01-06-2010, 04:43 AM | #31 |
Professional Layabout
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Ah, let's see... I hate it when the developers decide to make cutscenes ridiculously "awesome" when the gameplay is decidedly... not. On a more extreme level, I can't stand in when cutscenes take a golden snitch approach to gameplay.
Dirge of Cerberus is the biggest offender in my recent memory. I think I gave up around the time Vincent went Advent Children on a helicopter's ass, making the entire boss fight against it a complete waste of time. And from what I'd seen in cutscenes later on, that's the general attitude the game takes to boss fights. |
01-06-2010, 08:28 AM | #32 | |
History's Strongest Dilettante
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I don't think you're wrong at all.
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"There are worlds out there where the sky is burning, and the sea is asleep, and the rivers dream. People made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace; we've got work to do!" Awesome art be here. |
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01-06-2010, 09:03 AM | #33 | ||
Objectively The Third Worst
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01-06-2010, 09:06 AM | #34 | |
Sent to the cornfield
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Unoriginal, whiny, emo main characters.
FFVII is the world's biggest offender. EDIT: Quote:
You have not played Disgaea. |
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01-06-2010, 09:27 AM | #35 |
formerly known as Prince.
Join Date: Oct 2008
Location: Right here, with you >:)
Posts: 2,395
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I have and enjoyed it. But not for as long as I could've if I really were into grinding, like my brother who went for the bonus final extra bosses in the first two games.
But... [nitpick]Disgaea aren't JRPGs they're SRPGs, it's something totally different.[/nitpick]
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01-06-2010, 09:52 AM | #36 | ||
Whoa we got a tough guy here.
Join Date: Mar 2006
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Though if that was typo and you're talking FFVIII, it's a somewhat more of a fair call. Anyway small things that bug me. Games where the autosaves are either too spaced out or too frequent to be useful. Also unpausable cut scenes, I make allowances for games pre FFX and rendered ones but god damn is it annoying how some modern games don't do this. Unskippable cut scenes are even worse and I make no allowances for age as they should all have always been able to do it and it's just fucked up it took so long to catch on or that still not everyone does it.
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01-06-2010, 10:33 AM | #37 | |
Sent to the cornfield
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Nope, not a typo. |
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01-06-2010, 12:50 PM | #38 | |
The revolution will be memed!
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D is for Dirty Commie! |
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01-06-2010, 01:10 PM | #39 | |
Goddamn Commie
Join Date: Jul 2007
Location: Riding the Midnight Express to Slate City
Posts: 492
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01-06-2010, 01:40 PM | #40 |
Erotic Esquire
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It always baffles me how FF7 is simultaneously capable of inspiring legions of defenders and legions of critics. There are RPGs most gamers hate and RPGs most gamers love and then there's FF7, which is like one gigantic battlefield of contradicting opinions.
Personally, I'm of the opinion that the behavior that was heavily implied (if not outright stated) in the Honeybee Manor essentially completely justifies any instance of poor behavior on Cloud's part throughout the rest of the game. I can't think of any other main character who was so horrifically abused. (But more often than not, my experience with FFVII is basically wondering aloud to myself "How the fuck does Red XIII deal with these dipshits?" I think my imagination has developed this alternate version of the game from Red XIII's perspective, where Nanaki just sighs and shakes his head while everyone else makes fools of themselves.) You know what I really hate in videogames? And this appears even in videogames I actually enjoy playing, like Persona 3 and Persona 4. Dialogue options that actually don't change a damn thing regardless of the option you choose. It's so goddamn manipulative to make me believe that I need to replay a game in order to see all the different possibilities and then wow, the interactions and plot developments are virtually exactly the same. This is one thing I love about Front Mission 3, because FM3 turns this trope entirely on its head: there's one seemingly innocuous decision made at the very beginning of the game that sets you off on two completely different paths with two completely different stories, and you wouldn't even know it unless you read a strategy guide. (I remember PSM, at the time an official magazine responsible for reviewing PS1 titles, actually not even realizing that one of the two routes existed when it reviewed the product.) Attention RPG developers: That's the kind of depth I want to see in my RPGs. (It's too bad subsequent FM titles haven't kicked nearly as much ass as FM3 did.) And let's see real consequences for my actions while we're at it! I want characters in my party to interact with me differently depending on the woman I choose to pursue or the quests I choose to undertake. I want the plot to actually develop differently based on such decisions.
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WARNING: Snek's all up in this thread. Be prepared to read massive walls of text. |
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