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Unread 09-09-2010, 11:49 PM   #41
Geminex
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Xth-levels: Oh very well. One stats boost, one custom ability or custom move. Just don't overpower the moves, or abilities.

Quote:
Shock Trooper Skill: Big Sister ~ Sam recieves 1 Rage Point every time an ally takes damage.
Wow. You're gonna have to keep track of all of that, though. We aren't doing it for you.
And Menarker's right. Your NPCs are stronger, way stronger than normal NPCs (and, for that matter, PCs, but that was to be expected), primarily because I didn't consider that they'd have actual specializations and shit. I judged them as PCs.
I'm not gonna rebalance them now, cause fuck that. But once we get them, we should probably limit ourselves to using one or two Player NPCs per mission at most.

Quote:
How about Trainer Action versions of Light Screen and Reflect? Seeing as how those two moves are even more worthless than Recover.
Sure. Sounds cool.

Quote:
I suppose I could just say in the upgrade sheet that SynchTechs get boosted while in Paradigm Shift, and when it comes to actually making the SynchTechs I write two versions: one for outside of Paradigm Shift and one for Paradigm Shift.
I think this is what should happen.

Plan: Yeah, I agree with Drac. From what I read, Moera's not going to be regenerating any more lites. And even if she were still regenerating, she could regenerate shades as well. Or heal Betas. Or just screw us over with her powers, like Phantomere was prone to do. If she still has power to do anything, she's gonna hurt us one way or another. If she doesn't then we're going to kill her strongest attacker when we kill the lites. And I think you're really underestimating said lites. They're not doing actual damage, but they're really crippling us. Sure, once all the other enemies are dead, they can't kill us either. But if they keep this up, it's gonna take us quite a while until those enemies are dead, and then a while longer to kill the queen bitch herself. The degree to which they're gonna slow us down if they remain alive is going to far outweigh the few attackers we'd need to wipe them out quickly.

So yeah, first priority: Lites. Second priority? I still say Shades. Betas really don't do all that much damage. Mind you, we don't know how much damage the shades do, but come on. These are copies of us, with, I would imagine, offensive power to match. Not to mention that they have less HP than the betas. So yeah, I think they should die next. Lites and Shades, and the weakened betas. Leave the healthy betas to do some more damage, they're really not going to make too much of an impact (I mean, look at the numbers. Average of 25% damage to Melanie. That really doesn't seem very impressive). Sure, Irene could freeze them, but I've already outlined. Irene would be way more useful against the shades, what with her sigtech and Grimslay. As for the golem, yes, it can remove one of us from combat. But Irene's gonna be immune, Matt and Impact have enforcers to replace them if necessary, the only risk would be Melanie. And I think that's a risk worth taking.

And I understand what each character's role is in your plan. There's really no need to clarify; I'm not objecting to your plan because I'm misunderstanding some aspect of it, because its brilliance escapes me.. I understand it perfectly well. That's the whole reason for my objection! Because with this understanding comes the realization that, as plans go, it's not very good.

And before you ask me if I could do it better: Yes, I think I could, and I'm in the process of doing so.
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Unread 09-09-2010, 11:59 PM   #42
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Well, just wanted to make sure, although your observations are well noted.
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Unread 09-10-2010, 12:22 AM   #43
Geminex
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Kay.

Hey, is Harliette's Illumise still alive?
And engineers can construct and act normally, can't they?
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Unread 09-10-2010, 12:33 AM   #44
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Hariette never sent out Illumise. AB made a copy-paste error. That slot is supposed to be Vespiquen. And it's ok. (So is Illumise if your intent is to send that pokemon out)

And I'm pretty sure that Constructing only takes a single action, like using an item.
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Unread 09-10-2010, 12:36 AM   #45
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In regards to the first, yeah. It has bug buzz, which is special, so it benefits from the amplifier.

And I always thought construction was free. That's how we used to play it.
Getting there. ^^


Edit:
Also, does anyone have any idea what equipment Impact actually has?
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Unread 09-10-2010, 12:40 AM   #46
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Well, Bug Buzz sounds good.

And I have no idea what equipment you have aside from Swarm Bow (the bug weapon). It's one of the reasons why I'm happy to get ICT, so I don't have to deal with remembering what weapons I have. Seriously, I already have trouble remembering if any of my pokemons are knocked out.
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Unread 09-10-2010, 12:43 AM   #47
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Gah. You guys controlled him. Did you make any switches?
Eh. Bug bow should be enough, though... Bug armor as well?

Hey, AB, killing the shades possessing Impact and Matt will be enough to remove exhaustion. Right?
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Unread 09-10-2010, 12:51 AM   #48
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No one made any switches to Impact's equipment.

You were the last one to do it, so you should know.
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Unread 09-10-2010, 12:51 AM   #49
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Cool. That means he still has bug armor. That is a very good thing.

Edit:
AB, will Charlotte's shotgun damage Psytellites? It's typeless, isn't it?

Last edited by Geminex; 09-10-2010 at 01:08 AM.
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Unread 09-10-2010, 01:05 AM   #50
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Well, we didn't count STAB when we had Impact use the Swarm Bow before.

Because fuck you, that's why. We shouldn't have to keep track of your stupid equipment.

Put a list of Impact's current equipment in your bio and update it regularly.


Anyway:


UpgradesUpgrades:

Pokemon Trainer (Level 1)

- Four Pokemon are available.
- Leader Pokemon is available. Leader Pokemon can know six moves instead of four.
- Trainer Attack skill is available. Allows Trainer to hit enemy as a free action. Attack is fairly weak and generates no Rage.

-----
Pokebrid (Level 1)

- Can use any and all moves of the chosen Pokemon form.
- Can use Paradigm Shift (transform into that Pokemon). Lasts 3 turns. Type weaknesses no longer apply and Pokemon statistics are added to inherent statistics for a stat boost during those turns.
- 1st Pokebrid Action is available.

-----
Pokemon Trainer (Level 2)

- Fifth Pokemon is available.
- Can now use Focus skill. Attack that hits two targets or a random target can now hit a single designated target. Costs 25 Rage.
- 1st Trainer Action is available.

-----
Pokebrid (Level 2)

- A 2nd Pokeshift is available.
- 2nd Pokebrid Action is available.

-----
Pokemon Trainer (Level 3)

- A 2nd Leader Pokemon is available.
- Divine skill is available. Allows a single hit attack to hit multiple foes without suffering damage loss or side/stat effect loss. Costs 25 Rage.

-----
Pokebrid (Level 3)

- Synchronization Techniques become available.

-----
Pokemon Trainer (Level 4)

- Sixth Pokemon is available.
- Two Custom Hold Items are available.

-----
Pokebrid (Level 4)

- All Pokebrids now have a third DNA Splice. Choose wisely.
- All Pokebrids deal double damage with a STAB modifier instead of 1.5.
- All Pokebrids can use multiple Paradigm Shifts in the same battle, provided they have enough Rage Points. Read what I have to say about the Rage Point System to find out more.
- All Pokebrids can now use Divide and Focus like a Trainer and Snagger with their own moves.

-----
Pokemon Trainer (Level 5)

- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability.

-----
Pokebrid (Level 5)

- Pokeform types have status and statistic defenses depending on the type they are. A Poison type Pokemon is immune to Poison and Bad Poison status effects, for example. The best way to know what does what is to look at the special defenses of Slayer armor.

-----
Pokemon Breeder (Level 1)

- Base Rage generated goes from 5 to 7.
- Can create a new custom hold item.
- 1st Ability Shift is available.

-----
Deva (Level 1)

- Base Rage generated is increased by 1.5 times.

-----
Pokemon Breeder (Level 2)

- Breeders can use the Skill Defend to make a Pokemon protect itself from a certain incoming attack type. Type advantages are reduced by half (x2 damage becomes x1, x4 becomes x2, for example). Requires 15 Rage.
- 2nd Xth Stage/Veteran upgrade is now available.

-----
Deva (Level 2)

- All stats gain 10 points.
- Devas can eliminate a type weakness from one of their Pokemon forms.

-----
Pokemon Breeder (Level 3)

- Can create a new custom hold item.
- 2nd Ability Shift is available.

-----
Deva (Level 3)

- All stats gain 20 points.
- Can choose a Ruin Pokemon to become a Pokeshift. Gimme some time to create a full roster of Ruin Pokemon, and their Synchronization Techniques.

-----
Pokemon Breeder (Level 4)

- 3rd Xth Stage/Veteran upgrade is now available.
- Breeders can use an item as a free action instead of requiring a Pokemon to forfeit its turn.

-----
Deva (Level 4)

- Paradigm Shift lasts for five turns.
- Devas become immune to the types of moves that their current form is.

-----
Pokemon Breeder (Level 5)

- Base Rage generated goes from 7 to 10.
- 3rd Ability Shift is available.

-----
Deva (Level 5)

- All stats gain 20 points.
- Base Rage generated is increased by 2 times.
- Devas can choose a Legendary Pokemon as a Pokeshift form.




This one's gonna be Sam's profile once I actually post it. But I'll still be linking this post from Pierce's bio.
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Last edited by Dracorion; 01-12-2011 at 01:36 PM.
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