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Unread 01-16-2011, 08:30 PM   #41
Menarker
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Naturally, I'll expect Gem to actually come clean with these proposed changes for discussion if he hope to have them possibly dictate the rules of the RP. (If what Drac said was true.)

Anyhow, continuing on working with the database. Won't be a terribly long time.

Last edited by Menarker; 01-16-2011 at 08:51 PM.
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Unread 01-16-2011, 08:46 PM   #42
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Geminex sent me nothing like that. In fact, he hasn't sent me anything in a long time, like what we wants to change about the epilogue.
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Unread 01-16-2011, 08:49 PM   #43
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Riiiiiight.

I think Gem's statistics are as listed in the standard Slayer upgrades, up til Slayer 4.
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Unread 01-16-2011, 08:50 PM   #44
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Standard slayer stats are 100 points across the entire spectrum anyhow.
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Unread 01-16-2011, 09:09 PM   #45
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I swear that Geminex hasn't sent me anything recently.

As for Speed's relation to Eva, I'll take care of that. I'm tempted to just leave it up to using the move's accuracy with the Dice Roller program to determine that, but it's mostly obvious when an attack would connect.
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Unread 01-16-2011, 09:14 PM   #46
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Well, Evasion has never really been a huge problem for me. The only exception being the pokegeddon, which has plot armor.

Anyhow, the crit rules are actually very simple. I can provide it here again.


1) All attackers start at stage 1.
2) The percentages incrementally starting at 1 is 6.25%, 12.5%, 25%, 33%, 50%, 66%. (Stage 6 is 100% with B/W rules)
3) If the Attacker wins the Speed Clash (Has higher speed than targets being attacked), add +2 to crit stage.
4) If the Attacker wins the Speed Clash with double the speed of the defender, the bonus is +3 instead.
5) If the Attacker uses a move that has increased priority like Extremespeed, the Attacker gains an extra 0.5x increase to their Speed stat (equal to +1 speed boost) for that attack for the purpose of determining who wins the Speed Clash.
6) All other boosts to Crit stage adds +1 such as held items or accessories that boost crit rate.
7) Two types of crit exist: Standard and Massive
8) Standard crits deal only double damage. (Triple if the user has Sniper ability)
9) Massive crits deal double damage and ignore enemy buffs and own debuffs (This is the way Crit is done normally in the games.) (Triple damage with Sniper ability)
10) Massive crits can only be dealt by using an improved crit move (which raise crit by one stage and allow massive crits) or by having the ability Super Luck (which upgrades all crits to massive crits in addition to increasing crit by 1 stage).



Basically, all we have to do is provide the following info for each person that attacks.
1) Is the move the attacker is using a move that would improve crit? Like Psycho Cut or Leaf Blade?
2) Is the attacker equipping any items that boost crit rate? Like Razor Claw?
3) Add up the result of step 1 and 2. (This result can be provided in the PC's battle plan to make things easier)
4) Compare the speed stats of the attacker and all targets to determine if the Attacker wins speed clash on any of them. If the attacker does, add the respective +2 or 3 bonus to the result of step 3.
5) Refer to chart on step 2 to see what is the percentage rate of how likely the move is to crit.
6) If the attack actually crit, see if the Attacker has Super Luck or is using a move that improves crit. If so, the crit is a Massive Crit. If not, it is Standard Crit. (Once again, we can provide this data in the battle plan)

Last edited by Menarker; 01-16-2011 at 09:48 PM.
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Unread 01-16-2011, 09:38 PM   #47
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Hmmm.

Well, I can't foresee any problem with that currently, as long as the PCs are willing to take care of all the mentionings, like...umm...just saying "all my shit together puts me at a stage three and I have this so Massive Crit" would do just fine.

Just a moment...

*checks the Dice Roller*

Hmmm...maybe round Stages 1 and 2 up to 7 and 13, respectively. I could roll a die twice to handle shit to the right of the decimal, but I don't think that's really necessary.

Last edited by Astral Harmony; 01-16-2011 at 09:42 PM.
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Unread 01-16-2011, 09:44 PM   #48
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Sure. That's just how the game offically does it. Got no problem with rounding it up at all. ^^

But yeah, the only thing you'd really need to do is determining who wins the speed clash (Comparing speed stats after all modifiers are considered) and determining if the move actually crits. Us players can actually provide the rest of the data in the battle plan.

I just thought I should give you the more explained defination of the steps since you would have to determine the crit rates of all enemies that would attack US and such.


To make reading the dice roller easier, you should probably make the higher numbers the failure zone.

So, if I have a 66% chance of critting, if you roll 66 or less, then I crit. But if you roll 67 or more, it fails to crit.

Last edited by Menarker; 01-16-2011 at 09:50 PM.
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Unread 01-16-2011, 09:47 PM   #49
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To think that an RPG is so crazy technical that they would have fractions of a percent.

...

Actually, City of Heroes/Villains does that shit, too.
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Unread 01-17-2011, 12:14 AM   #50
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So, AB, you said way way back that the beach mission will also be Rachel's 18th birthday, right?

*Has re-learned a bunch of stuff from the database reading*
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