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Unread 09-02-2010, 08:51 PM   #21
Menarker
OMG! WHAT SHOULD I DO NOW?
 
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Hehe, can you possibly imagine if I was a GM? You guys would get tons of goodies, but by GODS, you guys will be growing ulcers from all the crazy shit that I'd heap on you poor souls. ^^;
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Unread 09-02-2010, 08:52 PM   #22
Dracorion
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That implies anyone could be crazy enough to join an RP GMed by you.
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Unread 09-02-2010, 09:29 PM   #23
Menarker
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Hehe, yeah.

It wouldn't happen any time soon at all, especially not when I'm having tons of fun here. ^^


Anyhow, here is the revised plan...

There are 7 Psytellites, and I set the attacks so the ones we do attack have AT LEAST 4 attacks so we don't spread out too thin. (Except for the two Irene is attacking (B and C) which I'm gambling on the weapon doing 50 or 100% OHKO chance due to her weapon Grimslay being super effective.) 4 Attacks on Psytellite A, 5 on D, 4 on E, 5 on F. G is unaffected and so is Moera and the Shades (except for a tiny hit from Pierce's trainer attack and a divided Dark Pulse from Aster)

Renny: Shaymin and Swampert use Air Slash on the Fog.
Rachel: Two Rage Rockets on Pierce and Impact.
Wilhelmina: STAB Dark Shot on Psytellite A.
Melanie: Uses "Un" (Dark Type Slayer attack) for STAB Super Effective damage on Psytellite A. Base 50% chance of flinching which might be 100% flinch due to Super Effectiveness? Uses X-Attack on Irene.
Irene: Attacks Psytellite B and Psytellite C with Grimslay for STAB Super Effective Ghost damage and 50% base chance of Instant Death. (Doubled to 100% due to Super Effectiveness?) Sceptile uses X-Scissor on Psytellite A. Rhyperior uses Megahorn on Psytellite A.
Harliette: Vespiquen and Wormadam use Attack Order and Bug Bite (both bug moves) on Psytellites D.
Moon: Vaporeon uses Helping Hand on Harliette. Lanturn uses Signal Beam, a bug move on Psytellite D.
Lexhur: Uses Grill Gore for strong dark type damage on Psytellite G.
Charlotte: Spends her Trainer Action to use Future Shock, centered on Psytellite E, Asura Beta E and Psytellite F. Uses Arceus (Poison typed due to Toxic Plate) and his Poison typed Judgement on one of them Asura Beta A to knock it out with Super Effective Damage. Sol-Leks uses Dark Pulse on Psytellite D.
Matthias: Porygon Z, Dark Pulse on Psytellite E.
Pierce: Tyranitar uses Crunch (Dark) on a Psytellite E and Blaziken uses Overheat on Asura Beta D.
Impact: uses Swarm Bow for super-effective damage on Psytellite E. Pays 75 RPs to use C,C&C.
Shannon: Florescense uses X-Scissor on Psytellite F. Roserade uses Poison Jab on Asura Beta D.
Kurika: Uses Below the Belt for STAB Super-effective damage on Psytellite F.
Milsha: Uses Throat Harpoon for STAB Super-effective damage on Psytellite F.
Cecilia: Splash Bomb on Psytellite F.
Aster: Lucario form, Divide Dark Pulse between Psytellite D and PsyPierce.
Pierce's Trainer Attack: Pierce uses Phantom Staff for super-effective damage on PsyPierce. (Drac's Request)
Harliette (2nd): does Desperado to do four powerful randomly aimed typeless attacks (Hopefully there are fewer targets since she attacks last, so there is less chance of a bad random attack).

Last edited by Menarker; 09-02-2010 at 09:45 PM.
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Unread 09-02-2010, 09:32 PM   #24
Astral Harmony
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The Dampener accessory does work on both sides, yes. Hmmm...yeah, that'll work. If you feel it's a good idea, you could "remove" any accessory you have equipped. It stays unequipped for the full turn and you can remove and re-equip it as a free action.

Use this strategy if you have one of those Always Active accessories that does something you really don't want it to do on certain turns.

I think the Dampener is the only accessory with this issue, but now that I'm feeling better, I do intend to create quite a few more other accessories. Perhaps tonight.

I know Menarker meant well when he sent me that link to Pokemon abilities, but I figure it's kind of a silly idea to create accessories that do the same shit that Pokemon abilities do. Though it is a good idea to create at least some accessories that function like Pokemon abilities.

If you come with broken strategies, I will come up with ways to break them. Giggity.

My idea for the Electric Ruin General (Amplaive, if I remember correctly) was that it was an aquatic monstrosity just like the actual Water General. Wouldn't attack at the same time as the Water General, but would be another aquatic battle.

But I've changed my mind. I won't take Renny's idea, but I know a certain yellow monster that was way cool to fight in a certain RPG. I just need to figure out how that kind of fight would work.

--------

Also, I like Menarker's Excel Saga avatar.

Last edited by Astral Harmony; 09-02-2010 at 10:05 PM.
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Unread 09-02-2010, 09:37 PM   #25
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Quote:
Originally Posted by Armored Bishoujo View Post
But I've changed my mind. I won't take Renny's idea, but I know a certain yellow monster that was way cool to fight in a certain RPG. I just need to figure out how that kind of fight would work.
What RPG?

And Menarker, the plan seems good I guess.

Though really, I think Lexhur counts as a one-hit kill on a Psytellite by himself. Fucking Destroyer and all.
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Unread 09-02-2010, 09:45 PM   #26
Menarker
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Well, Lexhur is one of the 5 attacking it, so if we move it to G, there will still be 4 attacking D. Might be worth a shot. I'll edit that in, although I'm more or less iffy that an attack that can be used at least once every turn can be considered a one hit kill, especially since AB is doing that increased hitpoint thing.

^^ and I'm glad you like my avatar AB. ^^

Also, it was probably for the best that AB changed his mind about making the electric general an aquatic electric type. Then I would be getting too much spotlight for having one of the only two pokemon that can swim underwater AND is immune to electric types. (YAY SWAMPERT!) The other being Moon with his Volt Absorb Lanturn. (But Swampert could use STAB super effective Earthquake)

Last edited by Menarker; 09-02-2010 at 10:00 PM.
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Unread 09-02-2010, 10:14 PM   #27
Astral Harmony
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Ah, hell with it. Video that inspired the idea behind the new Electric Ruin General.

The general and the battlefield will be quite different, but it is where I got the inspiration from.
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Unread 09-02-2010, 10:37 PM   #28
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Quote:
Originally Posted by Menarker View Post
Also, it was probably for the best that AB changed his mind about making the electric general an aquatic electric type. Then I would be getting too much spotlight for having one of the only two pokemon that can swim underwater AND is immune to electric types. (YAY SWAMPERT!) The other being Moon with his Volt Absorb Lanturn. (But Swampert could use STAB super effective Earthquake)
Quagsire. Unless you mean pokemon actually owned by someone on the team.

And I don't think Earthquake would've been available, unless we were fighting on the bottom of the ocean.

AB, you mean fighting Amplaive like, from positions in an airship?

... That could be a neat mechanic.
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Unread 09-02-2010, 10:58 PM   #29
Astral Harmony
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That would be like the battle idea for the Flying Ruin General. For Amplaive, I think you're going to be mounting it and doing battle on top of it. Amplaive is definitely mechanical in nature, just like Lexhur.

Except Amplaive is bigger. Much bigger.
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Unread 09-02-2010, 11:11 PM   #30
Dracorion
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Well, barring any objections from Geminex, we're going with the plan Menarker posted above.
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