05-16-2010, 09:58 AM | #21 |
Argus Agony
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Hm, that might be a bad sign already.
We don't really take this shit seriously at all.
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Either you're dead or my watch has stopped. |
05-16-2010, 02:11 PM | #22 |
Aim for the top!
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Welcome to the RP Forum, it's a lot of fun over here. With the down time we had, a lot of the RP interest petered out for a while, but it's encouraging to see that people are getting back into it.
I would like to second the idea that you play a few RPs as characters first before you decide to GM one. As someone who has RPed on this forum for years, I can say that while we all are fun loving and crazy types, at least I am a bit skittish about joining something run by someone with 25ish posts. Other than a few posts, I don't have any sort of idea of how you write, RP or run your characters let alone your games. That being said, we do tend to pick up once the summer months hit when people are out of school, so stick around and there will more RPs that will pop up for sure. As for personal tastes, I play just about anything that lets creative writing and fun take precedent over stats and systems. I have tried a few RPs that have complicated stats and algorithms and I find that it just takes away from the fun. Fantasy has always been a great love of mine, but I ran a futuristic matrix-eque tech RP years ago on this forum, so I'm game for most things. |
05-16-2010, 03:33 PM | #23 | |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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Quote:
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05-16-2010, 09:00 PM | #24 |
Boo Buddy
Join Date: May 2010
Posts: 400
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Long post is long, but I think it covers a lot of potential issues that were raised:
Overcast: Let me give a more technical example on the historical fiction idea. There is a theory that ninja could "walk" on water by hiding bamboo posts under the lake. That would be the closest thing to "magic" that someone would use. Death is one of the things that I specifically want to cover in my first RP. My idea of death is basically that it happens when you "screw up." Generally, I give a circumstance wherein there is at least 1 solution. If that is missed, there are a couple more chances. Then I give a "critical injury" warning, & the next successful blow is death. In a setting like Final Fantasy, there may be rules about permanent death. It's actually much harder to achieve in practice than it sounds. You almost have to be trying. It's possible & it adds a sense that you aren't untouchable, but it's extremely unlikely to just die off. Teal: I'm in the brainstorming stage. I can't really give a summary for the 2nd one, because it requires a bit of research to form a plot. Nothing too heavy, but I have to know the general authority figures who were around at that point, as well as if there were any major wars or other events going on. Can't start dicking around with timelines unless you have raw materials. As for the third one, it is easily the vaguest idea of all. That is because it would rely on other subplots forming up around people--or me forming them. If there were a main event, though, I would say that it would likely have something to do with a War of Gods, like the Titans vs. the Gods in Greek Mythology, or the Giants vs. the Gods in Norse mythology. In a way, I actually like this type of idea best of all, because it doesn't run the risk of one character getting too much spotlight at the expense of everyone else. I try very hard to keep people from being dragged along, because it's easily my weak point. The premise could probably be described as manipulating a situation with a knowledge of myths & legends. POS: Well, here comes the iffy shit. You see the length of Optimis's posts? The style? He doesn't waver from that too much. As for myself, I'm "serious" to the extent that it takes some work to keep RPs, much less an entire RP forum, in some unholy semblance of life. I do a lot of trial-&-error to try & come up with something that works. Given the rules you guys have, though, I don't think "too serious" will be a problem. Not that I think they're ridiculous, they're just more serious than anything I would usually require. I mean rules like "don't do one-liners." Things like "don't godmod or control other people's characters" are pretty universal. I try to let people stick to their own style, basically. Bard: Don't worry about it. We're really not easily offended. I'd say I'm more worried about us coming across like assholes, frankly.
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Great site, especially for RPers: http://degosroleplaying.aceboard.com/ (As you can see, the key to advertisement is subtlety.) Last edited by Lithp; 05-16-2010 at 09:12 PM. |
05-16-2010, 10:31 PM | #25 |
Argus Agony
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I'm not gonna lie, you put up a picture of Sailor Mars next to anything and it's pretty much invisible to me.
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Either you're dead or my watch has stopped. |
05-16-2010, 10:43 PM | #26 |
Fetched the Candy Cane!
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Wait you actually create the solution? Why? You should be creating a Problem and then seeing what kind of Solution the players come up with. If it works it works, if not they be boned. I dislike the idea of a created solution.
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05-16-2010, 10:57 PM | #27 |
Cinderella
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Well krogoth if you create a plot in advance then it is important to try to railroad the crew down a certain path or they may end up miles off course and doing some other crazy thing when they should be trying to find some way to take out the moon.
Or that is my assumption. I like the idea of death being easy though, because I am a fan of making life difficult for my characters and typically playing a relatively underwhelming person in terms of power. I like making life difficult to a degree. It just feels good.
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Time to bust out the glow sticks! |
05-16-2010, 11:07 PM | #28 |
Not bad.
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I have wondered if I am a touch of death for RPs here, because I have never been in one that finished, but if anyone is looking for ideas I think a Fallout RP would be interesting.
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05-16-2010, 11:07 PM | #29 |
Fetched the Candy Cane!
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Im not really talking about plot, I'm talking about Solution.
Okay so you have the players encountering the villains lair. They should be allow to come up with their own solution of engaging the enemies. Granted them leaving would kill the story but going to yourself "Well, if they don't do this or this they'll fail" seems a little narrow minded.
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Knowledge is Power, Power is Knowledge ╔╦╦══╦══╦═╦══╦══╦╗╔╦╦╦╦══╦╗╔═╗ ║═╣╠═║╔╗║╔╣╔╗╠╗╔╣╚╝║║║║╔╗║║║═╣ ║║║╔╗╣╚╝║║║╚╝║║║║╔╗║║║║╚╝║╚╣╔╝ ╚╩╩╝╚╩══╩═╩══╝╚╝╚╝╚╩══╩══╩═╩╝ |
05-16-2010, 11:17 PM | #30 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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I've actually been considering something similar. Dystopian wasteland, bare remanants of society, players would be heavily armed individuals in this wasteland, trying to make a living. I would've based on the "STALKER" series of games, but the principle is the same.
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