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09-06-2010, 02:22 AM | #31 | |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Allright. Let us do it this way. We'll see how it goes.
And very well, apologies for the insults. But your argument really seemed to have little-to-no support, despite which you really clung to it. And that frustrated me. A lot. But ok, let's forget that. We need a way to decide this stuff. I mean, we can usually compromise, but sometimes we can't, and I really don't like whipping out the ultimatum card. Feels too childish. There needs to be some point where we go "ok, we've both presented our arguments, somebody has to decide who's right". Let's limit argument length. 20 posts max, less if it's not going anywhere. When we reach that point, we sum up our arguments in 1-2 paragraphs each, post them in orange, let AB decide. Cause neither of us has the power to make the other give in, really. Alternately AB could just give me some degree of authority so I may enforce my benevolent judgement on these poor mortals, but somehow I don't see that happening. And I'm thinking about the happiness thing. Edit: Quote:
Allrighty then, this can go two ways. I can get pissed and respond accordingly and we can endanger this whole thing falling apart because the two of us are annoyed at each other. Or we just forget this ever happened and just implement what we finally decided on. And don't take this wrong, it's not supposed to be a threat. It's an observation. Last edited by Geminex; 09-06-2010 at 02:25 AM. |
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09-06-2010, 02:25 AM | #32 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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What was wrong with the latest one? It's identical to yours except for removing one particular bit which removed the limitation of Level 3 to anyone that didn't have a speed boost. Speed types get +2 or even +3 stage boosts over everyone else except bosses nearly every time.
I mean, I'm compromising here, even removing the particular rule you didn't want (the one about crit moves getting +2) but it seems like you don't want to be the one to compromise. I practically made it almost exactly the way you wanted it, but it almost seems like it has to be your way and none other in order for it to be "acceptable". Last edited by Menarker; 09-06-2010 at 02:30 AM. |
09-06-2010, 02:27 AM | #33 | |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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No, nothing. I'm fine with that.
That's what I mean with this: Quote:
Last edited by Geminex; 09-06-2010 at 02:31 AM. |
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09-06-2010, 02:31 AM | #34 | |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Quote:
I mean, seriously. You went "this is an ultimatum" without actually detailing what happens if Menarker refused. You keep doing that. Me? I'm goin' to bed.
__________________
Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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09-06-2010, 02:39 AM | #35 | ||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Quote:
Edit: Ok, AB, while you're on, questions: Aster says: Quote:
Second, Tyranistorm deals 50% damage? That's... quite a lot. I'm not complaining now, but I think that sandstorm usually only deals 1/16th. That could be upgraded to 1/8th, since it's tyranistorm, after all. Translated to this system, that might be 25% or 33%. We can decide what it should actually do after this battle. AFTER, mind you. Cause we started with it now. It's only fair that we finish it like this. The same applies to trainer attacks, but those ain't gonna be around much longer either, so eh. Do we get to know how many reserves Moera has? Awesome post, though. Very fantastic. Last edited by Geminex; 09-06-2010 at 03:11 AM. |
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09-06-2010, 03:05 AM | #36 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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I suppose I could let Geminex have that kind of authority. Hell, if he's conquering the world, he might as well conquer the theatre threads. In and out of character, Geminex rules the world!
And just in case you were wondering, that isn't sarcasm. Actually, that could...well, should hopefully be the last arguement, right? I think what it brushes down to is that a lot of arguements start over shit that was already settled well over five threads ago and people are just bringing it back up because they happened to look at it again with a different mood or mindset. If I didn't think it was entirely ridiculous, I'd type up a document detailing all of the issues that were settled, and then deny anyone the right to rank up if they ever brought the shit up again. By the way, I know an excellent ultimatum. Try to settle these arguements quickly, thoughtfully, and without petty name calling, or you get to spar with Kurika. Oh, and post is done. Yeesh. Everytime the post gets past the Watchmen Phase part, it starts looking like egyptian hieroglyphs and shit and it's hard to keep track of all that I put in them. Anyways, it's relatively early tonight and I'm going to play some Trinity Universe. Smashing fun game, that one is. So please post your questions tonight and I will try to get at them either then or in the morning. Last edited by Astral Harmony; 09-06-2010 at 03:09 AM. |
09-06-2010, 03:38 AM | #37 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Ok, here's the whole happiness thing:
Happiness is... 0: Bye-bye. Pokemon gives you the finger and returns to original trainer, with HP, status effects and buffs/debuffs intact. 1-64: Grudging obedience. Will fight like normal, but won't benefit from trainer's upgrades and will occasionally refuse to act. 65-128: Normal. Fight just like a normal 'mon, but don't benefit from trainer's upgrades (such as demon auras or inspiration) 129-255: Pretty motivated: 256: Loyal-icious!: Start with 128 KO: -192 Turn in combat: +32 Attack former trainer (or trainer's pokemon): -32 Take damage, get debuffed: -16 Status effect (per effect per turn): -8 Enemy's morale is <50%: +16/turn Enemy suffers from overwhelming tide: +32/turn Watchmen morale is <50%: -16/turn Watchmen suffer from overwhelming tide: -32/turn Get healed from damage: +8 if HP was >50%, +16 if HP was <51% See no combat for 3 whole turns: -16 See no combat for 10 turns: -128 Win battle: +96 Iiii think that'd work. It's not too complicated. I made the scale so that being below a certain amount of happiness causes demerits (occasional null turn, I was thinking, like, 20%), and being above brings benefits. Not sure what the benefits should be, but they shouldn't be too large, or snagged mons with high happiness would be superior to normal mons. And Menarker would have a fit. Also, I'm thinking that if a pokemon spends a whole battle being loyal-icious, it could become part of your permanent inventory (provided it's not legendary). Thoughts? Suggestions? Last edited by Geminex; 09-06-2010 at 05:33 AM. |
09-06-2010, 04:17 AM | #38 |
Birdy Bard
Join Date: Sep 2007
Location: Japanland
Posts: 501
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Quick note from a somewhat tired Dante for that.
Your scale for happiness is somewhat flawed. By having "sections" begin and end at the same number (for instance: This, 1-64: Grudging obedience. Will fight like normal, but won't benefit from trainer's upgrades and will occasionally refuse to act. 64-128: Normal. Fight just like a normal 'mon, but don't benefit from trainer's upgrades (such as demon auras or inspiration)) Makes it rather hard to tell if they get the benefit or not. |
09-06-2010, 04:48 AM | #39 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Ha, good point. Thanks for that.
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09-06-2010, 12:14 PM | #40 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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Moera's probably out of reserves right now. Between the 'lites, the shades, the psystorm, and now the golem, she's gotta be suffering a major headache.
All I can say for sure is, if you defeat any of those PsyShades, they won't be coming back. The Psionic Golem as well, but I don't think your next strategy will revolve around piling 950% damage just to take out one enemy. As for Bard and Dante, they might just end up following the templates already set out for ranking up. Neither of them expressed interest in becoming demons, so... |
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