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Unread 10-15-2010, 11:43 AM   #41
Bard The 5th LW
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Unread 10-15-2010, 12:38 PM   #42
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Quote:
Also, if Impact is a rationalist then Pierce is a marmot.

Or a Dewgong. I think that's as close to a Marmot as you can get in pokemon.
I just realized there is a Marmot pokemon in the Black and White version. It's Generation 5's version of Rattata.

http://www.serebii.net/pokedex-bw/504.shtml
http://www.serebii.net/pokedex-bw/505.shtml
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Unread 10-15-2010, 02:41 PM   #43
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AB, what you said about rogue pokemons is helpful, but I kinda wanted to know if they would be attacking all at once or if they are limited by any space restrictions or if such like that. Because Gem's argument for the battle plan is that foes wouldn't want to attack a trainer directly because it would unleash the rogue pokemons if they did knock them out.

Let's make it more specific. If Whitney was sent to fight alongside one of her pokemons, and she DID get knocked out, would her pokemons go rogue, how many of them and will they behave in any particular manner different to what you said before? Or is it mainly free for all?

Although I would imagine that mechanical foes do not possess the intelligence or the fear needed to comprehend how bad an idea it would be to cause a trainer's pokemon to go rogue from the start.
All Rogue Pokemon attack at once. Remember? It was mostly to deter Charlotte and you other bastards from simply killing Trainers and Snaggers instead of being forced to battle all of their Pokemon until they were down to three or two.

Enemies would never KO a Trainer unless they had two Pokemon remaining, and they usually wouldn't do it even then. However, that raises another question, the question about Whitney being a Sniper specialist. Just like any other Pokemon Trainer, she absolutely must deploy Pokemon, even if she doesn't use them to engage foes.

If an enemy needs to down a Trainer before they've taken on said Trainer's Pokemon, then it's time to break out status effects. A Trainer can be sleep'd, frozen, flinched, all kinds of shit without rendering their Pokemon rogue, just like what Matthias did to Regina during the battle against Pokegeddon.

Though there are exemptions. Really powerful bosses tends to be rather egotistical, and might KO a Trainer before a single Pokemon is defeated. Expect your formation to get a little fucked up because the Trainer's previous spot will be split to house all six Pokemon in no specific order. They'll be afflicted by the status effect "Rogue" and will not be under your control.
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Unread 10-15-2010, 02:53 PM   #44
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I'm suddenly tempted to take out Regina first thing the next time we fight Pokegeddon.

She has like 18 pokemon right? It'll be awesome!
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Unread 10-15-2010, 05:31 PM   #45
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OK then. Thanks AB.

Drac, if you do that, I'll knock you unconscious and offer you to the Pokegeddon as a peace offering.

Gem, I still think that we'll need Mirror to use the Evoliths. Unless you can clarify what you think she'll need the rage for?

Anyhow, due to what AB said, changing plan to suit what you said about Whitney.

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Lola: Chimecho form. Use Gravity. X Special Attack on Whitney?
Whitney: Ledian and Armaldo are out on the field with Whitney (Frolass form). Armaldo use X-Scissor on Kill dolls A and B for STAB damage, while keeping herself out of combat for the time being. Whitney uses Blizzard to hit for item boosted STAB damage on both Kill Doll O and P.
Mirror: Build Fire Evolith. Bone Breaker on Kill Doll F
Fire Evolith: Casts Heat Wave, hitting kill dolls D and E with slayer-ish power.
Kurika: Nerve Strike (Electric type despite kill dolls not having any nerves) for super effective damage on Kill Doll C.
If you think Impact can do something better with his rage this turn, feel free to mention what he can do in Kurika's place.

Anyhow, I gotta head for work. See you later.
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Unread 10-15-2010, 05:44 PM   #46
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I think Gem intended for Mirror to save her Rage this turn.

You know, in case you guys really needed her to build an Amplifier later.

As for why not now, because there are far too many enemies, and they have far too many attacks, and an Amplifier would be toast before you could get any use out of it.

That said, Gem, with Mirror gaining 10 Rage per turn, she could feasibly construct three times before the fight is over.

I don't know if you shouldn't have Mirror construct an Evolith now, I haven't really been listening to your discussion with Menarker, I'm just sayin', Mirror's hoarded Rage would be wasted if you wait too long to get her constructing.

And Evoliths are probably more durable than Amplifiers.

Also, Menarker, I think it's cute that you think Renny could overpower Pierce.
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Unread 10-16-2010, 12:00 AM   #47
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Well, I figured that since construction is a free action and building a device which does a powerful slayerish AOE attack, thus reducing the number of foes who would attack us/it and potentially destroy the evolith is a worthwhile investment.

And yes, cuteness was what I was aiming for. That's one of Renny's trademark. I don't care if you don't actually believe it. :3 Just watch your back if you actually do something really stupid like that.

Well, maybe you might have to watch out for Impact and Charlotte already since it WAS pretty stupid of Pierce to invade Millennium House byhimself thus alerting the enemies and forcing the group to jumpstart their mission before they were prepared.
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Unread 10-16-2010, 10:55 AM   #48
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Phhhbbtttt.

Fuck 'em.
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Unread 10-16-2010, 11:10 AM   #49
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Just out of curiousity, the costs of engineers making evoliths are the same as making amplifiers, 50 rage, right?

It just seems odd because the evoliths don't have as strong an effect as the amplifiers do and I figured their cost is normally too expensive for their effect. The amplifiers tend to boost the entire party, so in a big group (which is fairly frequent, especially for boss fights) the effect is immense, so the cost of 50 rage is quite justified. (It becomes even more potent when Gem uses CC&C.)

In comparision though, the evoliths only attack once per turn, limited to their one element, and don't contribute to the party's abilities aside from specific moves like weather moves. They are basically an extra attacker that sticks around for a bit longer. If we were to use Gem's CC&C ability as a comparision, the cost is definately inflated. (15 rage per enforcer compared to 50 for the evolith)
I'd personally would think that if Evolith's would be more fairly costed if they were cheaper, since the only reason why I suggested Evoliths this time is because we have a small party and defensive amplifiers are useless against Almighty type attacks. I'd suggest maybe 30 rage? Maybe make the same cost apply to the other devices that are not amplifiers such as Anti-weather devices.
Otherwise, the benefits of an amplifer seems to be practically superior to every other option in nearly all situations.
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Unread 10-16-2010, 11:18 AM   #50
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Ah, fuck.

For some reason I'm still thinking that devices only cost 25 Rage.

So I guess Mirror would probably only be able to construct twice.
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