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Unread 05-25-2011, 08:02 PM   #21
PhoenixFlame
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Yep. You can do that. It takes a lot of resources (Well, people's moves, and they need to be in position to do so), though.

Luckily the Physic staff lets you heal people up to your magic/2 squares away. It's sort of rare, though.
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Unread 05-25-2011, 08:06 PM   #22
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I'm interested. I've played Fire Emblem quite a bit, but I'm terrible at the lore. Gotta do a lot of research first.

I'm thinking a female Mercenary or Wyvern Rider for right now, though that's subject to change as I learn all the details.
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Unread 05-25-2011, 08:08 PM   #23
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Mh, the Lords will also start with their rapier or rapier-analogue, which is the quentissential 40-durability doom-blade (Or lance or axe, if your name happens to be Ephriam or Hector, er if you have lance or axe proficiency instead of sword.) effective agaisnt both cavalry and armored units.

You only get the one though (Until way later), so don't mess it up.

Edit: Speaking of lords, blue hair is mandatory. Don't ask why. It is.
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Last edited by PhoenixFlame; 05-25-2011 at 08:11 PM.
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Unread 05-25-2011, 08:14 PM   #24
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Want.

I would be willing to play just about anything. Have vague ideas for a Curate or Pirate but really up to what everyone else would want to play. Curate would be a potluck but Pirate would probably have to be from the commoners.
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Unread 05-25-2011, 08:15 PM   #25
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There's a history of noble pirates in fire emblem. Really it doesn't matter either way, though. He could've been a disowned Welasian merchant-prince who's family nemesises destroyed from the inside, and took up piracy in a sort of robin-hood-esque childish attempt at vengeance, but evolves into the Count of Monte Cristo.

Would be glad to have either, though!
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Unread 05-25-2011, 08:17 PM   #26
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Would have included this in the earlier post, hence the delay, but I finally found it: http://www.drunkduck.com/pyroicon/index.php?p=589011
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Unread 05-25-2011, 08:17 PM   #27
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Got a strange question for ya:

Is it maybe possible to do some kind of character string?

I guess what I'm trying to ask is like...oh, I create a Wyvern Knight and during a battle I screw up and an Archer with a Killer Bow gets a lucky crit and offs my character.

Then maybe the next mission or later I could have a Mercenary I created possibly join in on the next map, maybe at the same level or something. I couldn't do that, could I?
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Unread 05-25-2011, 08:18 PM   #28
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Quote:
Originally Posted by PhoenixFlame View Post
There's a history of noble pirates in fire emblem. Really it doesn't matter either way, though. He could've been a disowned Welasian merchant-prince who's family nemesises destroyed from the inside, and took up piracy in a sort of robin-hood-esque childish attempt at vengeance, but evolves into the Count of Monte Cristo.
Point! I've only played one or two of the games. I'm going to read up on the lore a bit tomorrow and work something out when I'm not trying to see through lack o' sleep goggles.
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Unread 05-25-2011, 08:19 PM   #29
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Hmmm. I'm notoriously bad at rp's involving actual rules/skill/etc, but this looks pretty cool. I'm interested.
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Unread 05-25-2011, 08:20 PM   #30
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Yeah, you could, actually. (Agh, killer bows + flying units do not mix!) It's not hard to work new characters in, and Fire Emblem in general usually has new faces join the intrepid party in almost every map. It wouldn't be hard at all to replace casualties. In fact, there's sometimes gaiden chapters you get with the purpose of recruiting new units if you lose too many.

... And then there's the random generated units with insulting names like Weaklin and Gonar in Shadow Dragon.

I'd probably dock you a few levels, but honestly, they're not hard to gain.
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Last edited by PhoenixFlame; 05-25-2011 at 08:23 PM.
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