08-24-2004, 12:26 PM | #41 | |||
Sent to the cornfield
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In any case, your software would have to be able of computing shifts in balance much like the brain subconsciously does, a fact made more difficult by the fact that there is much more mass to take into account here. Quote:
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Or do you mean as in actual, grasping appendages? Those are even more impractical. If you're talking about loading ammo from a wrecked mech, you'd have to take too long to load it to be practical. In the open, it'd be suicide, because whatever killed your buddy could very easily kill you as well. Dragging another mech to cover to loot his corpse there would slow you down too much and render you dead as well. Apart from that... Mechs are tall and easily spotted. You'd need VERY advanced gyroscopes and materials tech to build something that weighs as much as a family car and supports its weight on two or more legs. A wheeled vehicle would still be faster and a mech would require more miaintenance than said vehicle. Weapons would be awkward to mount and ammo feed systems even more so. A mech is implausible in enclosed areas because of its size - obstacles that would obstruct a conventional wheeled vehicle are only slightly more traversable for mechs. In open areas, mechs are easier targets and are simply not stable enough to sport weaponry capable of rivalling MBTs for range and lethality. Even in an urban environment precluding the use of MBTs, 3 man MILAN teams and 2 man Carl Gustav teams can volley missiles into the lumbering hulk picking through the urban detritus. At least a tank can lie low. A mech trying to do this can bring very few of its weapons to ebar and would be essentially sueless. Armor protection is another factor. Your mech will have an atrocious power-to-weight ratio, so you'll have to develop lighter and/or stronger materials. You will definitely need somethign strong to support the mechs weight on its legs, for the joint housings so that the legs don't come off under the strain of walking, and for many other things. A mech has to fight gravity much more than a vehicle, AND balance at the same time. Weaponry too. Any weapon scaled up to mech size will either be inefficient or unusable (as said earlier, most mech's can't support a tank gun's recoil - crouching to fire makes you incredibly vulnerable. A tank can already fire on the move and it can traverse its turret 360 degrees - a mech has to manually turn, crouch, aim, fire. In that time, a decent gunnery crew could have put an APFSDS long rod penetrator through your power plant. So you'd need a low-recoil weapon with killing pwoer to rival a tank's main gun. And if you could do that, why not just upgrade a tank instead? |
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08-24-2004, 12:59 PM | #42 |
So we are clear
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ok hydrolics use oil based liquids under pressure. This is just asking for fire.
Walking is simple if you use sensores and a self correcting system like what we humans have. As for being a target and laying low. What about the aircraft carrier. It is huge and an easy target, answer; support troops and tanks and aircraft. Now with getting more ammo the advantage is obvious if your out. Plus you can retrieve it in-between battles. You aren't fighting constantly, even the enemy sleeps. Fighting will hit a lul and thats when you get it. The advantage of legs is that size does matter. Longer legs means longer steps and higher speed. And compared to any other fast moving object humans can turn sharply. However the added weight to tank treds slow it down more so they have size limits. Remember tanks take time to aim, most dont have anti-air weapons, and (unless you can run it over) is useless at point-blank range.
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08-24-2004, 01:33 PM | #43 | ||||||||
Sent to the cornfield
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So you essentially admit that your vaunted "mechs can reload themselves" advantage isn;t really an advantage at all, because they have to do it the same way everyone else does - when nobody's shooting at them! Quote:
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And anti-air weapons are irrelevant - that's what AA guns are for. Last edited by Dante; 08-24-2004 at 01:35 PM. |
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08-24-2004, 02:08 PM | #44 |
Friendly Neighborhood Quantum Hobo
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The problem isn't putting a positron and antiproton together. All you have to do is decelerate the antilproton in the pressence of positrons and you have antihydrogen. In any case it would be much easier to confine just antiprotons as you need a chanrged particle for a magnetic field to have an effect. Keeping the antimatter in one place doesn't require all that much energy or all that big of a field, that is with the use of superconductors.
The problem is keeping stray atoms from getting to it. As you may know one of the main problems with hydrogen fuels cells is that pressurised pure hydrogen likes to leak out of it's tanks. I mean an alpha particle is two protons and two neutrons and even it has some penetrating power. That and stray radition tends to destablize the antiprotons as well. Magnetic shielding can solve all these problems but first we need room temp superconductors which may not be far off. Now with antimatter you don't need a whole lot. If you where to use say a gram of the stuff you could create a significantly large explosion. Enought energy is held in 1 gram to power a medium size city for a few weeks. One gram of antiprotons is about equal to Avogadro's number or 6.02214199 × 10^23, then times that by two because you need an equal number of normal protons. Which gives you 1.81059*10^11 Kilojoules; compare that with the 23 to 35 kilojoules you get from burning 1 gram of coal. So you only need 8.31516*10^13 antiprotons, or about 1.38076*10^-10 grams, to equal a gram of low quality coal. The problem is making that many antiprotons quickly and cheaply. Room temp superconductors would make it cheaper. An intutively designed setup could use ionized hydrogen to bombard a carefully selected target which would cause a cascade of antiprotons. Which could then be flitered out with a finely tuned magnetic field. The target would have to be both thin and rather large as would the accelerator. So really the biggest obstacle is the price tag of the equipment and trying to keep the true purpose of such a setup form escaping to the general public. Our neighbors in the world wouldn't be to happy to hear the US had the ablity to literaly vaporise the planet. |
08-24-2004, 02:12 PM | #45 |
Advocatus Diaboli
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A more viable option is not of a lumbering behemoth. A better design would be on the the infantry level. A powered armor would boost the capabilities of the standard soldier.(Think SPARTAN, not AT-AT) Of course nothing would be able to replace standard armor, but even tanks are becoming obsolete due to the aspect of asymetric warfare. You bring a tank into a city, it doesn't have a lot of manuevering room, and you cannot use the maingun because tank shells are designed to penetrate armor, not to explode. (i.e. depleted uranium rounds) Also a tank in a city is a moving bullseye for any man in a building with a Soviet era RPG. Whereas the primary reason infantry get killed is a lack of armor. A powered armor would increase the speed of the wearer and also increase the longevity of the soldier.
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08-24-2004, 02:49 PM | #46 |
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I could see mechs being a part of truly space age wars, if there are any. Legs are much preferable to wheels in a lowgrav enviroment. Mechs could be used to protect astriod mining operations, to repair large ships, or even attack large ships. A mech could get right unto the hull of a large ship and do some good damage while using the ship itself as a shield. Balance, weight and power concerns are not nearly as restrictive in low gravity as they are on earth. Small exoskeletons wouldn't be as usefull in space because of the limited carring capicty. A large mech with what amounts to a good sized cannon could be a threat to a large ship. We may yet see large mechs in war but they won't be fighting on Earth or any planet with significant gravity.
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08-24-2004, 03:41 PM | #47 |
Advocatus Diaboli
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In space why even ue legs? Legs unless used for boarding ops. are redundant in space.
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08-24-2004, 03:45 PM | #48 |
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Your thinking of something that just flies around. Legs are better than wheels for moving over terrain in low gravity. As in walking over the surface of an asteriod. That and it would allow you to move about fairly easly on the outer hull of a large space craft to avoid any defenses it might have. Legs are not required for general space flight but they do present other advantages when traversing terrian in low to no gravity.
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08-24-2004, 06:40 PM | #49 |
Sent to the cornfield
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Hmm, Sithdarth has a point about mechs in zero G. Extensible grappling appendages would be of great value in such an environment Perhaps they could fire mechanical/magnetic grappling hooks and pull themselves around?
Admittedly, it would be closer to tentacles than legs... |
08-24-2004, 07:01 PM | #50 | |
So we are clear
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Also on land a large enough ditch can stop a tank or anyother ground transport. A bi/quadrapedial mech can jump, climb, and possibley hover. Anti-tank barriers are useless, they can also work on sand, mud, ect. The arguement on cover is illrelevent because in an urban, jungle, or forest war zone anything bigger then a jeep is about useless.
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