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Unread 08-16-2010, 04:06 PM   #41
Dracorion
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What, Professor Landry can teleport in, abuse smoke, tentacles, axes, thunder and exploding lightbulbs, but Jack can't do one silly teleport?
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Unread 08-16-2010, 04:16 PM   #42
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Quote:
Originally Posted by Dracorion View Post
What, Professor Landry can teleport in, abuse smoke, tentacles, axes, thunder and exploding lightbulbs, but Jack can't do one silly teleport?
but at least she hid everything with smoke and such, so we could just think it was a trap door or something.
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Unread 08-16-2010, 04:17 PM   #43
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Yeah well, "one person-length" isn't very far. And since humans are stupid, maybe they can just assume that they blinked and missed him jumping down to the first row.
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Unread 08-16-2010, 04:26 PM   #44
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And he's just really really fast? Yeah I guess that's okay, but what if there was someone sitting at that desk though, you might give him a heart attack. Silly Jack!
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Unread 08-16-2010, 07:05 PM   #45
Riin Whitewind
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RPGs and Tabletops

I'd like to join this game; submitting my character sheet for approval. I wonder how much damage she'll take for being late to class.


Name: Sao Opallios

Gender: Female

Aura: Forest Green

Appearance: Sao appears to be in her late teens, and claims to the inquisitive and prying to be nineteen. While not media-beautiful, she is saved from mediocrity by her striking hazel eyes, which boast an amber hue around the pupil, which is pierced through and surrounded by a deep emerald. Her black hair is kept short, to better fit under a tight swimmer's cap. A deep tan covers her exposed skin, consistent with an originally pale complexion spending a great deal of time under the sun. At 5'6'', Sao is used to being of average height within a given group. While not muscular, her body is well toned, as if from years of swimming. Light, loose clothes seem to suit Sao best, seen in the medium- or long-length skirts she frequently wears. Usually worn with a silk blouse, it is immediately apparent to all that her favorite color is green - all shades of green.

Race: Undine

Abilities:

Purify
Element: Yellow
Level: 2
Effect: An ability that allows her to see impurities within liquids, and do something about them. With a touch, Sao is able to purify liquids, returning them to their natural states - the impurities within them are completely destroyed by this power.

Corrodere
Element: Green
Level: 2
Undine Version: A malevolent curse, creating a thick, clear liquid that oozes out of her pores. This liquid is highly corrosive in nature, and will quickly start to eat through flesh, cloth, and most metals. Sao's skin and clothes are immune to any corrosive properties of her Corrodere, but she cannot pass that immunity on to others.


Healing Stream
Element: Light Green
Level: 2
Effect: A benevolent curse, creating a salve that naturally regenerates an injury until it is healed. Any damage healed in this way will feel cold and wet until the wound has had time to heal naturally. The salve will self-replicate and spread from the point of contact, allowing the injury to heal faster and without Sao's constant supervision.


Meltwater
Undine Version:
Element: White, Yellow
Level: 2
Effect: While still young by the standards of other naiads, Sao is learning control over her dual nature. She is able to shift at will between a human form and a purely liquid state.
As she has refined her technique, she is now able to be more selective about which limbs undergo their watery transformation. More skill has also allowed her to re-form her limbs into their human shapes more quickly.
This ability should not be used around temperature extremes, as her liquid state is not immune to freezing or evaporation.

Sao is an undine, an immortal nymph mythically linked to water. Compared to her sisters, Sao is very young, only coming into consciousness after the founding of the Amaranth Institute. Her rise to consciousness and the founding of the Institute are closely related - it is only after a long period of worship, stewardship, or loving care that a body of water can call forth its undine's spirit. The tending of the Institute's ponds, fountains and streams by Amaranth's head groundskeeper fulfilled that need. Upon discovery, it was he that gave the burgeoning water spirit her names - Sao for the Greecian Nereid, and Opallios for the gemstone quality of her eyes. As the spirit of its waters, Sao heavily dislikes travelling away from Amaranth, but will if convinced it's in the benefit of her charge.

Clubs: Swimming Club, Choir

Relationships: Kirk Ashley, head groundskeeper of Amaranth Institute. Discoverer and sponsor for Sao's admission to Amaranth Institute, he works with Sao to keep the facilities' waterways healthy and beautiful. Kirk is a parahuman, a nature magi with a focus on plants and growing things.
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Last edited by Riin Whitewind; 11-23-2011 at 11:33 PM.
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Unread 08-16-2010, 09:25 PM   #46
Teal Mage
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Ah! Riin! Welcome.

Yes, Sao is approved. I'm pleased to have her. Already looked her over via IM, after all.

You can jump into the game any time - either she's late, or she's been in the room this whole time. She might even have arrived while Professor Landry was talking! Your call.

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Originally Posted by Overcast View Post
Also he forgot to denounce the homosexual overtones. Though he is totally not gay.
Your last post tells another story!

But let's not dwell on the past, because the future is where the world will be tomorrow! And Professor Landry is nothing if not open minded. Besides, your most recent post has pleased the crazy lady with a big axe, so be happy.

In fact, many of the introductions have pleased her! I am so happy that she was well received.

Alas, she thinks some of you are terribly boring as well. But hey! There's still another two hundred classes to redeem yourselves!

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Originally Posted by Dracorion View Post
Teal, I don't know what the separation is between rows. I'm assuming it's not so wide that Jack can't teleport between them.
The rows aren't that spaced out, so he could probably pull off what he just did. Jump was a little bigger than he'd probably be able to manage in battle, but this isn't a fight, so he'd have more time to focus and do it right. However, he should still feel pretty tired right now. I'll expect him to be breathing hard or something in your next post, instant movement is almost impractically hard!

If players want to flaunt their powers, that's their call. I just wouldn't recommend it, unless you have a logical explanation for how you did it. Oh, and that little stunt would have made you glow pale blue while your eyes were closed - Human players would have only seen the aura for an instant (too fast to be sure they saw anything), but Parahumans and Non-Humans saw it as a steadily building light.

And all of you realize that there are some logical explanations for everything Professor Landry did, right?
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Last edited by Teal Mage; 08-16-2010 at 09:32 PM.
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Unread 08-16-2010, 11:50 PM   #47
Overcast
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Jay does, after all he is human and the idea that magic exists is just too silly.
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Unread 08-17-2010, 07:30 AM   #48
Dracorion
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Originally Posted by Teal Mage View Post
The rows aren't that spaced out, so he could probably pull off what he just did. Jump was a little bigger than he'd probably be able to manage in battle, but this isn't a fight, so he'd have more time to focus and do it right. However, he should still feel pretty tired right now. I'll expect him to be breathing hard or something in your next post, instant movement is almost impractically hard!
Cool.

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If players want to flaunt their powers, that's their call. I just wouldn't recommend it, unless you have a logical explanation for how you did it. Oh, and that little stunt would have made you glow pale blue while your eyes were closed - Human players would have only seen the aura for an instant (too fast to be sure they saw anything), but Parahumans and Non-Humans saw it as a steadily building light.
Cool!

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Originally Posted by Teal Mage View Post
And all of you realize that there are some logical explanations for everything Professor Landry did, right?
You mean logical explanations or logical magical explanations? As soon as he's rested up Jack is going to be hypothesizing on Professor Landry's ability(ies?).
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Unread 08-17-2010, 01:27 PM   #49
Teal Mage
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Quote:
Originally Posted by Dracorion View Post
You mean logical explanations or logical magical explanations?
Tell me, what do trap doors, sugar glass and pyrotechnics qualify as?

Quote:
Originally Posted by Dracorion View Post
As soon as he's rested up Jack is going to be hypothesizing on Professor Landry's ability(ies?).
Odds are good that someone with one ability has a couple more. Especially if they're older.

People learn new and develop old abilities as they age, you see.
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Unread 08-17-2010, 01:37 PM   #50
Dracorion
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Yeah, see, but maybe she has one extremely generalized ability with an assload of levels in it.
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