01-02-2011, 03:46 PM | #31 | ||||||
Moves Like Jagger, Kupo!
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Location: To the south, a little to the left... Or to the right.
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Seriously, it feels like you're trying to go all over the place with these techniques. Quote:
I think you should pick one. Quote:
Besides, everyone ELSE is doing it straight 7 and it WILL confuse him if he has to fudge around with you. Just taking a page from your book a bit. You have an ability that reduces the cost of everything you do by 5. I made a more specific one that is more potent. 15 reduction that only works for accessories. Not for divide/focus, not for signature techs, not for paradigm shift. [/QUOTE] Mine was balanced with respect to my other upgrades. The idea is fine itself, but 15 is too low. Quote:
I'm still not for this, but I'll wait for Gem's opinion. Quote:
Not particularly big, but again it feels like you're trying to go all over the place. By the way, I forgot to mention before: No Black and White abilities. Anyway now I'm worried I'm nerfing you too much. Gem, thoughts? EDIT: How the hell did I not notice that ICT gives you free Focus?
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. Last edited by Dracorion; 01-02-2011 at 03:51 PM. |
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01-02-2011, 09:40 PM | #32 | ||||||||
OMG! WHAT SHOULD I DO NOW?
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Waiting for Gem, but I might be willing to consider that.
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At most I'd be willing to consider boosting the cost for Renny, just like how it cost more for Renny to do Serene Blessing than it does for his allies. It's basically a modified CC&C without giving allies an extra attack but giving stat boosts instead. Quote:
Unless you would allow me to put two STAB bonuses if I wore the psychic or fighting armor. One for being the pokebrid in question and another for wearing the armor. Heavily doubt that though. Quote:
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The most I would possibly consider is 20. But I still feel very iffy about that. Quote:
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If you're talking about Swampert Veteran upgrade and the abilities which I'm hoping to discuss about, I'm basically making a "custom ability" that is legit in the game that fits in theme with Swampert. It would still be "custom" even when the sequel comes because Swampert normally can't have those abilities. Teslahound and Adamatitar has customized abilities too. Mine is actually exactly the same as the game rules itself. Kinda don't want to have to wait until the sequel before I can retcon to one of those abilities. I'm already waiting until the sequel before I can retcon to Gallade's other ability, Righteous Heart. Quote:
The loss of the RDPA is a big part of the reasons why I'm justifying my abilities as they are. Normally, with the RDPA, I could hit multiple foes in one round with potentially heavy damage AND status affliction. With my build, Renny is pretty much forced to be single target, especially by the rules of ICT. Giving up the RPDA means giving up a hell of a lot of free offense, defense and utility for the entire three turns that it would have lasted. (And one of the previous approved abilities which I removed was enabling it to be ANY three turns of such power and not restricted to 3 straight turns like pokebrid), and 3 turns is a long portion of the battle. Giving up the RDPA and thus the rage supplying overdrive specifically from the previous upgrade means losing the instant amount of huge source of rage I would have gotten which could be used for several abilities. Hence why increase in bonus of rage generation and the reduced cost in accessories. The loss of the RDPA's sheer offensive power and AOE capabilities means it takes longer to deal with foes, especially when such power came practically for free. I replaced it with accessories and the rage reduction to use it effectively (I'm certain I can only use one accessory a turn, right?) Which means that some bit of power could still be maintained but there would be a cost to using it unlike the RDPA. The loss of the RDPA's defensive power and the reduction in killing speed as mentioned means I would risk getting hit harder and more often (the longer they live, the more chances to attack they get). Thus why I justified the armor thing. The techniques are supposed to be considered semi-seperate from the upgrades, but just running them with everyone to help ensure no abuse. EDIT: On a totally different side note, let's talk tactics. ^^ We all got 100 rage. This would be an awesome time for start using our techniques from the get go. General plan: 1) Remove the protection that the Medic has. 2) Eliminate the Medic and thus prevent his item usage and rage support. 3: Put the pokemon trainers to sleep with Lola's Altaria's special ability thus preventing their pokemons from being resupplied when the pokemons are knocked out. Impact: CC&C Whitney: Gardevoir form. Black Hole "HPG Sergeant B" and "HPG Foodsoldier C". *Nice screw up there, Drac* Her Armaldo does Stone Edge on Crobat. (Used up 80 rage) Kurika: OHKO move "Devil's Dance" on the now unprotected HPG Medic which has no protection against fighting moves. (Used up 50 rage) Lola: Altaria form: Heavenly Voice on "HPG Squad Leader", "HPG Trainer" and "Sergent A" to put all three to sleep. (Used up 40 rage) Mirror: Build Fire Evolith. Use Sledge Smash on Crobat if it is still up for Super Effective damage. If Crobat is already knocked out, use Dust Cluster on the Wretch A to deal super effective damage and measure its endurance. Reminder that she resist poison damage and is immune to poison status which should be important when considering the wretches. Fire Evolith: Heat Wave on "Electric Evolith A" and "Footsoldier A". Thoughts? I wasn't certain if CC&C allowed Renny to contribute since he's technically not an enforcer, even if I put him in the back row in the mean-time. Drac, can you edit in the total power of the attacks of the footsoldiers and engineers? You kinda forgot that. Last edited by Menarker; 01-03-2011 at 02:14 AM. |
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01-03-2011, 01:04 AM | #33 |
Don't Hate Me 'Cause I'm Moe
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Hmmm...
*mathematizes* Have the HPGs on the PATCA side attack the Wretches on the same side when the number of Wretches is greater than or equal to six. After all, even though the Wretches on that side aren't attacking the HPGs (Gransrax considers PATCA the greater threat on that side), the HPGs would want to keep the number of Wretches trimmed down since when and if PATCA dies, they'll have to contend with those Wretches just the same. As for the Pokebrid equations, I think keeping the first idea is best, and then leaving it to higher ranks in Slayer to restore some, if not all, of the stat discrepancies due to...c'mon, Armored, think of a |
01-03-2011, 04:25 AM | #34 |
Moves Like Jagger, Kupo!
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Menarker, the Footsoldier and the Medic and the Engineer don't get their power posted I believe because they get normal Slayer power.
Unlike the Squad Leader and the Sergeant who are improved Slayers or something. Actually, the way Second Wind works your Rage can go over 100. It just ignores the cap. And when the hell did we decide that Pokebrids can use their SynchTechs out of Paradigm Shift? Because I'm pretty sure before we can implement that we have to decide on the power of the techs inside and outside of Paradigm Shift for every single Pokebrid. SCREW UP I THINK NOT. And even so Lola's tech works on adjacent enemies. And the Trainer isn't adjacent to the Squad Leader. There are pokemon in the middle. C,C&C doesn't work on Renny, though Whitney gets a turn out of it so you can just put Renny in the front row. Also, it's a free action for Impact. Awesome AB. Shush. Stay out of the Pokebrid stats. Menarker already dropped it.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
01-03-2011, 12:35 PM | #35 | ||||
OMG! WHAT SHOULD I DO NOW?
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Also, Impact's bio did not mention anything about the move being a free action. Would have been nice to know sooner. Anyhow, I'm going to re-sum up the upgrades, sans the things I said I would remove. I'll edit those into here. Also edited a few conflicting errors I noticed. Renny's development plan and details. Also, any thoughts about the 3rd Trainer Action "Steadfast Expertise"? The other two are already previously approved and currently usable as of this moment, so no point thinking of changing it. Last edited by Menarker; 01-03-2011 at 01:43 PM. |
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01-03-2011, 12:45 PM | #36 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
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How you said Second Wind works is how I meant. The Rage gained specifically from Second Wind can make your total go over 100.
Fair point about Whitney. Though she could use her pokemon's action for the extra Black Hole. I'd suggest treating SynchTechs as they are until we can make in-Paradigm Shift and out-Paradigm Shift versions for all of them. It'll take awhile and I'm not going to slow this RP down even further waiting to get it done.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
01-03-2011, 01:26 PM | #37 |
Moves Like Jagger, Kupo!
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Okay, Menarker. For Swampert's abilities, Sheer Force, Anger Point and Competitiveness are fine.
The 15 Rage cost for accessories, plus four accessories, plus 2x Rage is far too much.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
01-03-2011, 01:51 PM | #38 |
OMG! WHAT SHOULD I DO NOW?
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Ok, I choose Competitiveness out of those ones.
^^; Didn't noticed that Sheer Force has been edited over the last few weeks. Previously, it said that all moves would be boosted by 30% but any moves with beneficical secondary effects (ones that could be boosted by Serene Grace) would lose them. Ah well. I like Competitiveness too. ^^ Also, I'm pretty much set on those other things... Would like to hear from Gem about those things. Although I did say I would be willing to consider raising the cost to 20. Or maybe having it so the rage reduction only works for one or two of the accessories? Last edited by Menarker; 01-03-2011 at 02:08 PM. |
01-03-2011, 02:01 PM | #39 |
Moves Like Jagger, Kupo!
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Also, Rage-reliance in itself isn't that bad, except with that Lola Love Tech all you have to do is pay 30 Rage and the only weakness your Rage has is negated.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
01-03-2011, 02:08 PM | #40 |
OMG! WHAT SHOULD I DO NOW?
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Another thing I should probably mention...
Aside from talking about what justifications there is for those replacing the RDPA, I should probably mention what sort of "expected challenges" could be expected from playing this "character/class" 1) Playing as a pokemon trainer (Choices of moves/pokemons) 2) Playing as a Slayer (Juggling armor choices including regarding STAB, resistance and status immunity.) 3) Juggling between Accessories (One of the reasons why I wanted reduced price and larger accessory pool was so I can be encouraged to use other less used accessories if the situation calls for a little diversity.) 4) Juggling between whether to use Accessories, Trainer Actions or Pokebrid Actions. (Do I want to confuse a foe? Lower their defense? Use an accessory to protect myself? Do I want to heal my pokemons or help an ally) They are all useful, but accessories is the only one that has a cost to it. Of course, 1 and 2 are pretty obvious since almost everyone does that. Number 3 and 4 however adds a bit more consideration (to me at least). Unless you want me to only use the free abilities like the pokebrid actions and Trainer Actions, I feel making the cost of accessories cheaper to give them more value should be considered. (I'd still be paying rage to use them) Maybe put a limit on the number of passive accessories, so I'm not just stocking up on accessories that automatically grants bonuses? Like no more than 50% of the accessories can be passive. Last edited by Menarker; 01-03-2011 at 02:11 PM. |
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