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Unread 07-23-2010, 08:43 PM   #21
Menarker
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Quote:
Originally Posted by Armored Bishoujo View Post

The Miasma Mountain Range (yeah, it's a series of mountains now) near the central-western coast of Honmyr, a few days trek north of the Recycled City, is home to a massive variety of Dark, Poison, Psychic, and Ghost type Pokemon. You can't really see much of the mountains because they're cloaked in a perpetual violet mist. Without the right protective gear, serious health risks are only a few hours of immersion away. There are even tales of mutants that used to be humans or other Pokemon that were transformed by the miasma and the mountain's inhabitants.
Hmmm...

Quote:
*Back in Renny's Sidequest*
Lexhur shook up and down again. "Elliot thought of everything, slightly older young lady. Gransrax was the one who suggested the possibility of that command gene passing down from parent to offspring."
Mika blinked. "Gransrax?"
"The Poison Ruin General. It took him a while to pass this information on to Idolus. It's difficult to be around Gransrax for any length of time without suffering serious health problems."
I have another wild speculation that there is a connection between Gransrax and that mountain range... the hazardous mist in particular.

Anyhow, does anyone else have any concerns or issues with the plan as I put it? I know that Gem said that he believes he could do something better, but what you think about the set-up I put up atm? (Still need to find out the exact details and cost of CC&C)

Last edited by Menarker; 07-23-2010 at 08:46 PM.
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Unread 07-24-2010, 08:19 AM   #22
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Ok. Fucking laptop deleted my fucking plan, and I don't have much time, so here it goes, by heart. If there's any grieveous mistakes, it's because at the time of setting up the plan, I had no info on anyone's movesets (internet connection is reeeally crappy, I actually couldn't download the text file, stupid mobile internet connection), and at the time of writing I had no info at all, except for what I remember.

Moon:
1 Special amplifier
2 Helping Hand on Harliette
Charlotte:
1 Super fang on Healer
2 Lightning attack (thunder?) on Honchkrow
Pierce:
1 Solidarity Friggin' Overpowered Technique (Seriously, After This Battle, We Nerf It Somehow): Flinch Toxicroak, Tinkerer, Noctowl, Golduck, Kingdra,
2 Thunder on Honchkrow
Matt: Skill Swap with Bibarel's Wonder Guard
Impact: HV rifle on Healer (wearing fighting armor), CC&C
Shannon
1 Worry Seed on Steelix (Replace Sturdy)
2 Sleep Move (she has one, right?) on acylote
Kurika: OHKO Steelix
Milsha: Flamthrower on tinkerer (won't kill him, and will get countered, but I'd like to see what a counter actually does)
Aster: Attack pelipper?
Cecilia: Water bomb on healer (or some other special move)
Renny:
1 Mimic worry seed on Pelipper (replace volt absorb)
2: Thunder on Honchkrow
Wilhelina: OHKO Bibarel
Harliette:
1: Sleep on Acylote
2: Charge shot on Pelipper
3: Attack healer?

Not very tidy, and I'm not sure about some stuff (including the names of the pokemon in question, I just know their moves), but I think this one's better. It gives Matt Wonder Guard, it saves Lexhur's rage, kills steelix outright, and utterly cripples the enemy team without costing too much rage. What d'you think?
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Unread 07-24-2010, 09:28 AM   #23
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Gem, your plan has a few mistakes.

Skill Swap cannot be used on Wonder Guard according to Skill Swap's Description. Hence why I had Kurika deal with Bibarel since only she can do it quickly enough.
However, since you have Wilhelmina on instant kill duty, there is no reason why Kurika can't use her OHKO on Bibarel and Wilhelmina use her OHKO move on Steelix instead. (After Sturdy is removed with Worry Seed)

Shannon does NOT have any sleep powder moves. Only Matt has them.

However, if we switch the Kurika with Wilhelmina, then Matt won't need to do Skill Swap since two foes will be OHKOed. He could use Sleep Powder on someone appropriate...

And I'm pretty damn sure we need more than one Quad Hit on Pelipper judging from experience from Renny's sidequest. Two is good.

And why do you actually WANT to SEE Milsha get countered? We shouldn't need to do that to win.

Noctowl won't get flinched from Solidarity Counter due to its physical immunity.

And what is Aster supposed to attack Pelipper with? All his forms are disadvantagous to Pelipper and Brine won't work well on Pelipper since it is a water move (and you put it in the wrong order anyhow, since Brine gets double power when the foe is half weakened).

Rachel is missing from the plan. (But implied due to Impact needing rage for CC&C, I'm sure)

I'll see what I can do with your plan after work since I do think it has some merits over my plan, but I don't think yours is any better than mine, due to the errors present. (Although it's pretty good for someone lacking all the information.)

Impact's Revised Plan
Impact's revised plan:

Rachel: Rage Rockets on Impact twice.
Moon:
1 Special Attack Amplifier.
2 Blizzard on Honchkrow. Super Effective and Amplifier Boost.
Charlotte:
1 Super fang on Healer
2 Lightning attack (Thunder) on Pelipper. Super Effective. STAB. Amplifier Boost.
Impact:
1 HV rifle on Healer (wearing fighting armor)
2 CC&C for Shannon, Kurika, Milsha, Aster, and Cecilia.
Shannon:
1 Leafeon's Worry Seed on Steelix, replacing Sturdy with Insomnia
2 Blizzard on Honchkrow with Abomasnow. Super Effective. STAB and Amplifier boost.
Kurika:
1 Fighting Type OHKO on Bibarel
Wilhelmina:
1 Sniper OHKO on Steelix due to Sturdy being removed.
Renny:
1 Mimic worry seed on Pelipper (replace volt absorb)
2: Thunder on Noctowl. STAB Amplifier Boost. Super Effective
Pierce:
1 Solidarity Technique: Flinch Toxicroak, Tinkerer, Golduck, Kingdra.
2 Thunder on Noctowl. STAB Amplifier Boost. Super Effective
Matt:
1 Sleep Powder on Acolyte
Milsha:
1 Flamethrower on Noctowl. Amplified
Aster:
1 Brine on Noctowl for a 130 power attack that is STAB and Special attack boosted.
Cecilia:
1 Water Bomb on Healer. Amplifier Boost
Harliette:
1: Wormadam use Leaf Storm on healer. (140 POWER STAB and AMPLIFIED)
2: Charge shot on Pelipper. STAB Amplifier Boost.
3: Ice Beam on Honchkrow. Super Effective and Amplified.


End Result

Noctowl: Two STAB and Amplified Super Effective Attacks, a 130 power Brine attack with STAB and Amplifer boost, and an Amplified slayer attack. Deemed KOed.
HoA Acolyte: Asleep by Matt's Sleep Powder
Steelix: OHKO by Sniper after its ability to withstand OHKO is removed. Deemed KO.
Pelipper: Two Quad Effective STAB Amplifier Boosted Attacks. Deemed KO.
HoA Tinkerer: Solidarity Flinch
Bibarel: OHKO move that is Fighting Type to bypass Wonderguard. Deemed KOed.
Honchkrow: Three Super Effective Amplified attacks (one with STAB). Deemed KO.
HoA Healer: Super Fanged, STAB Fighting Bullet from Impact, a slayer Amplified attack and an Amplified STAB 140-Power Attack. Deemed KO.
Toxicroak: Solidarity Flinch
Golduck Pokebrid: Solidarity Flinch
Kingdra Pokebrid: Solidarity Flinch




I didn't know that Impact could use his special ability and attack. Missed that from my previous plan I think.

Also, I changed some attacks from Honchkrow to Noctowl since Noctowl needs to be hit with electric attacks since it is resistant to ice while Honchkrow would still take double damage to ice. Noctowl couldn't be flinched by solidarity or put to sleep and Matt is putting the acolyte to sleep, so it had to be put down.

There. Gotta go soon for work, so let me know what your thoughts are on my edits is and I'll see it when I get back.

Last edited by Menarker; 07-24-2010 at 10:49 AM.
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Unread 07-24-2010, 11:59 AM   #24
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Actually Menarker, Gastrodon can use Ancient Power. Also, Gem's plan involved Moon using Helping Hand on Harliette, which would've boosted her damage some, perhaps enough to one-shot Pelipper. Though probably not.

Also, yeah, don't see the point in having Milsha trigger the Tinkerer's counter. I mean, it's a counter. What do you think it does? It attacks back is what.

And why the hate on Solidarity Counter, Gem? It's exactly the same as Chizuru's Solidarity Guard, right down to the RP cost, except this one hits a set number of enemies. Technically, Chizuru's Solidarity Guard could be used to counter more than six enemies, you know. Of course, that's situational, but it would still be usable in most encounters.

Solidarity Counter, on the other hand, is pretty much set. If it's a little more powerful than Chizuru's technique, it's because it's a Signature Sequence rather than a Signature Technique. Also, I'm not sure if this is evident but Solidarity Counter only works on adjacent enemies.

Anyway, here's C,C&C for your benefit:

Quote:
C,C&C (Command, Control and Communications)
Impact and Rayleen go into overdrive, exchanging information, designating targets, coordinating attacks. The suddenly improved battlefield coordination lets every enforcer, even those not in combat, let off an (extra) attack, with +1 to both attack stats, for this attack only. Meaning if they're in-combat, they get two attacks (one of which gets an extra +1 to both attack stats), if they're in rearguard position, they get to attack once (again, with +1 to both stats). 15 RPs per affected enforcer
So all Impact needs is one Rage Rocket to be able to use it. Which frees up one other Rage Rocket for Pierce.

If you want to have Wilhelmina do a OHKO, however, you need to cough up a Rage Rocket to give to her, because she doesn't have enough right now. And Moon doesn't have enough Rage to build an Amplifier.

So I'm going to take both your plans and go nuts:

Rachel: Rage Rocket on Impact, Rage Rocket on Pierce, spend 25 RP to use a Rage Rocket on Wilhelmina.
Impact: HV Rifle on Healer, STAB due to armor. Use Signature Sequence Command, Control and Communications, pays for Milsha, Kurika, Cecilia, Aster and Shannon.
Pierce: Aria to use Thunder on Honchcrow.
Signature Sequence Solidarity Counter on Golduck Pokebrid, Noctowl, HoA Acolyte A, Steelix, Kingdra Pokebrid and Pelipper.
Kurika: OHKO Bibarel.
Matthias: Sleep Powder on HoA Acolyte B.
Milsha: Fatal Five Strike on Tinkerer. Flinched on top of a bunch of status afflictions (Although Tinkerer is immune to paralyze). 50% chance of Instant Death (If Tinkerer does die, redirect other attackers to another target.)
Shannon: Florescence to use Worry Seed on Steelix.
Abomasnow to use Blizzard on Honchcrow and HoA Healer.
Renny: Swampert Mimic Worry Seed on Pelipper.
Magnezone STAB Thunders Pelipper.
Wilhelmina: OHKO Steelix.
Charlotte: Super Fang HoA Healer with Spitz.
Thunder on Pelipper with Pike.
Moon: Helping Hand on Harliette.
Kingdra to use Brine on HoA Healer (power doubled due to Healer's HP below 50%).
Harriette: Illumise to use Helping hand on Harliette.
Vespiquen use STAB Attack Order on Tinkerer (High crit chance). If Tinkerer is dead, target HoA Acolyte A.
Charge Shot on Honchkrow.
Cecilia: Bo Strike on HoA Acolyte A.
Aster: Switch to Gastrodon, Sludge Bomb on HoA Acolyte A.

End Result:

Noctowl: Turn nullified by Solidarity Counter.
HoA Acolyte A: Turn nullified by Solidarity Counter. One neutral damage attack and one super-effective attack.
HoA Acolyte B: Asleep.
Steelix: Turn nullified by Solidarity Counter. OHKOed.
Pelipper: Turn nullified by Solidarity Counter. 2 quad effective STAB attacks. Deemed KOed.
HoA Tinkerer: Milsha's Final Five Strike and a neutral damage attack. Deemed KOed. Flinched if not dead.
Bibarel: OHKOed.
Honchkrow: Two STAB super effective moves, a Helping Handed super-effective attack. Deemed Koed.
HoA Healer: Super Fanged, two STAB neutral damage attacks, one STAB 130 power attack. Deemed KOed.
Toxicroak: Untouched
Golduck Pokebrid: Turn nullified by Solidarity Counter.
Kingdra Pokebrid: Turn nullified by Solidarity Counter.


To clarify, if you look a the enemy formation, there are two HoA Acolytes. HoA Acolyte A is the one on the left. Our formation should be:

[Evolith/Device Space 1] [Matthias] [Spitz] [Pike] [Bastiodon] [Illumise] [Harliette] [Vespiquen] [Swampert] [Magnezone] [Palkia] [Aria] [Kingdra] [Fathom] [Impact] [Evolith/Device Space 2]
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Unread 07-24-2010, 12:14 PM   #25
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Oh yeah, with the revelation that Charlotte gets Arceus, I am going to have to retire one of the members of Charlotte's team. I'm thinking Pike or Spitz. But if I released Pike, that removes diversity, and Spitz has Superfang.

What do you guys think? I've sort of grown attached to all of them...
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Unread 07-24-2010, 01:05 PM   #26
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Technically, you don't have to get rid of any of them yet. You have five pokemon and six slots, and Arceus can take the extra slot.

Of course, you're going to have to choose when you get Revenard, but that's forever away.

I'd pick Sol-leks. Buck is cool and Spitz is necessary and Pike adds diversity. Everything Sol-leks can do Buck and Spitz can. Except I think Sol-leks is the closest one to Charlotte, personality-wise. And you already gave him a custom item.

Maybe you could just rotate one pokemon out of your team every mission? For example, I'm going to be rotating between Dialga and Palkia until Sam joins up.
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Unread 07-24-2010, 06:12 PM   #27
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I'd advise the same for Sol-leks.

However, keep in mind that Arceus can be any single type element pokemon you got plates for, although you can give him other items if you don't mind him being default normal. (Currently, Arceus is equipped with the Toxic Plate, so he's poison type)

So let's say you really needed to switch out Pike, just give Arceus the electric plate and Arceus and the move Judgement (his signature move) will be electric type. (Judgement always has STAB in this manner)

And Drac, we started a new round, since everyone had time to heal and recover. Everyone is up/down to 50 rage.

And Drac, you ignored what I said REPEATABLY about Noctowl being IMMUNE to your solidarity counter thing.

Although it is good of you to mention that I forgot about the second acolyte and about Blizzard being double target.

I intentionally removed the Helping hand from the plan since two attackers using the same element is effectively 2X while Helping Hand is only 1.5 multiplier.

Anyhow, I'll look at the plan more later. it's my nephew's b-day.

Last edited by Menarker; 07-24-2010 at 06:18 PM.
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Unread 07-24-2010, 06:50 PM   #28
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Sigh.

Sorry, Bard, I had to do it. Geminex is trying to do something I simply cannot allow.

Has anyone ever conquered the world and came out it looking like a hero? Geminex is doing all in his powers to make Impact look like one. Heroes don't conquer worlds. They defend them, and if a hero ever conquered a world because it was the right thing to do, nobody would ever think of him as a hero up until the very instant where it's proven beyond a doubt he did the right thing.

Think about it. When the Nazis were defeated, did we conquer Germany? No, we gave it right back to the Germans. Otherwise, it'd be named East Carolina or something. Face it, Geminex. Impact barely looks like a hero now, especially after what he had Kurika do. He sure isn't going to look like one for the sequel.
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Unread 07-24-2010, 07:02 PM   #29
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Right. Stupid Rage. I'll fix my plan up.

And Menarker, you keep ignoring that Solidarity Counter does NOT cause flinch! When Pierce used it on Grant and Discord and Crownlegs, AB's post said the status was Null Turn. Which they only resisted because they were cheating bosses.

These pokemercs should be susceptible to that. In the case of Noctowl's Physical Evade, I imagine it's turn would be nullified, but it wouldn't take the counter attack damage.

THE PLANMoon: Construct Power Amplifier.
Rachel: Rage Rocket on Impact, Rage Rocket on Renny.
Impact: HV Rifle on Tinkerer, STAB due to armor. Use Signature Sequence Command, Control and Communications, pays for Milsha, Kurika, Cecilia, Aster and Shannon.
Pierce: Aria to use Thunder on Honchcrow. Amplified.
Signature Sequence Solidarity Counter on Golduck Pokebrid, Noctowl, HoA Acolyte A, Steelix, Kingdra Pokebrid and Pelipper.
Kurika: Devil's Dance, OHKO Bibarel.
Matthias: Sleep Powder on HoA Acolyte B.
Milsha: Fatal Five Strike on Tinkerer. Flinched on top of a bunch of status afflictions (Although Tinkerer is immune to paralyze). 50% chance of Instant Death (If Tinkerer does die, redirect other attackers to another target.)
Shannon: Florescence to use Worry Seed on Steelix to remove Sturdy.
Renny: Swampert Mimic Worry Seed on Pelipper to remove Volt Absorb.
Magnezone STAB Thunders Pelipper. Amplified.
Wilhelmina: OHKO Steelix.
Charlotte: Super Fang HoA Healer with Spitz.
Thunder on Pelipper with Pike. Amplified.
Moon (2nd): Fathom to use Blizzard on Honchcrow and HoA Healer. Amplified.
Shannon (2nd): Abomasnow to use Blizzard on Honchcrow and HoA Healer. Amplified.
Harliette: Illumise to use Helping hand on Harliette.
Vespiquen use STAB Attack Order on Tinkerer (High crit chance). If Tinkerer is dead, target HoA Acolyte A.
Charge Shot on Noctowl. Amplified.
Cecilia: Bo Strike on HoA Tinkerer. If it's dead, target Noctowl with Amplified Splash Bomb.
Aster: Switch to Gastrodon, Brine on HoA Healer. Amplified.

End Result:

Noctowl: Turn nullified by Solidarity Counter. One Helping Handed Amplified super-effective attack.
HoA Acolyte A: Turn nullified by Solidarity Counter.
HoA Acolyte B: Asleep.
Steelix: Turn nullified by Solidarity Counter. OHKOed.
Pelipper: Turn nullified by Solidarity Counter. 2 quad effective STAB attacks. Deemed KOed.
HoA Tinkerer: Milsha's Final Five Strike, one STAB neutral damage Slayer attack, one neutral damage attack. Deemed KOed. Flinched if not dead.
Bibarel: OHKOed.
Honchkrow: One super effective moves, two STABed super-effective moves, all Amplified. Deemed Koed.
HoA Healer: Super Fanged, two STAB neutral damage attacks, one STAB neutral damage 130-power Amplified attack. Deemed KOed.
Toxicroak: Untouched
Golduck Pokebrid: Turn nullified by Solidarity Counter.
Kingdra Pokebrid: Turn nullified by Solidarity Counter.



I considered having Rachel attack someone, since Impact only needs one Rage Rocket to use C,C&C on the Enforcers, but I figure it's best to build up our Rage now in preparation of all the nasties on the way.


AB, out of curiosity, are the Kimonos Demon Half class (and in the case of Shizuka, Tsubasa and Fujiko, Full Demons I guess) as well as Battle Masters? Because it they're triple-classed and what with NPCs getting levels in all their classes per mission, that would make them the best characters in the RP.

EDIT: Yeah, I'm still surprised Geminex thinks Impact can come out of this as a good guy.

Though, exactly which Geminex post are you responding to, AB? Because I don't think I've seen him mention that in this thread at all.
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Unread 07-24-2010, 07:21 PM   #30
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Their demon and half demon natures are more like plot devices than an actual class. They're generally tougher than most characters which makes up for them only having one or two Pokemon...which I intend to rectify.
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