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Unread 12-06-2009, 10:13 PM   #31
The Argent Lord
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Quote:
Originally Posted by BardTheFifthLightWarrior View Post
He has potential to get along with the White Mage though.
The one who thinks of people as just one more machine he can fix? I doubt it.

Also, yeah, we could really use someone with a bit more survivability. What sort doesn't particularly matter, but at this point I'm expecting to be very busy.
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Unread 12-06-2009, 10:25 PM   #32
Krylo
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Quote:
Originally Posted by Menarker View Post
I had to think hard for which classes I was going to be, but one class I figured I would never take was DK. Black Magic seems all nice and useful, but there is a bit of a catch. You can't combine your magic and swordfighting effectively. If you're magic, you're using INT and if you're using massive weapons or melee in other words, you're using STR typically. And even if you think you got a good stat balance to use both, You can only use one at a time. So you have to choose whether you're using melee or magic normally. Blaster magic does the same thing as melee magic aside from a few differences such as not-missing, using a different armor system and basically just does the same thing that melee does in a different way (lowering hit points). The other aspects of black magic such as stat lowering or status affliction sound potentially useful (and they can be if you're using blind or something to impede their fighting), but they have a chance to be resisted due to foes rolling a charisma check, or having immunity to it and they aren't that useful against bosses.
Not as hard as you might think:

Name:--
Age:--
Race:Elvaan
Class: DK
Appearance:--
Background:--
Traits: Inhuman Might, Weapon Master

Stats
HP: 21
MP: 20
Attack Bonus: 5
Evasion: 7
ARM: 10
M.ARM: 3

Strength: 9 (27)
Vitality: 7 (25)
Dexterity: 3 (20)
Intelligence: 8 (18)
Charisma: 3 (15)

Job Abilities:
Ability 1: Night Sword
Ability 2: No Mercy
Racial: Blue Blood +2 on any opposed rolls where failure would make the elvaan people look stupid.

Equipment
Right Hand: Claymore, Tier 1, (STR X 1) +2d6
Left Hand:--
Armor: Knight's Armor (10 ARM, 3 M.ARM, +1 Riding)

Items
Gil: 0

Skills: 22
Preferred Weapon Skill:
Massive: 4
Any Other None Zero Skill:
Language: 2 (Common, Elvaan)
Lore (Relics): 3
Riding: 2 + 1 Armor
Vehicles: 2
Heavy Armor: 4
Navigation: 2
Synthesis (Weapon): 3

Spells:
Lock


To put that in perspective, s/he's got a spell that can basically paralyze anyone he wants with a hard enough check to break that s/he'd have trouble with it, can knockback a short range on every hit (YOUR SPELL CASTING IS USELESS) and has better DPS than most of the characters here with the sword. Not to mention the ability to heal with nightsword and cause mass fear whenever s/he wants. Kind of bad evasion, but between the high hp and the 10 ARM, that shouldn't be much of a problem.

Edit: And I could have made that character more powerful but I was going with 'what abilities would freak out the paladin most' as opposed to 'what's most powerful?'
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Last edited by Krylo; 12-06-2009 at 10:31 PM.
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Unread 12-06-2009, 10:32 PM   #33
Menarker
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The stats and such do look promising, but status afflictions don't tend to afflict bosses and such so my statement still stands. If anything, DKs are incredible at dealing with mooks and mid-power monsters (which is still of value to keep the party healthy until you get to the boss) but start to trail off when having to deal with one or two incredible foe. If a DK could combine their INT and STR in some way like with a blade of fire or ice or so, then I probably be very eager to play one.

Last edited by Menarker; 12-06-2009 at 10:35 PM.
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Unread 12-06-2009, 10:37 PM   #34
Krylo
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Actually, the only boss in the beastiary that is status proof is Death Gaze. The next closest is Atma Weapon, which is immune to all status effects except stop and poison.
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Unread 12-06-2009, 10:40 PM   #35
Menarker
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I'm not talking just about sheer immunity, but the fact that black magic is resisted by CHA and bosses usually tend to have overall very high stats.
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Unread 12-06-2009, 10:45 PM   #36
Krylo
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Oh, yeah, you wouldn't really want to use black magic for that.

You'd get a couple status effects on your sword and get the two abilities... something something that reduces their resist modifier by -2, and blood sword that makes it never wear off.

You'd take things like elemental spikes with black magic, twilight, or sickness, tractor would be good, rasp/osmose, drain, Arise, x-zone, death, and probably scathe as your level five spell.
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Unread 12-06-2009, 10:48 PM   #37
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You're a very good persuader. I'm still not totally into it at the moment, but at least I see it in a much better "light" at this point. :3
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Unread 12-07-2009, 03:01 AM   #38
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Wow! I can't believe how late I feel posting this.

Truce said I was going into group one. I'll do my best to keep the mob from ripping everyone apart.

I'm pretty far from a pro at building a character using numbers and formulas, so, if you guys see any-

Oh! Like you need the invitation to ruthlessly pick apart my sheet. Enjoy!

Character Sheet

Name: Keith Frolos
Age: 20
Race: Hume
Class: Geomancer
Appearance: Brown haired and green eyed, Keith stands at 5'9. He's well muscled and deeply tanned from working outdoors. Currently wears a plain white short sleeved and green trimmed tunic, loose white pants, tan leather belt pouch. But no shoes.

Background: A young man living in a small house in Rios, Keith is one of the few Geomancers who have no aversion to city life. Normally he uses his ties to the earth to make a living selling various herbal mixtures in the city. He's recently decided to get involved in the Adventurer's Guild for personal reasons; working in a garden gets old after a few years.

Quotes: "People have some of the Lifestream in them too, so, I can’t be a very good Geomancer if I don’t learn to work with them, right?"

Traits: Charming, Sexy

Stats
HP: 28
MP: 0
EVA: 7
ACC: 4

Attributes
Strength: 4
Vitality: 6
Dexterity: 3
Intelligence: 11
Charisma: 7

Job Abilities:
Ability 1: Geoawareness
Ability 2: Primal Might

Equipment
Right Hand: Vital Wood Staff, Tier 2, +2 Vit, (Str*2) + 2d6 damage.
Left Hand: -
Armor: Cotton Robe, 1 ARM, 5 M.ARM.

Items: 9/10
Potion x5
Arctic Wind x1
Dream Dust x1
Craftman's Tools x1
Gil: 100

Skills:
Acting: 1
Awareness: 3
Escape: 1
Healing: 2
Inquiry: 3
Negotiation: 3
Language: 2 (Common, Monster)
Survival: 4
Synthesis (Alchemical): 4
Trade: 1

Preferred Weapon (Staff): 4
Armor Level (Light): 1
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Last edited by Teal Mage; 01-18-2010 at 08:01 PM.
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Unread 12-07-2009, 03:05 AM   #39
Overcast
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Curses the Blue Mage has lost the team rep position to the Geomancer. Sexy, sexy geomancer.
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Unread 12-07-2009, 03:53 AM   #40
Naqel
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I wonder if I should be worried or relieved that my Android causes the least controversy.

Then again: "He's just a robot, who care's what he's done."
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