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Unread 03-05-2010, 06:04 PM   #31
Red Mage Black
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Dracorian: I suppose that could work, though the arms would be much heavier and without the need to really power them for extra oomph. If I had to think of an example how they'd probably look... almost something like Hellboy, but either rounder or squarer at your leisure I suppose.

Naqel: I believe that would end up in the 'walker' category of mechs. Basically, as a heavy planetary/anti-air/anti-infantry type. Though in space, they'd probably be piloted mobile turrets magnetized to the hull of a carrier or flying fortress. Of course they'd have the weaponry suited for long range combat, including turrets, rocket launchers and most possibly a rail-gun for their most advanced weapon. They generally have targeting/radar range of whatever gunship/carrier/flying fortress they're attached to and on land warfare would limit them to average range for each.
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Unread 03-05-2010, 06:32 PM   #32
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What about me removing a Spike on one hand and Replacing it with a shield that has a spike on the bottom that can be used as extra armour and something that can be used to pin the enemy for a shotgun blast?
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Unread 03-05-2010, 06:59 PM   #33
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Finally finished by bio. WALL OF TEXT.

Also, are we going to be having an officer? If so will you (RMB) be controlling him, or will we nominate one of us?
I'm not asking because I want it to be me (not this time). My character's personality isn't suitable. Though just going through bios, AB's character might be a good pick.
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Unread 03-05-2010, 08:01 PM   #34
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Originally Posted by Red Mage Black View Post
Dracorian: I suppose that could work, though the arms would be much heavier and without the need to really power them for extra oomph. If I had to think of an example how they'd probably look... almost something like Hellboy, but either rounder or squarer at your leisure I suppose.
Actually, I think I'm going to go with the grappling hook pole. Plenty of fun, and fits in with Max's personality. Plus, even with the slightly-more-advanced-thrusters-but-not-quite-as-good-as-Geminex's, it'd probably be a bitch to move with those heavy goddamn arms.
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Unread 03-05-2010, 11:40 PM   #35
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Naqel: I believe that would end up in the 'walker' category of mechs. Basically, as a heavy planetary/anti-air/anti-infantry type.
Second question: How many of these can I put on a 'walker', and is there an option to put even more of em on something else?
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Unread 03-06-2010, 01:56 AM   #36
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Geminex: What I thought was mostly just squad-based combat. The whole team goes out with a battle strategy and they coordinate with one another to make the best uses of their mechs abilities. Like your role in the squad is to provide tactical information. Know your teammate's strengths and weaknesses, then help them use their strength to the fullest and how to better protect their weaknesses. That's just an example for your side of it.

Krogoth: Not that I see much point to a shield like that. You'll pretty much already have an energy shield protecting your mech. Unless someone can tell me what I might be missing for benefits.

Dracorion: On the plus side, you could pull a Goku(DB or Saiyuki, your choice) and do an extender move.

Naqel: Crikey... friggin' gattling guns. Probably two, but they'd fire energy, so their hookups would probably be two separate and smaller power cores mounted on the back of the walker. From the shoulders... if it's a heavy mech, would probably be two rocket launchers, I would suggest. Anything else?
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Unread 03-06-2010, 05:46 AM   #37
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Dracorion: On the plus side, you could pull a Goku(DB or Saiyuki, your choice) and do an extender move.
It'd be kinda hard to explain how a pole can stretch on infinitely in a mech RP.
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Unread 03-06-2010, 12:06 PM   #38
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Oh I forgot about the nergy shielding :/ would a flamer be any useful against mechs? If so could replace the spike under my gun holding arm with a flamer. Other then that there's very little I can think of that would make my special without getting more similar to Draco's
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Unread 03-06-2010, 12:06 PM   #39
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Originally Posted by Red Mage Black View Post
Naqel: Crikey... friggin' gattling guns. Probably two, but they'd fire energy, so their hookups would probably be two separate and smaller power cores mounted on the back of the walker. From the shoulders... if it's a heavy mech, would probably be two rocket launchers, I would suggest. Anything else?
I am throughly unsattisfied with that answer.

Here's why:
1. A loadout of eight such weapons would be awesome.
2. A loadout of eight such wapons, assuming a heavy or medium walker can easily fit on a quadpedal mech.
3. A loadout of eight such weapons would be awesome.
4. I made a drawing in scale:

Illustrating that it is in fact possible given the mech sizes from the previous thread(6m/8m/12m for light/mid/heavy) to fit the desired ammount of weaponry on one mech and even have space for extra ammo.(also, yes I did put a mini-bus on legs).
5. In no gravity/no traction enviorment, a weapon that can pierce 70mm of modern tank armor at 500m can do it at infinite range as well.
6. A loadout of eight such weapons on one vehicle, would be AWESOME!
7. Delivering 9200 rounds in 20 seconds is AWESOME!
8. All combat ammunition manufactured for Gau-8 Avenger sets targets on fire.

Last edited by Naqel; 03-06-2010 at 12:14 PM.
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Unread 03-06-2010, 01:26 PM   #40
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Originally Posted by krogothwolf View Post
Oh I forgot about the nergy shielding :/ would a flamer be any useful against mechs? If so could replace the spike under my gun holding arm with a flamer. Other then that there's very little I can think of that would make my special without getting more similar to Draco's
Last time I checked, flames don't actually work in space. Since you've got the wolf-styled mech, why not get those claw-hands that RMB suggested for me. And how about instead of a spike something like, I dunno, an electric blaster thingy fired at close range that temporarily disables the mech or shuts down its shields?

EDIT: Or maybe even just weakens shields.
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Last edited by Dracorion; 03-06-2010 at 02:27 PM.
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