05-27-2011, 03:31 PM | #21 | |
Making it happen.
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20% is actually quite reasonable for Cavs, particularly those whose growth% total is in the 250-330 range. For reference, Sain, Kent, Allen, Lance, Marcus(7), Marcus(6), Isadora, Forde, Kyle, and Franz all have Defense growths at 25% or less.
It's true that most cavs in RD and PoR have much better defense growths (even Fiona has 50), but a lot of units in those games have Growth% totals approaching 400.
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05-27-2011, 03:33 PM | #22 |
For the right price...
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I've always found Adept to be way, way nicer. Unless you're micromanaging things down to sight/movement range of units and one-on-oneing things perfectly, Wrath and Resolve are fairly deathwish-y.
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05-27-2011, 03:37 PM | #23 |
☢!CAUTION!☢
Join Date: Aug 2004
Location: Beneath Gensokyo
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I just finished the Makeenan Princess, whom I'll be representing as my own sort of character. (I figure it won't matter much if I have my own, enemies have a fairly clear-cut target algorithm.) I'm also statting up our Jeigan currently.
She's the Shiida/Tana style tomboyish spitfire who wonders why her father is so adamant about her not flying around killing people like all her friends. Has the dark blue long hair that archetype usually sports. Loyal: I suppose you're right, but I never had a good Sain (He'd cap speed and nothing else was ever remotely decent. Also, using Marcus or Isadora. XD)
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"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." -from The Sayings of Muad'Dib by the Princess Irulan Last edited by PhoenixFlame; 05-30-2011 at 11:54 PM. |
05-27-2011, 03:40 PM | #24 |
Mild Psychosis
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Adept it is! Shifted the growth to boost up defence a little, and boosted Def and Skl while I was at it. Anything else I should fix?
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05-27-2011, 03:44 PM | #25 |
Who am I again?
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Yeah, it seems like overall it'll work out just fine. Personally though, I'd take off 5% from Luck, Strength, Hp, and Speed each and push Defense and Resistance both up to 30% (Or Defense up to 40% and leave resistance alone if that floats your boat).
I know you're meant to be offensively minded, but something about 7 Def and 5 Res on a Lvl 20 unit seems like it could go horribly wrong somewhere. *Edit: Oh hey, ninja'd by like, 6 posts. Let me read up on what I missed. Double Edit: Ok, lots of things changed, including me needing to change my own sheet. In any case, does this mean lords get +2 as well? Also, still gonna recommend my 'take 5% out of str/luck/hp/spd and put 10% into res and def. Not 'as' necessary now but I generally like characters with some mode of defense. Last edited by Relm Zephyrous; 05-27-2011 at 03:51 PM. |
05-27-2011, 03:55 PM | #26 | |
Making it happen.
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I'd at least keep the Str and HP intact, because 65% HP is borderline enough as is for a frontliner and because, as a Sword Knight, he needs the Str to keep up.
[edit] Below: 11 Mt on a Silver Axe?? Whaaa?
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05-27-2011, 03:57 PM | #27 |
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And our Jeigan, Sir Heinlein. He is Prince Mekre's mentor, advisor, and the man who taught him to weild an axe. In his early fifties, Heinlein has managed to age gracefully, but is still too old to retain his former position as Knight-Commander of Caledonia's cavalry forces. His short grey hair and wrinkled face are a stark contrast to his still-muscular body, clad head to toe in black plate armor trimmed with gold.
He's taken his job to protecting the young prince quite seriously. As with all Jeigans, Heinlein starts out very powerful, as he is already promoted. In the early chapters he will likely annihalate anything he engages in combat with, but his primary purpose is to protect Prince Mekre and ensure that the player's characters do not overextend themselves and suffer an untimely death. Because he does not gain hardly any experience anymore, and his growth rates are frankly terrible, he will attempt to avoid unnecessary combat in order to allow the younger characters to whet themselves. He'll probably not deploy in later chapters, as his base stats, while excellent, will not compare to the players once they achieve his level.
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"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." -from The Sayings of Muad'Dib by the Princess Irulan Last edited by PhoenixFlame; 05-27-2011 at 04:32 PM. |
05-27-2011, 04:03 PM | #28 |
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I agree on Str at least, I'm feeling that %'s on hps where they could be easily shifted to defense stats are a little wasted though, but thats just a personal opinion. Although honestly as he got +2 stats and +10% growth for defense its not really bad anymore. Also, is Raelyn going for Falcon or Wyvern?
And yay, we have our invulnerable pack mule/rescuer character. I doubt we can actually unequip his weapon like I would in a normal game though. |
05-27-2011, 04:10 PM | #29 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
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PF, I got some questions here.
You stated that I could promote from Cavalier to Ranger as part of the mounted archer thing and that the promoted modifiers would be different. http://www.nuklearforums.com/showpos...4&postcount=67 Basically, my main question is regarding the Movement rate, which shows movement to be 6 (+2 if mounted). However, Cavaliers start with 7 movement. Does this mean that I would have a movement rate of 9 if I promote due to 7 +2 for being mounted? (You also provided this promotion option to archers/hunters so I can understand there being a bit of a distinction for those who were not mounted) Also, I'm wondering if what I have looks good, since I'm changing things a little with my +2 extra points... I realize that RES and LUK is my weakest point, although I'm starting to debate forsaking luck all together (see below) Class: Cavalier HP 16 (55%) STR 6 (50%) DEF 3 (35%) SKI 8 (60%) SPD 10 (40%) LUC 2 (20%) MOV 7 +- (+ -) CON 8 AID 20 + (+ -) (If mounted) (With Resolve ability) I was also wondering if Luck is a really crucial stat to have. I'm just trying to avoid having stats and growth rate all over the place... I mean, should I even put anything much in Luck? If my dodge is high enough to avoid being hit in the first place, then crit isn't going to help the enemy. Speed helps with both offensive (Double hit) and defensive measure (Dodge), and with a higher modifier to boot (x2 AS instead of +Luck). I was thinking of removing it all together and putting the growth rate and points in DEF/RES respectively. Last edited by Menarker; 05-27-2011 at 04:18 PM. |
05-27-2011, 04:10 PM | #30 |
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Falcoknight, definately.
PDF includes the +2 in it's assumption. Caviliers have the same infantry speed as any other character if they were forced to dismount (May or may not include this) (5) but because they are mounted (+2) they move 7 squares. Luck effects your accuracy, dodge, and crit evade. All are important, particularly the last. Also if you stack speed you will max it, while speed and luck will still contribute to a higher dodge. LOL OOPS: you're right Loyal, silver axes are 15 might.
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"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." -from The Sayings of Muad'Dib by the Princess Irulan Last edited by PhoenixFlame; 05-27-2011 at 04:30 PM. |
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