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Unread 07-29-2010, 03:57 PM   #31
Bard The 5th LW
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Bard The 5th LW can see why kids love Cinnamon Toast Crunch. Bard The 5th LW can see why kids love Cinnamon Toast Crunch. Bard The 5th LW can see why kids love Cinnamon Toast Crunch. Bard The 5th LW can see why kids love Cinnamon Toast Crunch. Bard The 5th LW can see why kids love Cinnamon Toast Crunch. Bard The 5th LW can see why kids love Cinnamon Toast Crunch. Bard The 5th LW can see why kids love Cinnamon Toast Crunch.
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Originally Posted by Teal Mage View Post
BardTheFif...I'm just calling you Bard. Yes, you can summon a motorcycle, but prolonged use will make you tired since it uses your energy, not fuel. However, you have the same problem that Overcast did; humans can't learn about their powers on their own. So, character rejected for that.

Might as well say a few things about your powers while I'm at it. Fire Magic would be limited to creating bursts of fire around his body, making it pretty much limited to melee use. A simple Fireball spell would probably work better. Given the current background, Flash Move wouldn't work either because teleporting is really hard to self-teach.

Don't get how his aura is dark red, by the way. It seems like it would be a pale blue, if anything. He seems to have it fairly well refined, and elemental control and motorcycles are things I typiclaly associate with the west. Since I've no idea how you arrived at that color though, I'm willing to listen to your reasons for it.

Also gonna add that I'm a little surprised that Nicholai has no relationships, you'd think there'd at least be someone out to get revenge on him. Not to mention someone watching to make sure he stays in line.
I would change my username, but I find the effect of the info-box much too fun.

I included that he was a parahuman, but I'll change it around. He'll probably be a nonhuman in that case.

Alright I'll revise the fire magic stuff.

I misinterepreted the aura thing. I figured Red just because he was more crazy with his powers. Blue probably would fit better.

I just hadn't included anything on relations. I was going to say something about fellow delinquent, but I simply was low on time.

I'm probably going to rewrite him Maybe make a new character. I have something in mind.

Edit: Would a half-demon character be acceptable?

Last edited by Bard The 5th LW; 07-29-2010 at 04:10 PM.
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Unread 07-29-2010, 06:31 PM   #32
Arcanum
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Arcanum would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Arcanum would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Arcanum would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Arcanum would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Arcanum would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Arcanum would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Arcanum would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Arcanum would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Arcanum would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was.
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Definitely interested in this, though I was busy with SC2 all yesterday so I didn't notice this until today. Regardless! I read the opening post and will read the rest of the thread before I write up a character.
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Unread 07-30-2010, 02:35 AM   #33
Menarker
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If I made any mistakes or such, I apologize. Past midnight and been feeling exhausted. Parts of it is somewhat rushed, since I got work in the morning.
-----------------

Name: Jin Ifrit (Gin being an affectionate pun on Jinns or Djinns, a class of genies)

Gender: Male

Aura: Light Purple

Age: 19

Appearance: A rather tanned skinned male standing at 5'10 tall with dirty red brown-red hair. Wears loose clothings on a regular basis. Has a slightly wirey build but still fairly strong. Has hazel eyes closer to yellow than most.

Race: Genie

Abilities:

Wish: Summon Car (Item Creation: As a genie, there is a considerable degree of customization open as to the design of the car summoned. Can only summon 1 car for himself at a time, although no real limit on cars summoned via wishing from another person. Cars summoned via wish do not drain energy constantly like most summons do.)

Element Attack: Fireball

Clairvoyance: Answer any question asked by another person as per a "wish". Cannot ask himself questions and thus requires that person to be holding onto the lamp, thus risking being subject to this person. If the answer cannot be reasonably discovered by certain means the ability fails. (If it's possible to find the information somehow in print or something like that, chances of success are higher. GM moderated ability)

Background: Jin just woke up one day, spawning into creation, his body a billowing cloud that quickly formed into the human form that he maintains to this day. Dazed from sudden birth, he gazed down and saw at his feet an exquisite but damnable shackle of his kind: a lamp, made of silver and steel, although he did not know this yet. He himself was standing on a paved slope, the surroundings were mostly grass turf of a football field to the distance and several very large buildings. Not far from where he stood, just down the slope, was a chubby and scruffy looking mid-aged man,

"Incredible! I did it! I harnessed the knowledge of the old tomes I spent ages just trying to find the means to discover whether Djinns actually existed!" Make me a car!"
"... what?" Jin gazed to the aged academic with a perplexed and confused expression.
"A car! Grant me my wish!" The chubby man grabbed the lamp as he repeated. "Give me a fancy car!"

Suddenly, Jin's body gave a little jerk as the lamp seemed to act with the power of an arcane focus, and a car was summoned, much to the glee of the chubby man... until the wheel started to shift and roll down the slope which they stood, heading speedily downhill toward the terribly obese scientist, who could do naught but run his pathetic heart out until it impacted his back and cause him to tumble and his head to the pavement, the lamp caught under his glut. Shortly later, the genie was taken under custody by the principal, Miss Amaranth who discovered the lamp and confisicated it before reporting the incident. The fat teacher had suffered a significant head injury and lost all memory of the incident and his ambition over the past several months, practically erasing genies and wishes from his mind. The principal then drilled the basics of the world's state into Jin along with basic education, who spent most of the days inside his lamp, which he grew to detest more and more out of sheer boredom. On occasions, he would be taken out on trips outside the campus, learning more about the outside world and the contents it held. What else he did not know, he learned from books, but this only serve to make him grow increasingly restless, eager to explore at his own violition.

Years later, around when Jin became 19, he was "released" from the lamp, under a sort of probation, allowed to live as a student, although the lamp would never be terribly far from him.

Clubs:
Riding club

Notes: Has a few "Genie Rules".
1: If someone rubs on the lamp 3 times, Jin is summoned to the lamp. Three times again will summon him by the lamp and subject to wish obedience (not much options aside from fireballs, cars and clairvoyance) and inability to harm the possesser of the lamp, although if the owner isn't paying attention, Jin can attempt to steal back the lamp and free himself from this influence.
2: If summoned inside the lamp and not recalled, it will take about 24 hours maximum before Jin can free himself from the lamp without any outside influence. (This help protects me from someone locking him inside the lamp and hiding it or dumping it someplace forever without anyone able to find the lamp, thus removing me from the game.)
3: Jin can be quite a fair distance from the lamp, but still needs to be within a set radius. (Teal gave example that as long as both the lamp and Jin are on school grounds, it's ok.)
4: The lamp is steel/silver crafted to high quality. But if the lamp is destroyed, Jin dies slowly. >_<
5: Genies are immortal, so they have immunity to diseases. (According to Teal)




Relationships:

Principal Miss. Sophia Amaranth.: As principal and thus "owner" of the school which Jin is born in, she is effectively the landlord, and another prison guard to him, even if well-meaning. The relationship is mostly impersonal to him, barely acknowledging each other's presence, although it was due to her that Jin became aware of the rules that govern the paranormals and the expected conducts to avoid casting spells as well as basic human education.
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Unread 07-30-2010, 04:50 AM   #34
Teal Mage
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Default Everything I post in this thread is so long!

Quote:
Originally Posted by phil_ View Post
Is the difference between a human and a parahuman that the parahuman has already had training in magic and such? Is that the only difference?
That's the main one, but because of their training, parahumans also have thematic power limitations. For instance, a wizard's abilities would be primarily magical, not technological. Humans have different limitations.

Quote:
Oh, and is this institute a replacement for high school, or some sort of post-high school technical school?
Its some kind of high school, which is mostly normal. It doesn't use traditional grades, so ages vary a little, and so do entrance methods (high marks are prefered for humans, but since Supernatural Creatures don't usually have a transcript, there are other ways). The content of classes is also pretty different from normal stuff (there'll be a handful of lectures in the game itself; you'll see what I mean), but a diploma from Amaranth is equal to one from another high school, technically at least.

People can still go to improve their supernatural skills, of course. Opportunities would (probably) arise.

I suppose I should have made some note of this before, but clubs are something like electives in a normal school. So, there's work to be done in the class and maybe outside it too (a book club needs to read books for the meetings), which is why having an interest in the subject is important. Immortals are hard to teach unless they like what they're learning, as it happens, which is why a lot of them end up here.

Incidentally, Professor Landry is listed as your homeroom teacher; they're the ones who cover the mandatory subjects.

While I'm talking about the school, I'm going to modify the premise a little. Originally, players were going to be new students, but I'll say that they may have visited the campus before, or hung around the school in the summer (some clubs operate then, and most of the facilities are still accessible) so players may know the area/students prior to coming. They are still first year students though.

Moving onto more player specific things. I still recommend that everyone read this stuff, by the way.

Quote:
Originally Posted by IHateMakingNames View Post
Turned the raccoon into a mountain lion and changed the illusions to being parts of buildings. Mountain lion is obvious for combat, and being able to make fake pillars appear can be good distractions. Not sure why the tennis ball wasn't underpowered, but I guess he can throw them at people.
Mountain Lion's fine since the abilities aren't strong. I'm a little fuzzy on what his illusions are supposed to do though, are they just distractions? Because the power isn't specific (well, it is specific, just not specific enough), they'd look fuzzy up close, unless your character happens to be just sitting there and focusing on making them realistic.

Might be easier just to have an "Illusion: Pillar" ability, really. Small details like color and material can be modified with some thought/focus, and it would look more realistic. Less variability, but unless someone touched it, no one would say it was fake.

Auras are one color, created by mixing the respective colors of your powers. So, your aura would be a dark green.

If you change Justin into something else, please tell me? Otherwise, if you're sure you're fine with the illusion limitations and make the aura change, then you're approved. If not, you'll need to submit the new power.

Quote:
Originally Posted by Armored Bishoujo View Post
- I've changed Astarte's aura to solid yellow with twinges of red.
- Rust to Rust was replaced by Enchanted Wrappings. Astarte's mummy wrappings are enchanted. They resist the effects of weather and remain clean and odorless, and offer some niggling defense, but that is the extent of the standard enchantment.
- Strength of the Undead is replaced by Astarte Drill. A skill that reinforces the enchanted wrappings and forms a drill that extends roughly a foot in front of Astarte's outstretched fingers. The drill can sort of be used like a lance when not spinning, but spinning it is much more effective and very tiring.
- Vanilla is now a Naga with a skill that changes her serpentine parts into working human legs to blend in public. Her aura is bright red.
- Linda the Zombie's aura is dark blue.
- Gorgeous the Human's aura is a dark yellowish blue.
Astarte's aura would be orange (an Amber shade, specifically) and Gorgeous would be dark green (yellow+blue = green). Since Linda's powers focus on her body (I think), her aura would probably be dark green, Vanilla might have an orange aura too (shapeshifting is a yellow power). But since I don't know all their powers, that's debatable enough that it would be up to you.

Astarte's Drill is fine. I'd like to just double check Enchanted Wrapping's powers, they'd be water proof and resist heat and cold (not fire and ice), clothing alteration spells and offer as much padding as (slightly) strong cloth bandages can. If that's all correct/you're fine with it and you modify the auras, you'll be approved.



Let's see, Overcast updated his bio.

Quote:
Originally Posted by Overcast View Post
~Ty Cobb Swing: Ever been hit by a baseball? It hurts. As a response, when something like that comes for Jay he tends to hit it with unreasonable speed and accuracy. It isn't something that he can pull out when he is being pitched at regularly, it needs to be fast and threatening or he won't be shocked enough to react.
I've talked to him about this ability; it's something like an untrained instinctive Flash Action. It only works on things that move at nearly instant speed - like a bullet or another Flash technique.

It's still a tiring move. But, long as you understand that using it repeatedly will leave your character unable to move, you're approved. Assuming you're good with all the other conditions we've talked about.

Quote:
Originally Posted by Naqel View Post
Appearance: He has beautiful green eyes and a smile that makes others feel peaceful.
Just a small reminder Naqel, a trait like that smile won't actually force them to feel peaceful. Appearances only do so much.

Anyway, to more GMy matters.

Quote:
Originally Posted by Naqel View Post
Elemental Manipulation: Flora(*2)- While not exactly a combat utility, Charles can already use it to have trees aid his long jumps and grass soften his falls.
First point, as a ninja, he'd need to do some kind of physical gesture to activate a magic-esque ability. Ninja are less magical than Wizards.

Next point is that your ability is a bit too magical for a manipulation skill. Unless grass was really tall, it wouldn't be able to cushion a fall, for example. A level two manipulation skill would still have a low range and/or be pretty slow to make changes, so, manipulating the trees as you jump through them won’t work either.

So, it really isn't viable for the purposes you described. You'd have better luck with more specific skills if you're after effects like that.

Should probably have a pink or light purple aura, by the way. I don't know how you arrived at brown.

But, I feel I need to ask, are you sure you have time for a game like this? I remember other RPs you've played in, and more often than not, you vanish for long periods of time, only to show up again. While I don't have problems, in principle, with this, practically speaking, it makes it very difficult to GM you.

So, is there anything you can say to convince me to let you into the game, knowing the risks? I hope you can come up with something really convincing, because your record does speak for itself. It isn't just vanishing either.

Quote:
Originally Posted by Dracorion View Post
The air magic... eh, I'm going to leave it as it is, and take away the "making hits stronger" bit. Sure, it won't be much useful right at the start, but hell, it'll grow into a powerful weapon and until that happens, he can still kick ass and take names without it.
Alright Drac, as long as you understand that finer control will be really hard to manage and that the most he can do with it right now is stir up a wind strong enough to blow clothes and hair around (which gets weaker after it goes a few feet away from him). Then there's nothing more I'll say about that skill. Well, except that manipulation will always be pretty basic - making needles of air won't ever be easy.

Gonna remind you that Flash Move is tiring at low levels. Using it once will leave you winded and if you use it again without resting, you'll be unable to move for a bit.

Exhaustion is bad!

If you're cool with all that, say so and you're approved.

Oh, and it sounds like he'd be more comfortable in a martial arts club, or a book club, maybe you should think about adding that? Just a suggestion.


Now then, Dante. First thing I'll say is the same thing I did to Naqel, appearances can imply things, but players will need to react to them. Otherwise, I'm not really sure what most of your powers are meant to do. Is Card Reading, supposed to be something like Ex-Ray vision, but limited to cards? Doesn't sound very useful. Bluff is basically a standard strength boost skill, but with an instinctive trigger, right? Means it would be really draining to use over and over, just so you know. What kind of effect did you have in mind for Forced Hand? Is it just supposed to be a lucky throw with something?

And since you asked, aura's fine.

Quote:
Originally Posted by BardTheFifthLightWarrior View Post
Edit: Would a half-demon character be acceptable?
That depends on what you mean by demon, there are some genetic walls. In general, I'd prefer to avoid half-bloods because of how blurry their mythos is, but, I won’t reject it out of hand until you tell me what kind of half-blood you're thinking of.

It just isn't something I'd recommend setting your heart on.


Right, now for the latest bio, Menarker's Genie character. There's actually nothing that needs to be changed, but there's a few cautionary points I should make.

The Fireball ability is just a generation skill, you can't control them after you make 'em, which takes a few moments (just long enough for them to form). They're about twice the size of an apple, only one can be made at a time and they can only be form about an arm's length from your body, max. Otherwise, the only limit on the number you can have active at one time is that using the skill too much will make you tired - but as long as you're not spamming them like crazy, you should be fine.

I'd also say that, unless you want your main weakness (the lamp) known, avoid advertising your powers, even to PCs. You're not supposed to tell people that you're supernatural anyway.

Oh, and before I forget, all immortals (like Astarte and Dalbhach) have a disease immunity, but it doesn't work on magical illnesses, just mundane ones.


Now, finally, the last thing, Krogothwolf, I'll say your character's approved (that's two, yay!), but his aura should be green. They're solid colors you know.

Right, that’s done. I need to talk less or something.
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Last edited by Teal Mage; 07-30-2010 at 05:25 AM. Reason: Oh god the grammar. D:
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Unread 07-30-2010, 07:46 AM   #35
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Originally Posted by Teal Mage View Post
Alright Drac, as long as you understand that finer control will be really hard to manage and that the most he can do with it right now is stir up a wind strong enough to blow clothes and hair around (which gets weaker after it goes a few feet away from him). Then there's nothing more I'll say about that skill. Well, except that manipulation will always be pretty basic - making needles of air won't ever be easy.
Yeah, I'm okay with it.

Although it does kinda bug me that the only useful thing I can do with it right now is look up someone's skirt, because Jack wouldn't do that. But I'm okay with it.

Quote:
Originally Posted by Teal Mage View Post
Gonna remind you that Flash Move is tiring at low levels. Using it once will leave you winded and if you use it again without resting, you'll be unable to move for a bit.

Exhaustion is bad!

If you're cool with all that, say so and you're approved.
Yep, I'm cool with this too.

Quote:
Originally Posted by Teal Mage View Post
Oh, and it sounds like he'd be more comfortable in a martial arts club, or a book club, maybe you should think about adding that? Just a suggestion.
See, the thing about Jack is that, while he can do a lot of things, they don't really count as interests. I mean, because of his upbringing he probably reads a lot, and he already does taekwondo, and he probably knows a couple of sports, and he can do two dozen other things.

But none of them are really interests, y'know?
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Unread 07-30-2010, 08:48 AM   #36
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Hmm, my toolkit of stuff is a little more complex to pin down than I'd thought.

Sign-up tomorrow!
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Unread 07-30-2010, 09:01 AM   #37
Naqel
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stuff
Know what, forget it. You have successfully drove me off.
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Unread 07-30-2010, 09:12 AM   #38
DanteFalcon
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Card reading is for anything written down. So if someone obviously hides something on a piece of paper in front of him he can still read it if he focuses on it long enough (and has reason to sit there and stare at a piece of paper for a bit. More likely to be used on cards but still possible for regular paper and other objects that are written on). Really its the ability to read something no matter if the text is hidden or not. Its more than anything just a "flavor" ability if you will.

Bluff is exactly as you put it.

Forced Hand is a lucky throw. Except he gets a lucky throw every time. So....not sure if that's luck or skill anymore.

As for appearance I am aware. Its not a necessity that anyone reacts to it for anything. Merely threw out a detailed description because I could.

Last edited by DanteFalcon; 07-30-2010 at 09:20 AM.
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Unread 07-30-2010, 09:55 AM   #39
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Alright, changed what you asked, aura is tinged with yellow, Sword is made of Obsidian(unless it's the bane of dragons then it'll be changed.) And Friends have been expanded.
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Unread 07-30-2010, 11:07 AM   #40
Bard The 5th LW
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Quote:
That depends on what you mean by demon, there are some genetic walls. In general, I'd prefer to avoid half-bloods because of how blurry their mythos is, but, I won’t reject it out of hand until you tell me what kind of half-blood you're thinking of.
Not really a half-demon half-human, but a person of Demonic origins. The idea is that he is just a human-like demon or the other half will be very vague and unknown. He will have purposefully vague origins.

Last edited by Bard The 5th LW; 07-30-2010 at 11:52 AM.
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