08-25-2010, 10:40 PM | #21 | ||
Blue Psychic, Programmer
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Edit: I guess I shouldn't be so flippant about it, but as I said, I doubt they'd actually prevent you from transferring the DLC if there's an actual means of doing it, and by the same logic, the DLC is on their servers, and again, not necessary. They're not preventing you from playing the game. They're just making you actually pay for the extras as per normal. Nobody is being stopped from getting the extras. It's just a matter of companies choosing to waive the fee if you have codes that come with the game. The fee is the normal aspect. Waiving it is the special one.
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08-25-2010, 11:07 PM | #22 |
Just sleeping
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blues, you know that the thing they wrote this comic about is a code that locks people out of online play, right? Like, if you don't buy the game new, you can never play online? 'Cause it seems like you don't know that.
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08-25-2010, 11:15 PM | #23 | ||
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In short, info-hunting time on my part. I was under the impression people were bitching about free DLC, and I guess I got it wrong. Be back in a bit. EDIT: LINK TIME! http://www.geekosystem.com/thq-punis...d-game-buyers/ Okay, so here's the deal. It's a WWE wrestling title, which doesn't really need the online.* Also, by paying $10, you not only can unlock the online bits, but also get a full DLC pack. The original announcement was made by a guy with less than a silver tongue, but the creative director isn't paid to be smooth. It's not the best setup, but it's not quite as bad as I was personally thinking based on the info I was given. In short, it's not "never" and the online comes with a bunch of shiny new stuff when you buy it, so it's not great, but it could be worse.
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08-25-2010, 11:21 PM | #24 |
Just sleeping
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Not to sound bitchy, but, yeah, you really should read the articles you're arguing about. If you read a bit deeper, you can see that second-hand buyers can play online once for $10, but that's pretty awful.
However, this is for a wrestling game, so it's hardly Halo.
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08-25-2010, 11:34 PM | #25 | ||
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I DID read the first post, but it didn't mention any specifics and I was operating under the assumption that people were all talking about what it sounded like, which they weren't. Also, I did some quick research and made an edit, in case you missed it. Just to reiterate, the $10 also nets them the full first DLC pack, so it's not to just play online. Playing online comes with new shiny objects. Edit: Actually, upon reflection, this doesn't change things at all. The guys who buy the game get a free online play code like other people would get free guns in a shooter. Buying the ability to play online actually nets you more than you otherwise would have started with. The real question becomes how much of the $10 the original owners would have to pay to get the same DLC pack. If it's $10, you get a discount on the items, or very charitably get the online portion free anyway. Sadly, there doesn't seem to be a price on the DLC items alone that I can find. I'll admit it's still kind of shaky, but it seems they realized that and are doing their best to make up for it without backpedaling and losing face.
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08-25-2010, 11:59 PM | #26 |
Action Hank ain't got nothin on me.
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Like I said earlier, if it uses their servers, aka they are paying for it, it's perfectly fine for them to charge a one time cost for it. But, it's been a free part of the franchise for at least 2 titles(my roommate has 09 and 10...let's not get into that), so I can understand the outrage.
Basically, they use some of their money made from the game sells to further the game in both content and bandwidth. A player who gets bored with the game will stop using bandwidth. A player who buys said game from the bored player will start using bandwidth, but the entity paying for the bandwidth does not get a cut of this used sell. It's fair to charge for anything that is outside the game disc. |
08-26-2010, 12:12 AM | #27 | ||
FRONT KICK OF DOOM!
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Guy lost his code for Starcraft 1. Calls Blizzard to get it re-registered since he has since lost the comp that he played it on. Blizzard wanted him to send the CD and all materials PLUS $10 to get a code when he had already bought it full price the first time around. So yes, game companies bone you when they can. Quote:
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08-26-2010, 12:17 AM | #28 | |
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I was under the impression bandwidth costs were rising.
Or is that server costs?
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08-26-2010, 01:58 AM | #29 | |||||
The Straightest Shota
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I hope next week Activision changes their EULA to disallow transferring your license.
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ALSO: the worth of money changes, particularly during times of economic crisis. ALSO AGAIN: Costs don't go down on NEW things. The consoles aren't new, and the costs have gone down. Games that came out when they consoles were new have had their prices go down. New games, however, are still new. They are going to cost the full price point. I'm really not sure what part of the economic model, exactly, you don't understand, but I know you don't because 'PRICES GO DOWN OVER TIME' doesn't apply at all to newly produced video games. Any more than it's a reason that theaters should cost less, or new blu-ray movies should take a dive in costs. You aren't paying for the cost of manufacturing the CD--which does go down--you're paying for the three million dollars worth of man hours that go into producing new games, which, short of us hitting the technological singularity all of a sudden, isn't going to be reduced by new technology any time soon. Quote:
And really, if you wouldn't buy it new, you aren't supporting the devs ANYWAY, so yeah. Go ahead and pirate. Quote:
You buy a new car and they give you a bottle of oil, which'll probably last the car around a year before needing to be changed. You sell the car a year later, there's no reason a car company should send the new owner a bottle of oil for free. The car company hasn't gotten anything from the new owner. The same goes for online play and DLCs. The game company produces DLCs after producing the game. They are things that the company is doing for THEIR customers. In so much as used game buyers are SOMEONE'S customers, they are not the customers of the game company itself. As such, a game company has no prerogative to send the new owners nice things that they have made since. Online play is the same way. When you log onto an online game of Halo you are sitting on Microsoft's servers, using Microsoft's bandwith, and Microsoft's hardware. If you didn't buy the game from Microsoft, and Microsoft doesn't charge you for online access (which they do through Live gold, but that's just MS, not THQ, whom are actually putting in the online code), then Microsoft isn't getting paid for the usage of their hardware and bandwidth. Charging used game owners a one time fee to access their hardware and bandwidth allows them to be paid for it. When you buy a used game and go online you're costing a developer money without actually giving them anything. Quote:
The gamer base doesn't matter to most game devs. They don't give a shit if there are three people or three million people playing the game. They only care about how many people bought the game first hand in the first place. They aren't getting monthly fees, just the one time fee. Just like the people who sell fans don't give a shit if there are thirty million people using their fans at right this moment, so long as thirty million people bought them in the first place. The only time the gamer base for game x matters is when game x = MMORPG. Quote:
Well of course it does. The industry hates pirates.
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08-26-2010, 02:37 AM | #30 |
Keeper of the new
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Remember when Nintendo had "authorized second hand dealers"? I wonder what happened to that. And why the stores still pay the same pittance for used games, if not even less, as when they had to cut the producers in on the profits. I mean, I assumed they still did that until I read the comic.
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