09-01-2010, 11:02 PM | #4431 | |
Blue Psychic, Programmer
Join Date: Feb 2007
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Posts: 8,814
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Been using my last day of freedom to work on Ruby graphics:
Uploaded with ImageShack.us AUUUUGH! IT'S BEEN CORRUPTED! Just kidding. This is an example of how I'm going to implement palette swapping. I figure it's easier to use primary colors as a base and then switch them out later. It also means that I have a way to make sure people don't just steal whatever background they like from the full version and replace it, because I'll (probably) be able to check key pixels or something to make sure that they're the right color and thumb my nose at them if it's wrong. Nothing major, just a message or actually disabling palette swapping and maybe even pulling a reversal to change the background TO that. It's my own little form of DRM. If you try to cheat your way into the extras, you get your eyes burned. Basically, I have 6 colors set aside. When palette swapping goes into production, I'll have it set up to look for those colors and replace them with the actual game colors by index. In non-blinding news, I also have some enemy stuff started. Here's a golden stag standing and attacking: Here's one walking and a throwing star hitting the party: I decided it would help make things interesting if projectiles and spells would "fly out of the screen." I have no means of making this actually 3D, but I figured since the player represents the party leader (which is otherwise ambiguous and may even change over the course of the game) that it might be kind of cool to actually have stuff coming at them not just stop at the window, if you think of it that way. The individual star sprites are placed in the middle of their rough ranges and will simply be flipped to indicate motion once they get close enough for it to matter. Also, yes, I realize that the star has no outlines. None of them do. It's a stylistic choice I struggled with, but in the end I decided that the only things that would have outlines would be the enemies. I've been careful with the colors I chose for all the spell sprites so far, but I can't limit my palette that hard with enemies if I want a colorful world, so I resorted to falling back on a good old-fashioned black border. Also, have a full sheet of a magic bunny: This is the first full map I've done of an enemy. All of them are again in their respective ranges, minus the two floating at the top, which are because there isn't enough space to have them on the ground.
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Journal | Twitter | FF Wiki (Talk) | Projects | Site Last edited by bluestarultor; 09-01-2010 at 11:50 PM. |
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09-02-2010, 01:27 AM | #4432 |
Local Rookie Indie Dev
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Damnit Photobucket, all the times to be down.
CelesJessa- Marionette Owl turned out pretty cool as did the Scarecrow. and over all great piece.
Doc- turned out good. Do you plan on inking/lining it? Blues - It looks impressive so far. Do attacks at the player register as damage once they leave the box or once they leave the screen? Fate Vanish, a concept character -Line work- Mostly cleaned. Fate (name may change), is a character idea that cropped up in my mind when I was ranting to my self about of my luck loves to left me up into the air with good luck then hit me with bad luck so hard that it knocks me through the ground the other day. At first I was going to create her as a Yugioh TCG fan card. But I decided against it since I can come up with something better for "Fate" besides I havn't even drawn "Destiny" yet. So she might be the Sage of the Void in Mischief Knights (D-Universe in general). It's between her and my version of Merlin (who looks like a cross between Sarda from FF1 and Death without a scythe). In the end even if I don't chose her, she still may get thrown into the story one way or another. ... and yes this is related to Episode 5's slight delay. Full res version can be found http://kyanbu.deviantart.com/art/Con...work-177744044 or http://www.furaffinity.net/full/4394901/
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Last edited by Kyanbu The Legend; 09-02-2010 at 01:42 AM. |
09-02-2010, 01:45 PM | #4433 |
Yeeeah, son.
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Figured I'd mess around with dynamic poses and angles a bit.
Debating on whether or not to keep going with it.
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The artist formerly known as 'ZutsuJin'. "It is not necessary for the public to know whether I am joking or whether I am serious, just as it is not necessary for me to know it myself"
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09-02-2010, 05:25 PM | #4434 | ||
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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In other news, I did some female bodies a while ago, but I wanted them to be compatible with the male bodies and they... didn't turn out well. Badly enough that I figured I'd just use the male bodies for everything and mark it with a sign in the menu. But today I repurposed a male body for use in having a guy waving to indicate he was recruitable (and later did the same for an Armora, as you can see from our rusty friend) and I ended up doing a female one from scratch. After that, I decided to break down and totally redo the female bodies so they didn't look like crap and I'm pretty happy with them. Uploaded with ImageShack.us I know the poses are atrociously feminine, but then that probably wouldn't have been out of place in the era if anyone had actually bothered to let you recruit women. I almost considered not doing a female Armora and actually deleted the one I had before I decided to at least keep it for reference. I'm glad I did, because I'm actually really happy with the new design. Mind you, Armora are still neither male nor female, but I made a list of both male and female random names for them and one of them includes a relevant joke when she introduces herself, so I figured I may as well. The rest of the stuff there is just random recolors of various items to try to pad out my puzzle-solving keys. I left them up because trying to find things amidst all the layers (I think there are literally over 150 now) is becoming difficult. I was trying to trim down some older items that I knew I was no longer going to be using, but I ended up putting back even more than that just with what I did today. Edit: Oh, yeah. I also changed the way inventory is going to work. Aside from the two hand slots and the body slot for armor, I decided to toss in a couple of personal pack slots. That's what you're seeing there. Characters can store items you don't need bumping around or can carry a couple healing items they'll use automatically. I upped the number of healing items with more recolors since I'm going to be full-on recoloring stuff, too, but I don't have time to fix up a screen for you right now. Edit again: Poop! I just realized there was a reason for the Star Child's arbitrary height. I was going to make them both shorter originally, but that put it a pixel too far down and went encroaching on another tile. I mean now that I better know what I'll be doing, that wouldn't matter as much, minus the fact that the female SC' hand just happens to exactly border the heart next to the HP number. I fixed it, but I'm not really happy with the break in pose. I could have just done it up like the male SC arm on that side, but if I'm going to be breaking form, I may as well do it with style. ... Actually, I need opinions. The first one is left over from a different pose I made because shrinking the pose the others use didn't translate well, but I worked it out to partial satisfaction. I kept that one as a backup, but it just looked too... something. The second one is what I had, which shows the problem with the heart. The third and fourth are what I need help choosing between. The third has a custom arm, but then the original had a custom arm, too, compared to the other bodies and to the male SC. So I guess it has TWO custom arms. The fourth uses the male SC arm. I need to know which looks better/more appropriate. UPDATE: I guess my sprite sheet decided for me. I increased it to 10x12 tiles where it had previously been an even 10x10. I'd had one tile empty and as it worked out, I needed it for the last part of the female bodies, which was the (viewer's) right side of the female SC. That means no room for a second custom hand unless I want a whole new row of 10 with most of it empty and I'm trying to be thrifty like they were back then (I've seen the actual sprite sheets for NES games and they're a lot less pretty than even mine). So the female SC will use the male SC's arm on that side.
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Journal | Twitter | FF Wiki (Talk) | Projects | Site Last edited by bluestarultor; 09-04-2010 at 11:00 AM. |
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09-03-2010, 11:06 PM | #4435 | |
Nyle
Join Date: Nov 2004
Posts: 13
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A teaser image of my next project... which is really just the conclusion of my current one.
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Hymns of the Apostate- the sequel to the Fortuna Saga. |
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09-08-2010, 12:30 AM | #4436 |
Goomba
Join Date: Sep 2010
Posts: 2
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Not a sketch actually
Not actually a sketch,
hope you like it anyway. |
09-08-2010, 01:04 AM | #4437 |
Just sleeping
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I haven't seen something like that in a long time, Granatto. That really takes me back.
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Be T-Rexcellent to each other, tako.
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09-08-2010, 06:48 PM | #4438 | |
Yeeeah, son.
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Also, I went to Ruby Tuesday not too long ago and connected the dots on a banjo, then I kept going. Sorry for the crappy webcam shot.
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The artist formerly known as 'ZutsuJin'. "It is not necessary for the public to know whether I am joking or whether I am serious, just as it is not necessary for me to know it myself"
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09-11-2010, 09:41 PM | #4440 | |
Making it happen.
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I wouldn't consider this NPF Comic Thread material.
I felt like drawing girls since I hadn't done so in a very long time. Picked Shyria and Flare for the hell of it.
I need to get some skintone colored pencils because damn. I can only do so much mixing the ones I have.
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3DS Friend Code: 4441-8226-8387 |
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