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Unread 09-27-2011, 03:28 PM   #301
Gregness
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Originally Posted by Hawk View Post
...
Fluttershy can't be converted? Since when? Are you assuming that because it might be a power role, because I think somebody said that cult are supposed to try and convert power roles?

...
daFLAM!

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Originally Posted by Karesh View Post
...
Likewise, with knowledge of my status I can be verified as town. And I'm comfortable in declaring openly that I am pretty much the best townie you ever did see. The cult won't be able to turn me, and that means when you need a true blue friend in the dark, you can count on Flutter-goddamn-shy.
At least, if we take his word for it anyway.
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Unread 09-27-2011, 03:29 PM   #302
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Originally Posted by rpgdemon View Post
Furthermore, reading your plan again Sif, it's completely full of holes, and benefits scum more than I originally thought.

You're saying, "Hey, Investigator. Either I get away with being scum, or you die tomorrow. Silence means I live, coming forward and saying something means I die."




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Originally Posted by Sifright View Post
do bare mind a guard roll could keep the investigator dude alive the night he 'reveals' me to be mafia if i was actually mafia.


Unvote: Nikose
Vote: Hawk
HOS: rpgdemon
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Unread 09-27-2011, 03:29 PM   #303
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This totally isn't true it's only tied his life to mine if he finds out i'm lieing.
Yeah, which is the important thing. We want to know if you're lying. That is the whole test. We don't believe you. You have set up the test so that if you're lying, you take out a key role with you. Which is what a scum would do, because they don't want to be caught.

You set it up so that a liar wins.

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Originally Posted by Sifright View Post
my proposed plan doesn't allow the mafia to find out who the investigator is ASSUMING i am town. Which means if i am a townie it's the best way for me to operate.
Which means it's the worst way for you to operate for a townie who cares about the town. If you want the town to win, you don't hold a power role hostage, period.
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Unread 09-27-2011, 03:30 PM   #304
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Originally Posted by Sifright View Post
Unvote: Nikose

Vote: Hawk

Basically you are misrepresenting all my ideas to try show them as if they would be a terrible thing for town to do despite the fact that if i'm town it's at the very least a safe way to operate and if i was scum it would be a stupid thing to do because it would get me killed the very next day. do bare mind a guard roll could keep the investigator dude alive the night he 'reveals' me to be mafia if i was actually mafia.
Incidently, saccing one mafioso for the investigator is completely worth it for scum.
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Unread 09-27-2011, 03:32 PM   #305
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Thats ridiculous I've set it up in a way which allows for silence to provide information and keep his role safe. As I know for a fact i'm townie what it means is that for me to be lynched the next day a mafia player HAS to lie to try and get me killed which means BAM instant mafia player lynched the day after.
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Unread 09-27-2011, 03:32 PM   #306
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This totally isn't true it's only tied his life to mine if he finds out i'm lieing.
...In which case, it works out well for you. If you are scum, he states that you're scum. We lynch you. He's then revealed. Even if we have a bodyguard to protect him that night, his days will be quite numbered. I doubt scum would leave a power role like that alone for long.

And now you're reacting to Hawk with a vote. Interesting.

If you were scum, I doubt you'd be throwing yourself out there like you are now if you had a power role. So really, in the event that are you are scum:

Scum loses a regular member.

Town potentially loses the investigator.

-- Man, super ninja'd. I'm one slow poster on my phone.
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Unread 09-27-2011, 03:33 PM   #307
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IHMN: That means that for the rest of the game, the guard will have to be tied up protecting the investigator? What if the guard gets killed or turned in the first turn?

It's not a logical plan at all. Yes, it works for the very short term, with luck, but in the long term it doesn't work.
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Unread 09-27-2011, 03:36 PM   #308
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Originally Posted by Sifright View Post
Thats ridiculous I've set it up in a way which allows for silence to provide information and keep his role safe. As I know for a fact i'm townie what it means is that for me to be lynched the next day a mafia player HAS to lie to try and get me killed which means BAM instant mafia player lynched the day after.
Of the two choices, I'd rather have our investigator be given the option to reveal himself and save you if you're telling the truth, than you say that he has to reveal himself to kill you.

Why are you so against the idea that if you're scum, you would be proven scum and the investigator wouldn't be revealed?
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Unread 09-27-2011, 03:37 PM   #309
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I don't know how many days mafia games usually last, but if there are only 4-5 mafia players and they last no more than 6-7 days usually surely playing long term doesn't make any sense? the earlier we kill off a mafia the longer the game will last though I suppose.
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Unread 09-27-2011, 03:38 PM   #310
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Originally Posted by rpgdemon View Post
IHMN: That means that for the rest of the game, the guard will have to be tied up protecting the investigator? What if the guard gets killed or turned in the first turn?

It's not a logical plan at all. Yes, it works for the very short term, with luck, but in the long term it doesn't work.
Plus, it ties up the bodyguard. If something's discovered during one of the days and it seems apparent that another player will be targeted, the bodyguard's going to have to choose between the investigator and that other player. That doesn't sound particularly good.
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