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Unread 05-06-2010, 09:53 PM   #21
Jagos
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Originally Posted by Krylo View Post
Side scrolling shooters, side scrolling platformers, and side scrolling brawlers--preferably in the style of River City Ransom/Double Dragon/Battle Toads.

There are not enough of those three things out, and they'd all be easy for a small independent studio to produce.
I'm somewhat disappointed that there's no mention of Streets of Rage, which had some great music to bump to as well as any other game.

Add to that a few options of upgrading and it could be really diverse.
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Unread 05-06-2010, 09:57 PM   #22
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Streets of Rage was good, but not RCR/DD/BT good.
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Unread 05-06-2010, 10:01 PM   #23
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I'm iffy on the DD. It started a lot, and it's got my respect. SoR did a lot in just three iterations.

And SoR never came out with this. The black spot of a series that went over the hill after its third.
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Unread 05-06-2010, 10:13 PM   #24
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I kinda want to see an unofficial sequel to God Hand.

A man can always hope.
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Unread 05-06-2010, 10:52 PM   #25
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Originally Posted by bluestarultor View Post
I want my Legend of Dragoon 2.
HELL. FUCKING. YES. Blue, will you marry me?


That or a new Vanguard Bandits. Honestly, one of the best games I have ever played. Much like tactics, with out the grinding, and you use fucking mechs.

EDIT: Or TMNT: Turtles in Time. That was fun.
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Unread 05-06-2010, 10:56 PM   #26
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While that's impressive, and the game looks awesome (seriously, when did this come out?), this thread is about parts of the market indie developers could fill.
7 years ago.

Indie dev content is best with growth-based gameplay, if you can tweak a system so it's fun to progress and evolve just through numbers people will eat it up, you just gotta represent the numbers as things people relate to. It's all about brain chemical release, growth is a big part of fun.
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Unread 05-06-2010, 11:53 PM   #27
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A dating sim where the shy girl who keeps bumping into you is actually a deranged, obsessive, sociopath who burns down the school on the last day, killing everyone so that she can be together forever with you no matter what you've done during the game. The only thing decided by your actions during the game is which girl's face she's wearing as a flesh mask when she shows up in the ending.
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Awesome art be here.
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Unread 05-06-2010, 11:55 PM   #28
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Originally Posted by bluestarultor View Post
Sony has a bad habit of making amazing titles just to show they can and then never doing anything with them after they hit market.

EDIT: I want my Legend of Dragoon 2.
YES! Legend of Dragoon 2 would be amazing, and they were supposed to make one or a prequel or something, but cancelled it if I recall correctly.
I loved Legend of Dragoon.
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Unread 05-07-2010, 12:10 AM   #29
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Originally Posted by Krylo View Post
Side scrolling shooters, side scrolling platformers, and side scrolling brawlers--preferably in the style of River City Ransom/Double Dragon/Battle Toads.
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I kinda want to see an unofficial sequel to God Hand.

A man can always hope.
I think these two wishes should be combined into something awesome.
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Unread 05-07-2010, 01:06 AM   #30
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Originally Posted by Rejected Again View Post
HELL. FUCKING. YES. Blue, will you marry me?
Eh, sorry, I'm a guy, and I'm pretty sure you're a guy, so it probably wouldn't work out. Happy to be your wingman, though.



I suppose I'll chime in with my own desires/projects. I'm a Reagan baby, so my childhood was marked by EGA games and the onset of the VGA era and the original Game Boy and Game Boy Color. Naturally, that leaves me looking back to those old 16-color PC titles as "old" stuff, like Hugo, Dangerous Dave, Peganitzu, and Kiloblaster, with a helping of stuff like Hocus Pocus, Riptide, Lands of Lore, and a wee, bitter bit of Eye of the Beholder on the PC end of things where most of my focus has gone. Basically, my projects revolve around the stuff I'd like to see, so:

The Power of Commands: 16-color top-down RPG with a turn-based battle system, visually akin to D&D games, functionally closer to FF1, music in basic waveforms
Magical Platformer (working title): 16-color sidescrolling platformer/shooter styled similarly to Hocus Pocus, functionally enhanced beyond most of the genre, music undecided
Ghost in the Machine: 2-bit monochrome top-down RPG with a turn-based battle system, visually like a B&W FF6, functionally mostly generic, Game Boy-style music
Mirror Quest: a text adventure with accompanying 16-color illustrations, visually unique, functionally most similar to any text adventure with party members, no sound
Ruby: The Calling: a 16-color dungeon crawler, visually unique, but functionally similar to most d20 dungeon crawlers, music undecided
Guiding Lights: Feng (working title): a dungeon-crawler with a unique palette of my own design, visually unique, functionally enhanced compared to the genre, MIDI music
Battle (working title): a 32-bit top-down MMO visually akin to a GBA game, functionally quite unique (there is nothing like it on the market, for better or worse), MIDI music

These are the ones for which I currently have (at least basic) resources and have a current intent, or at least desire, to continue.



Edit: Curse the new layout! It was lined up all pretty-like in the preview.
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Last edited by bluestarultor; 05-07-2010 at 01:15 AM.
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