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09-02-2010, 11:13 PM | #31 | |||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Quote:
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Mind you, you're torturing me and Menarker here, because I can already tell that the temptation to do the math and find out whether our last attack shouldn't have done just a liiiittle more damage is gonna be immense. But I won't give in, because that would be a douchebag thing to do. Don't know about Menarker, though. Quote:
EXILED MOTHERFUCKER In regards to crit: Let's combine the two ideas. I prefer a digital system where you get bonuses depending on whether your speed is higher or lower than the enemy's, cause that's how speed started out, and how, I think, it works best. But you're right in that multipliers don't work very well, the stages are better. So why not like this: 5 stages (or perhaps 6, not sure, whereby the 6th stage is 66%) Being faster than the opponent you're attacking gets you a 2-stage boost Every other "positive" crit affect (such as using focus energy or an improved crit-chance move) gives you a one stage boost (that includes dire hit, no two-stage item boosts for you). The upper two stages (4 and 5, or 5 and 6) can only be reached by a speed bonus. Also, I'm considering whether to make it so that speed gives you a 3-stage boost if your speed is double or more that of the opponent's (that'd make heavily speed-focused pokemon, such as Ninjask way more viable) Speed also gives a bonus to avoiding sniper and destroyer attacks (though I'm not sure what formula we'd use here) Also, in this vein, we could make it that attack-first moves (like quick attack) all get modified to they give a fixed boost to your speed stat for this attack (maybe, I dunno, a random number between 15 and 30 points?). That'd be in keeping with their "original" function and make them actually useful. And while I'm not sure if what you're doing is enough to kill beta E, the plan's fine. Let's do this. Oh, and Drac, were you gonna post your upgrades next? Or should I? |
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09-02-2010, 11:16 PM | #32 | |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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... What?
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Because I know I'm going to want to change shit around as the RP progresses. However, I may post some conditional upgrades for Pierce.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. Last edited by Dracorion; 09-02-2010 at 11:20 PM. |
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09-02-2010, 11:30 PM | #33 | |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Quote:
ZIS IS A DICTATORIAL DECREE! Or something. I mean, unless you want to keep your stuff super-super secret, why not post at least an outline, the strong stuff? You can still change it later, but we can work out some potential problems beforehand. |
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09-02-2010, 11:36 PM | #34 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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... Fair enough.
But if I'm gonna do it, I'm gonna do it right. I actually just noticed something: AB, are we allowed to customize our first level of Demon Half? Also, didn't you say before that we would get Trainer Attack for free at Trainer 1, and then Trainer Actions every even level of Trainer? Does that still hold?
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
09-03-2010, 12:56 AM | #35 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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Correct and correct, Drac. Additionally, for Impact, Dracorian, and Sophie (also played by Dracorian), I'll go ahead and post what was desired by them for the Magatamas, just in case they don't remember.
Impact: In regards to my magatama... I'm thinking control (surprise surprise). Not a lot of "in your face" force, but the ability to a) find out stuff about the enemy, maybe enhanced aura scanning, analysis, and even mild precognition b) influence the enemy's morale, tactics and targetting c) strike very precisely at certain elements of the enemy force. Not to deal much damage overall, but to hinder specialists and supporters, to modify the flow of their reinforcements, to apply overwhelming force in a single place, should it become necessary d) support the rest of the party (not certain how) Yeah. Pretty much manipulate the flow of battle. It's a lot, but I've got a lot of levels to fit it in. Also, since the 5th Slayer level is just the RDPA, could I take that level, and then drop it as soon as we reach demon? (Possibly justified by some event or another that makes it impossible for Impact to use the power armor anymore, or maybe he just refuses to.) --------------------------------------------- Pierce: Anyway, here's the Magatama abilities I want for Pierce: - Toughness. That is to say, increased defences. Because... - The ability to take (or negate) all damage directed at one ally, at a Rage Point cost. - Increased Rage Point generation or decreased Rage Point cost, pick your favorite. - Stat boosts all around the board. And when Pierce is out on the field, a small stat boost to whichever pokemon is out with him. --------------------------------------------- Sophie's Magatama: - A skill to use two attacks for one turn (note: attacks, not actions; use an item? no; use a Signature Technique? no; normal attack? yes) at a RP cost. - Enhanced observational skills: first level, determine the strengths (weapon capabilties, possible attacks) and possible weak points of an opponent. Second level, read body language and determine an opponent's next move (NOT precognition, that doesn't fit with Sophie). Both for an RP cost. - Stat boosts. - Chemical knowledge: Sophie carries around a case full of chemicals. In the field, she can mix and match to treat status afflictions to an extent. The effect of all physical status effects (except for Freeze, for obvious reasons) is halved. Physical status effects that take two actions to cure can be healed in one action. Actually, as for Demon Half level 1, you're required to have Aura Reading as an upgrade. But it won't detract from other upgrades you might want. Just consider it a perk that doesn't really help you in battle. But it does make shit a little more interesting. Last edited by Astral Harmony; 09-03-2010 at 12:58 AM. |
09-03-2010, 01:36 AM | #36 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Huh.
I totally forgot I had asked for Sophie to get her own version of Double Attack. Anyway, upgrades for Pierce: Already earned: Okay, so I realize we're not actually to level 5 yet, but it's like right there anyway. Level 6 onwards: Conditional Upgrades Pierce's stats: HP: 100 Attack: 120 Defense: 80 Special Attack: 105 Special Defense: 75 Speed: 120 Total: 600 So. Let's get to nerfin' the crap outta these. Too many stat boosts, right?
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. Last edited by Dracorion; 09-03-2010 at 01:56 AM. |
09-03-2010, 01:50 AM | #37 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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I'm actually gonna let Menarker go first on these, see what he thinks. I've formed a few opinions, but I wanna wait. He was online before, this shouldn't take too long.
Edit: Though not to keep you waiting, it doesn't seem all that bad. The stats boosts don't seem too horrible, and you'll probably end up with less offensive power than Menarker's. But like I said, I wanna hear his views first. Edit 2: Speaking of which... Last edited by Geminex; 09-03-2010 at 01:56 AM. |
09-03-2010, 01:55 AM | #38 | ||
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Sorry, had something very important about the crit convo to say. I think I got a good balance here though.
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There are several species of pokemon whose speciality being critical hits that do not have high speed. Absol and Honchkrow to name a few are several whose ability is critical focused. MANY of those who can learn Focus Energy move are not very fast at all due to balancing. Therefore, limiting the highest tiers to only those who can achieve speed is rather limiting to those whose main purpose in the game is to achieve crit easier but whose speed stat in the real game was dropped low as a balancing feature (since the ones who have high crit tends to have high power, making them attack first would surely do immense damage if not outright KO in one hit, causing them to be a dangerous sweeper.) Hence that is why I opted for speed benefits for crit to max out at 3 while the upper stages are reachable by things that are crit specific like abilities, moves or items. Those like Ninjask would still EASILY have 25% chance of critting naturally, but those who are crit focused but naturally slow should have a chance to equal them, if not exceed them, due to the difference in how speed operate in the games as opposed to here. Balancing this will be tricky though... See, equipping a pokemon with a Razor Fang is easy enough, although it does take up your item slot for things like custom items or things like Lum Berry or so. So, if you intended ahead of time for that pokemon to be crit focused, then yes, that's practically a free stage up. For super fast pokemons who already hit level 3 with ease, that would pump them to level 4 easily enough. Crit moves or abilities however are not quite as common. They are more reserved for those who focus on crits in the first place. Having one and choosing to use one thus grants another stage. But since most crit pokemons are slow, this would only serve to bring them to level 3 at most ASSUMING a razor fang. This means, most fast pokemons who do not specialize in crit moves but are wearing a Razor Fang easily reach level 4, while a crit specialized character with low speed wearing a Razor Fang can only reach level 3. Thus I propose the following: Speed maxes out at Stage 3. (Everyone starts at Stage 1) Improved Crit moves give +2 to crit bonus. This means that Speed pokemons wearing a razor can reach level 4 fairly easily, but unless they got a crit move or an ability that helps crit rate, they'll stay there. Start at 1, get 2 crit due to speed unless they come across someone faster (3), and razor fang to hit 4. (Speed pokemon still have advantage of evading snipers and destroyers, but risk losing the speed clash or getting paralysed.) Slow crit pokemons start at 1 and with razor fang end up with 2 stage. But a crit move brings them up to 4, thus keeping them equal with most fast pokemons with razor fang. (Their crit is reliable, not shifting much from speed, but they get hit more by destroyers and snipers) The few times that there IS a fast attacker with crit moves or the crit specialist is facing a slow target, the benefits becoming greatest, with +2 speed bonus, +2 bonus for crit and 1 for razor fang for the elusive stage bonus of 5. If said crit user also has Dire Hit or Super Luck or something like that... Then maybe we can allow a stage 6 What do you think of this proposal? Quote:
Last edited by Menarker; 09-03-2010 at 02:15 AM. |
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09-03-2010, 01:57 AM | #39 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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'Kay. I've got half an hour, then I need some sleep.
I'll try to get up early in the morning to address this. By the way, I changed Defiance into a straight up damage boost and worded it better.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
09-03-2010, 02:15 AM | #40 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Reposting what I thought of Drac's idea here.
Drac's proposed idea looks good at the top of my head. In terms of stats boosts, it looks fine. Or at least comparing to my character. If you're comparing him to my character, he's stronger more consistantly, especially in defense due to his stats being stable at a higher level. But whenever Renny enters RDPA or Paradigm Shift, Renny will jump in power to be higher for a period of time, even if Pierce and both his pokemons are in Defiance mode. But even then, Pierce won't be trailing terribly far behind. (Except in Special Attack which you'll be MUCH higher than Renny) Pierce's pokemon will be stronger than Renny's though, so with the combined assault, it does more or less balance out. EDIT: (I forgot that Renny would also be boosted by Pierce and Impact as a side effect because of that demon aura. So the difference in power during Paradigm Shift would be a bit larger than I expected when Paradigm Shift or RDPA is active and smaller when it is not.) One thing I noticed though is that prior to your last demon level, your pokemon fighting alongside Pierce who has the effect of Inspiration would have a bonus of 20 points, after taking in effect demon aura. But at the last level, both of Pierce's pokemon get Inspired, but smaller (to 15) due to it being divided between pokemons. I wouldn't say no to Pierce making the boost so it is 20 to both pokemon. Last edited by Menarker; 09-03-2010 at 02:25 AM. |
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