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Unread 03-10-2010, 07:34 AM   #21
Geminex
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Oh dear. That's rather a lot of stealthed mechs.
If I overcharge shields and thrusters, will I get through this alive?

Edit: Also, does our team have enough firepower to potentially destroy the freighter?

Last edited by Geminex; 03-10-2010 at 07:40 AM.
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Unread 03-10-2010, 07:46 AM   #22
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Ring-a-ding-dong, how do you love that for a twist? You know, it's sort of weird that no one thought it was odd that there were only six lights guarding a heavy shipment of such valuable supplies. Not that I'm blaming anyone, though do you think if there were pilots in them, that they would have gotten into defensive position? None of you are in stealth besides Nemesis and neither of the tac-co's tried a radar jam or tried to intercept any possible communications. So all of you would have been easily spotted by radar if they were being piloted. I'm not trying to put anyone down, just giving some food for thought.

Relm: Hope you don't mind. I thought with her as the 'egghead/mad scientist' type, that she would have such things like 'Probability of Victory'. Not to mention, since she can't look out, it would give her a number of each enemy mech type on the field.

Geminex: Sorry for just tossing that out at you. Though as I stated above, a little extra scanning before you guys ran in would have done you some good.

For everyone, shields work pretty much like Halo shields, that is unless your shielding functions are destroyed. Once the damage systems are overloaded, your shields pretty much turn off and take a little time to recharge.

(Pre-emptive edit because of stupid errors): Yeah, depending on your course of action. Though the Eclipse's 'Probability of Victory' isn't entirely accurate, but only basing it on the last battle. Believe me, while you guys are planning to attack, I'm planning strategies of my own against you.
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Unread 03-10-2010, 07:54 AM   #23
Geminex
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I assumed that they were in our radar range before we were in theirs. Cause we have stronger radar suites, I thought we saw them before they saw us. Also, how can they already be dealing that much damage if they're on the edge of our radar coverage? Aren't my and eclipse's radars and stronger than normal? And if so, shouldn't be be able to see enemies before they can shoot us?

We totally need the numbers on these things.

Also, never mind my last post. I'll rewrite it tomorrow morning.
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Unread 03-10-2010, 08:13 AM   #24
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They were on radar, but that doesn't mean they're manned, specifically. Online mechs give off a signal, either way. Besides, you weren't scanning for stealthed units or a pilot on board anyway. Pilot IDs are given for who the mech is registered to, not who is on board. To answer all your questions.
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Unread 03-10-2010, 10:20 AM   #25
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Specific hacking terms and what they represent.

Initiating Operations: I hope this explains itself.

Silent Override Procedure: A stealth mode for the hacks. It essentially plants bugs and gives me the ability to override and take manual control of whatever function I desire which is represented by [i]'d operations. The key feature is that it is undetectable, at least until I actually exercise my control.

Distance Communication Disruption: Prevents signals and the like from far away from getting to the mech, and vice versa.

Transmission Observation: Same thing as an observer in a chat room, that is invisible and cannot be seen.

Complete Armament Control: Allows control of all armament functions.

Thruster Control: Allows control of movement speed.

Edit: Oh yes, and I love the whole "Probability of Victory" thing.

Last edited by Relm Zephyrous; 03-10-2010 at 10:37 AM.
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Unread 03-10-2010, 11:04 AM   #26
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Meh, I just saw people shooting so I figured why not rip things up! I didn't want to be left out Plus I figured if anything was out of place our coordinators would say so. But for all those intelligence people they sure got fooled!

Is stealth really that common of an element? Also Gem said he'd put his radar on Max Performace and that didn't detect them, so in the future should we specifically say "I'll put my radar on stealth look out"? as it's a separate function?
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Last edited by krogothwolf; 03-10-2010 at 11:07 AM.
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Unread 03-10-2010, 11:08 AM   #27
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Well I assumed that we did start finding odd things, at least Nemesis was suspicious. She's kind of mistrusting of easy victories. But it wasn't her place to really do much, just put the scanners and try to find the stealth units. I'm just thinking the ambush happened before we could really recognize it. And its that common of an element when a whole squad bases a strategy around it.

Also, leave the rest of those poor unmanned vessels alone. They just might be new recruits.
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Unread 03-10-2010, 11:34 AM   #28
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Quote:
Originally Posted by Relm Zephyrous View Post
Well I assumed that we did start finding odd things, at least Nemesis was suspicious. She's kind of mistrusting of easy victories. But it wasn't her place to really do much, just put the scanners and try to find the stealth units. I'm just thinking the ambush happened before we could really recognize it. And its that common of an element when a whole squad bases a strategy around it.

Also, leave the rest of those poor unmanned vessels alone. They just might be new recruits.
Ah, that makes sense. I'm sorta depressed stealth is so prevalent though If I woulda known that I might have changed my mech type to a stealthed sniper.
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Unread 03-10-2010, 12:47 PM   #29
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Not sure what happened to Pyros. He would have seen them before they even appeared. I kinda jumped the gun on this surprise, but it's going to be worth it for you guys in the end.

EDIT: I'll admit I went out of turn in the post. However, I will still tell you guys that you need to coordinate and focus your attacks. I'll also add what I mean on that. Instead of taking on multiple targets at once.

Last edited by Red Mage Black; 03-10-2010 at 05:42 PM.
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Unread 03-10-2010, 05:41 PM   #30
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Quote:
They were on radar, but that doesn't mean they're manned, specifically. Online mechs give off a signal, either way. Besides, you weren't scanning for stealthed units or a pilot on board anyway. Pilot IDs are given for who the mech is registered to, not who is on board. To answer all your questions.

Kay....

In that case, from now on, could you start giving us actual data on what's happening? How far away are our enemies? At what range we can scan enemies, at what range we can detect enemies. Can radar detect stealthed enemies? If not, how can we detect said enemies? What different types of scanning are there? Apparently there's a difference between mine and Len's equipment. Wherein lies this difference? What range do various weapons have? What damage do they do?

Cause that way I can actually have Ryan make good decisions, rather than just doing what I've been doing so far.
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