08-30-2010, 05:44 PM | #21 |
OMG! WHAT SHOULD I DO NOW?
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What I'm starting to get curious about now is what Bard or Dante are planning for their future levels. :3
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08-30-2010, 05:47 PM | #22 |
Moves Like Jagger, Kupo!
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I'm curious about Bard. I remember him saying that he might not take Charlotte to Slayer, so I wonder what he'd make her. Pokebrid or Demon? Or maybe both.
As for Matthias, I think he said a while back he was considering Snagger.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
08-30-2010, 05:54 PM | #23 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
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Except that Bard said that Charlotte doesn't trust Pokebrid OR Demon. He DID want to combine Snagger with Trainer, but with the conflict in the classes, it was a no-go...
Until now, since we're customizing our classes. YOU HEAR THAT BARD? Now is your chance! |
08-30-2010, 06:35 PM | #24 |
Moves Like Jagger, Kupo!
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Heh. Suddenly I'm wishing I were taking Sophia past 5 in any class. Maybe I could shave off a level of Trainer, but I really don't want to.
I dunno, maybe I can something with her Demon levels. Also AB, do I customize classes for Elizabeth and Sam too or just follow your pre-existing upgrades? Them being NPCs and all.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
08-30-2010, 06:52 PM | #25 |
Feelin' Super!
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Man I stopped comprehending this long ago.
Explain to me what the verdict is again? |
08-30-2010, 07:02 PM | #26 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
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Bard, we're making custom classes *to an extent* , AND YOU get the chance to make your trainer/snagger character like you wanted in the first place.
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08-30-2010, 07:03 PM | #27 |
Moves Like Jagger, Kupo!
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Apparently we're customizing each of our upgrades for every class past level 5.
Well, Menarker has some confusion about it, but he's a stinky dummyface.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
08-30-2010, 07:07 PM | #28 |
Feelin' Super!
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K
I got an idea then. |
08-30-2010, 11:41 PM | #29 | |
SOM3WH3R3
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STOP.
HAMMERTIME. Or something along those lines. First, AB: Come on. Your way was just as bad, there was just as much discussion. And besides, this hasn't really started yet. Lemme handle it, for now. Secondly, all of you fuckers: I'm glad to see you're suddenly so enthusiastic about this, but when I suggested this, my suggestion wasn't "Let's just start customizing our classes!". It was "Let's start customizing our classes after we get a template from AB and we agree on specific restrictions. " I'm not gonna utterly ignore what Drac and Menarker discussed, but I think, for now, it should be put on hold until we've at the very least finalized the BR. In fact, HERE HAVE SOME BR: 1: REASONS AND GOALS - The reasoning behind this, is that this, quite simply, isn't a competitive RP. A gain in individual power of one character over all other characters will do nothing but increase the importance of this character in battle, and prompt long, long, LOOOOONG discussions. These discussions are not enjoyable, to anyone. Hence, the best way to avoid unenjoyable-ness, and to make the RP equally enjoyable for everyone, is to make sure that characters' power remains roughly equal throughout the RP. This is the First Goal. - In addition, the battle system we use is becoming increasingly complex. As such, it has a variety of flaws. While it's not an absolutely horrible thing to exploit these flaws, abusing the existing ruleset to a degree that changes the face of Combat As We Know It, also out. The system works, let's keep it as it is by not actively abusing the rules. 2: ACTUAL REGULATIONS a) CHARACTER POWER There are only three "real" constraints to an individual character's power: Firstly, that all characters have equal power, Secondly, that no character be more powerful than AB wants them to be. Thirdly, that specialization should pay off. More on that later. As long as these three are met, we're free. To help those three be met, here's some additional constraints: - Unless it's agreed beforehand that every character should get a pretty massive power boost, you should refrain from suggesting such boosts. "Pretty massive" is stuff like "Huge (factor of 2.5 or more) increase in rage generation", Pretty great increase in stats (Anything more than 300 in total), or large increases in offensive or defensive power. Or, y'know, something equivalent. Mind you, that's only what I see as the "absolute upper limit". That's only the stuff you probably shouldn't suggest at all, unless, like I said, it's been agreed that everyone gets something like this. Even if what you're suggesting is considerably weaker than this, consider: -Is anyone else likely to get a similar power boost? -Have you correctly estimated the power of this upgrade? Even if it seems weak alone, does it synergize with any of your other upgrades, upgrades that were strong enough in their own right? - How's your character specialized? How does your proposed upgrade change your character's specialization? By all means, feel free to spread your risks, to specialize on different things! But if other characters have put more time and effort into specializing in a certain area than you have, any upgrade that makes you their equal is, once again, a no-no. b) THE SYSTEM What counts for individual character upgrades also counts for the system in general. Consider how any change you propose in the system will affect character power and specialization. Also consider how it'll affect the way battles work. What we're doing right now seems pretty cool, and while I think it should develop, I would be loath to have it change drastically and force us to rethink basically everything. So, try to regulate that kind of change. I'll probably add a bit on to that, to give specific examples and suchlike. Probably also give you guys a way to compare power, maybe a scale of sorts. But does this sort of make clear what I'm trying to say? And d'you think you can agree to that? Edit: Quote:
Would that, in your view, be a problem? I mean, more customization, less customization? Last edited by Geminex; 08-30-2010 at 11:46 PM. |
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08-31-2010, 06:29 AM | #30 |
Moves Like Jagger, Kupo!
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Meh, I thought you were reproposing the same thing you suggested a while back, which I understood was customizing our advanced classes.
But I'm fine with this one too.
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