Hey guys, I got a hold of some of the changes to current characters, showed up on gamefaqs.
It's a LOT of stuffWarrior of Light
+Ultimate Shield has decent tracking and good wall rush capabilities
+Shield of Light can aim Up/Down
+Shining Wave tracks upwards
+White Fang has increased range/less cooldown
+Sword Thrust has slight vertical tracking
+Aerial Dayflash
-Dayflash initiates chase now, lost wall rush
Garland
+Earthquake wall rushes more
+Flare is good, has a large hitbox and punishes dodges well
+Bardiche is faster
+Twist drill is faster
+Round Edge (sword) lost wallrush property, now starts chase
+Able to move A LOT during Round Edge
+Garland moves towards opponent during Tsunami startup
+Lighting BRV attack is cancelable via attacking after the bolts come out
-Lightning attack is still bad
-Twinswords still have an awkward hitbox
-Highbringer tracking nerf
-No more combos
-Blaze still bad
-Chain Cast is the same
Firion
+Lord of Arms is amazing
+Straight Arrow is extremely fast and Guard Crushes
+Rope Knife goes up
+New Brave finishers: punch, sword/bow combo, and three hit axe rush
+Capable of following up with finishers even though initial hit whiffs. Finishers have mid-attack priority and can cancel out some melee
+Able to chain 3 air spells in a row (For example Fire -> Fire -> Blizzard or Blizzard -> Fire -> Thunder)
+Fire moves faster, Blizzard initiates chase, Thunder wall rushes
+Double Trouble wall rushes at a more downward angle
+Lance combo has more absorb
+Swordstrike wallrushes down, both forms
+Ground Weaponsmaster, faster than DFF
-Rope knife blockable
-More lag after Shield Bash whiff
Emperor
+Ground Light crest shoots up
+Mines are faster
+absorb increased
+Air mines start chase
+Flare wall rushes down
+Less cooldown on attacks
+Starfall charge blocks magic
-Can dodge out of Melancholy Prison after it activates
Onion Knight
+Air brave has more horizontal tracking
+Blade Torrent has more tracking
+Has a stat buffing attack with low cooldown
+Blizzard has tracking and range increase
+Melee attacks are much faster and have less cooldown
Cloud of Darkness
+New Tentacle attack: Tentacles of Hate; ground version and spirals around her with guard stagger properties
+Two new projectile ender BRV attacks. One slow that guard staggers and multi-hits like Paladin Arts, and two small that run on the floor
+Fusillade has guard crush
+Wide Angle has a huge hitbox now and is faster
+Feint tracks at a higher angle now
-0-Form tracks slower
Cecil
+Dark Lance guard crushes at close range
+Darkfall guard staggers
+Lightning Rise guard staggers
+Valiant blow has slight vertical tracking
+Last hit of Dark step guard staggers
+Radiant Wings has improved tracking
+Paladin Force back to JP DFF range
+Soul Eater increased range
+Dark Cannon tracks vertically now
+Shadowbringer HP is VERY fast
+Saint's Fall also adjusts altitude before attacking. Has NA DFF tracking
+New Paladin HP attack: Light Thruster; single pure HP energy blade similar to Innocence
-Dark Flame tracking down
Golbez
+Sector Ray is extremely good (fast and low cooldown)
+Gravity Force tracks alot more
+Gravity Force guard staggers on magic and melee hit
+Initial ball has Guard Crush
+AERIAL SECTOR RAY!
+AERIAL ATTACK SYSTEM!
+Brave chains on systems send you farther away
+HP chains send you farther away
+Genesis Rock has increased tracking (Rocks will always go in the direction of opponent)
Bartz
+Has Dark Flame HP
+Has Paladin Cecil's Light Thruster HP
+Has Laguna's Ragnarok Blade HP
+Has Ifrit HP (Yuna); summons three fire pillars in a straight line
+2 new brave attacks: a combination of Lightning Smash Upper + Vaan's Switch Katana and Kain/Lightning
+Slidehazzard has been changed, the finisher is now the last hit of Kain's Celestial Shooter (goes up)
+Climbarrel has been changed, finisher is now Tifa's Beat Rush
+Paladin Force increased range
+Holy is faster
-tracking has been nerfed
Exdeath
+Swords Dance staggers on block
+Attacks after guards are VERY fast
+Black Hole has high absorb property
+Highguard turns to face opponent
+Reverse Polarity cancelable into BRV and HP attacks
+Almagest cancelable with attacks/block
+Maelstrom has infinite range, can move while casting
-long casting time
-Highguard priority down
-Delta Attack does not track
Terra
+Fire is very fast now and has good tracking. Chains to Firaga
+Thundara is alot faster
+Blizzard combo is faster
-Longer cooldown for Meltdown
Kefka
+Shatter spray staggers guard
-it still goes back at him
+Ultima has increased range
-explosion is only 1 hit
-able to deflect the initial ball back at Kefka
+WWF has an animation change
+Forsaken Null is alot faster
+can move during animation
+wall rushes on a wall (not ground)
+Trine comes out faster
-does not stay on the map as long
+Havoc Wing has increased horizontal range
+Twisty Turny Blizzaga has a huge speed increase, after landing it instantly goes after opponent
+Thunder spells track better and move faster
-Meteor doesn't bounce
-EX Mode Shatter Spray, shots take longer to redirect at opponent
-Can't charge Hyperdrive forever
Cloud
+Sonic Break has absorb
+Slash Blow has absorb
+Blade Beam has increased range and melee hit guard staggers
+Fire hitstun increased
+Ground Meteorain tracks opponent
+Aerial Fang wall rushes and is faster
+Cross Slash tracks after each slash
-doesn't start chase anymore
-less vertical tracking
-Lost all his old combos
-Air Meteorain doesn't track opponent
-Braver range reduced
Sephiroth
+Moment is very fast
+Able to DC out of sudden cruelty
+Scintilla is faster
+Shadowflare builds meter fast
+Godspeed/Fervent Blow are faster
-Reduced stun time for Sudden Cruelty (able to DC but unable to combo)
-Still doesn't have combos
-Lost Hell's Gate Cancel
-Heartless Angel cancel lag increased
Squall
+Aerial Circle/Fated Circle have absorb properties
+Last hit of Fusillade guard staggers
+Mystic Flurry has a big damage buff, mostly the last hit
-Beat Fang got a range, speed, and tracking nerf.
Ultimecia
+Shockwave Pulsar stick to the floors for a bit then explodes
+has absorb effect
+Knight's Arrow is more focused
-Charged Knight's Arrow only shoots out 1 arrow
+each arrow has enough stun time for the next one to hit
+Knight's Sword is faster startup and increased stun time (all hits will link)
+Charged Knight's Sword has a faster startup and more hits
Zidane
+Booster 8 able to combo into attacks if it connects
+guard staggers on block- able to do another attack after guard stagger
+quite fast
+Tidal Flame moves slower and guard crushes
-unable to dc if it misses
-Free Energy range nerfed
-Shift Break hitbox nerfed
Kuja
+Able to move during Seraphic Star
+Seraphic has more tracking
+Brave attacks wallrush more easily
-Burst Energy has a vertical tracking nerf
Tidus
+Has Cut & Run in the air
+Fullslide/Sonic Buster has increased tracking
+Blitzball guard staggers
-Slice & Dice has less hits
Jecht
+Increased vertical tracking on Jecht stream
+Uncharged Jecht Blade comes out fast
+Slightly less recovery on Ultimate Jecht Shot
+Jecht Beam chainable after Neutral air combo
+Level 2 charges guard break
+Can continue attacking indefinitely and can full combo once he successfully hits
+Charge is a LOT faster (MAYBE 25 frames to charge max?)
+Charge increases range to roughly that of what a dodge would give you on stream
+Full charge Rush gains notable extra distance
+Charged attacks seem to eat through all projectiles and can carry through/clash with a lot of HP attacks
+Dodge cancelling can be done earlier on all moves and all moves seem to have less recovery
+Jecht Block on ground doesn't stun you when successful
+Jecht Block recovery in air seems reduced
+Jecht Beam has about 45 degrees up and down in terms of tracking (won't track to enemies above/below - they basically need to be on the same level)
+Jecht Block SEEMS to have more active frames
+Combos execute faster (and require slightly faster input)
- Lost all wall rush combos
- Unchaged Stream/Rush lost range
Shantotto
+Stun allows you to combo into her other moves
+Ground Melee is faster and sends opponent very far away- able to continue without hitting
+Less Brave required for advanced magic
+Retribution has a different hitbox (it will hit once when thrown forward and once when it comes back)
+Retribution guard staggers
+Retribution tracks opponent
+HP's very fast now and have changes to hit animation
+Blizzard tracks opponent
-HP's still blockable
-Bio gets reflected back at Shantotto when blocked
-Thunder doesn't wall rush anymore
-Bio steals brave at quicker intervals (once every second) and only lasts about 10 seconds
-Level 1 magic still blockable
Gabranth
+Circle of Judgement hits multiple times outside of EX mode
+New ground brave attack in EX mode
+Able to cancel any attack into EX charge
+Gains EX extremely fast
+Bigger hitbox for Hatred
-Dual Rend is only 2 hits
-No explosion unless Guilt connects
New abilities:
Ground Dash
Assist Lock On
Assist Up Dash: with this equipped, your will gain assist gauge when doing any dash to the opponent. Won't work on dashing towards EX core. Different from gaining by attacks, this effect will not stop the "S&L effect" of the assist. So by the time you stop dashing, you will immediately start losing assist "energy".
New gameplay mechanics:
+Assists save you/allow you to combo
+Chase gives good EX and some free hits
-Chase is very fast, making it difficult to react
-Pretty much all DC combos are removed
-Harder to gain EX (except Gabranth)
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