. The "gatling gun" is just the weaker sidearm we agreed on.

Last edited by Geminex; 03-05-2010 at 03:44 AM.
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Unread 03-05-2010, 08:09 AM   #23
Dracorion
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Originally Posted by Red Mage Black View Post
Dracorian: Okay, where to start? Mmkay... advanced shielding usually means diverting power from another system or multiple systems, but you don't have as huge a supply of power as Geminex's mech or as advanced a processor as his either. They would all be manual rerouting. Also, I'm going to have to deny the shoulder rocket launcher, seeing as though they're mainly used on heavy mechs and due to the weight of things would probably take off your mech's arms. Last but not least, energy weapons. I stated in the discussion, that they would be tangible metals or some such like that. Though either blunted weapons or claws. The rest is fine, so the plasma rifle should be natural with a medium mech.
So I can have advanced shielding, but with a hassle? Screw it, I don't think Max would care if he had standard shields. As for the rocket launcher, I guess I won't get to grapple with an enemy mech and then blow us both to hell. Alas, it just wasn't meant to be.

And I totally forgot about the weapons. How does one claw, one spike and a pole grab ya?

Also, something I forgot to ask before. High-powered Thrusters for advanced mobility, yea or nay?
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Unread 03-05-2010, 09:27 AM   #24
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Originally Posted by Red Mage Black View Post
Arcanum: Finally, a heavy mech. Lets see here...
This is pretty much what heavy mechs are about. However, slugs don't do much good in space. Instead, the ammo is more or less plasma with the only concern being overheating and energy levels. Otherwise, you pretty much got it all right.
Alright, I made the changes, and also added two things.

The first is a targeting laser for the swarm-missiles, which allows them to concentrate on a single target. Only works on slow moving or stationary targets due to the acquisition time and need for uninterrupted contact. Primarily used for an extra punch against heavily armored targets.

The second is just a subroutine that gives a reason for the diminished shield output in order to increase weapon and boost output, without Hector needing to worry about manually overriding the standard protocols.

Also, working on my bio right now, will edit this post once it's done. Finished my bio.
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Unread 03-05-2010, 02:24 PM   #25
CABAL49
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Let's try this again.

Name: Johnathan Rein

Age: 22

Gender: Male

Specialty and Mech Armor Type: Infiltrator, Light

Mech Description: Like a Ninja! The Phantom is a new age humanoid mech, made to be far more flexible than average. Rein's Phantom is black with red eyes. (If you are going to be a stereotype, stereotype to the max!)

Bio: Coming Soon

Requests/Equipment: One high yield beam rifle. One Beam katana. And one extendable spike in the left arm.

These are special equipment requests: A tactical stealth system similar to Pyros
A device for hacking, either other mechs/machines or automated defense systems.
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Unread 03-05-2010, 03:30 PM   #26
Red Mage Black
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Geminex: Great, so we got a tac-com and sniper duo, that works out perfectly. I got a perfect position for you two in the group. You two are pretty much good to go after the corrections are finished.

Dracorian: I thought of a mix of the claw deal, if you're up for it. Top of the pole you have opens up, four-pronged claw appears out of the top and latches on to other mechs like a grappling hook. Or you could just go with a claw/spike combo, like claws on the fingers and spike on the knuckles and still be able to handle the pole. I dunno, whatever you pick. As for thrusters, you've made it clear you're melee heavy, so I'll throw you a bone with advanced thrusters. They still wouldn't be as advanced as your tac-com buddy, but better then average medium mechs.

Arcanum: Sounds all fine to me. Honestly, you're perfect to go.

Cabal: I only have one true complaint and this is the mention of no beam weaponry. Blunted edge katana weapon? Sure. Though something is just generally bugging me about infiltrator units. It would be more or less a 'spy' unit. Hacking... sounds kinda iffy to me and almost a little cheap. Though I'm going to have to put a limit to it on defense systems and even then, only a limited time to disable it, which should give enough time to destroy it outright. As for stealth, in terms of radar and defense systems, like a signal jammer, but not outright disappear.

Everyone: I'd encourage people to have at least one original weapon/thing for your mech. Just as AB's is more insectoid, Geminex's is the most advanced in terms of technology, but useless in combat. How Pyros is pretty much your most advanced scout, Overcast... goddamn... that drill and Arcanum having a prime example of the heavy of the heavy.

AB: Forgive me, I forgot yours was also a heavy... and fairly unique on it's own. Yours is still pretty awesome and will do some damage on it's own.

All of that is pretty much the rest of what I have to say unless people have more questions.
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Unread 03-05-2010, 03:40 PM   #27
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A revolver style shotgun would work. It wouldn't be mech combat if things didn't risk overheating.

Hm, something unique aside from the Wolf Head? What about a grappling hook to be used to rope in a mech to allow for me to unload a few rounds at close range? Nevermind you had told draco to take something like this instead.

What about a shield on the other hand with a spike launcher on the back side. Giving extra protection and allowing me to pin the enemy for a shotgun blast?
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Last edited by krogothwolf; 03-05-2010 at 04:38 PM.
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Unread 03-05-2010, 03:50 PM   #28
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I may post a profile today after reading through some other ones. Not neccesarily a placeholder, I'm just expressing interest.
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Unread 03-05-2010, 04:16 PM   #29
Dracorion
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Originally Posted by Red Mage Black View Post
Dracorian: I thought of a mix of the claw deal, if you're up for it. Top of the pole you have opens up, four-pronged claw appears out of the top and latches on to other mechs like a grappling hook. Or you could just go with a claw/spike combo, like claws on the fingers and spike on the knuckles and still be able to handle the pole. I dunno, whatever you pick. As for thrusters, you've made it clear you're melee heavy, so I'll throw you a bone with advanced thrusters. They still wouldn't be as advanced as your tac-com buddy, but better then average medium mechs.
Sounds awesome, but doesn't krogo already have a grappling hook kind of thing? Nevermind, he doesn't. Though I suppose I could use it to throw mechs at other mechs rather than pull them closer.

Alternately, how about this: One or both of the arms being bigger and stronger than normal mech arms. Can carry stuff, but can also be used to bludgeon things to death.
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Unread 03-05-2010, 04:32 PM   #30
Naqel
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Question!

Weapon platforms, or more specifficaly: Mechwarrior style mechs are cool or not cool?
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