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Unread 01-09-2010, 11:28 PM   #51
Bard The 5th LW
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All in all, it wasn't a terribly long gap between post. Just a little bit of an outlier. And Writer's block is understandable, the choice of robbing the museum was an admittedly off the rails choice.

On another note, Krylo better grab and run before the destroyer notices him. He should also be sure to 'accidentally' grab the parcel Evoir mentioned, then we high-tail it back to Rios, or to Cornelia.

I also find it strange that spell check made no effort to correct the words 'Rios' or 'Cornelia'. I'm going to have to check those cities on a map sometime.
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Unread 01-09-2010, 11:32 PM   #52
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Bard: I already met the destroyer. We had a discussion. He was also the parcel Evoir mentioned.

I totally blew the chance to grab a sweet sword by pushing my luck and opening him up, though.
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Unread 01-10-2010, 10:39 AM   #53
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The longer my character is out of the picture the more I think it should stay that way.

An android designed for stealthy ambushes shouldn't be using guns about as much as it shouldn't develop into a walking weapon platform, and that's what I was aiming for from the beginning...
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Unread 01-10-2010, 12:52 PM   #54
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Well, if you ask real nicely, maybe you can switch your weapon skill points in guns to bows. Unless you want to be a glorified walking weapon system.
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Unread 01-10-2010, 09:32 PM   #55
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So, Truce, is this explosion something Ralts, Jade, and I should be able to hear; something we certainly couldn't hear; or something in between requiring some dice rolling?
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Unread 01-10-2010, 11:29 PM   #56
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And that's probably the best I can manage, by way of negotiation!

Wheee, long post that contains more detail then strictly required! But it does imply the gravity of the situation.

Yes?

Yes, I think it does that.
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Unread 01-11-2010, 11:51 PM   #57
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First - Phil, it'll be something your characters can hear.

Second - Naqel, considering how long it's taking to bring you back into the game, I'll be moving you to a third Group which POS originally going to be part of. Your other members will post their character sheets as soon as they update them. Of course, they have to update them because...

Third - New Character Sheet! I found a better one online than the one that I used. For the people in the game, it's not necessary to update them now - only when you level up, which will be relatively soon for both of your groups anyway.

Name: Race/Job:
Level:

Attribute Current Rating Maximum
STR -- +- --
DEX -- +- --
VIT -- +- --
INT -- +- --
CHA -- +- --

HP: 00/00 ACC: P.ARM: HP/Level: +
MP: 00/00 EVA: M.ARM: MP/Level: +


Attack Type Accuracy Damage Special Properties


0 Acrobatics – DEX______________________0 Axes – STR/DEX
0 Acting – CHA__________________________0 Bows - DEX
0 Awareness – INT_______________________0 Daggers – DEX
0 Climbing – STR/DEX____________________0 Brawl – STR/DEX
0 Disguise – CHA/INT____________________0 Guns – DEX
0 Escape – DEX__________________________0 Katanas – DEX
0 Healing – INT_________________________0 Massive – STR
0 Inquiry – INT/CHA_____________________0 Polearms – STR/DEX
0 Language – INT________________________0 Staves – DEX/INT
0 Lockpicking – DEX_____________________0 Swords – STR/DEX
0 Lore (Espers) – INT___________________0 Two Weapons – DEX
0 Navigation – INT______________________0 Weapon Systems - INT
0 Negotiation – CHA
0 Perform – CHA_________________________0 Light Armor – DEX/INT
0 Riding – DEX__________________________0 Medium Armor – DEX
0 Stealth – DEX_________________________0 Heavy Armor – STR/VIT
0 Survival – INT
0 Swimming - STR/VIT)
0 Synthesis (Alchemical) - INT
0 Synthesis (Armorsmithing) - INT
0 Synthesis (Cooking) - INT
0 Synthesis (Machines) - INT
0 Synthesis (Tailoring) - INT
0 Synthesis (Tinkering) - INT
0 Synthesis (Weaponsmithing) - INT
0 Systems – INT_________________________EXP: 0
0 Trade – CHA___________________________Gil: 0
0 Traps – INT / DEX_____________________Destiny: 1
0 Vehicles – DEX________________________Affiliation: 0


Armor/Accessory:

Job Abilities:

Epic Ability:

Inventory:
Gil- 500

Traits:

Languages:
Common


Limit Breaks:
None

Magic List:
(If Any)

Last edited by Truce; 01-12-2010 at 01:08 AM.
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Unread 01-12-2010, 12:03 AM   #58
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The skills part of that sheet looks a little jumbled up, the armor and weapon skills especially. Plus, why just list Synthesis (Tinkering)?

But, that aside, we're getting new players? Where did that come from? The same place Krylo seems to do everything Tal does?
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Unread 01-12-2010, 12:30 AM   #59
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Updated the character sheet. Thanks for pointing those things out to me.

Also, I deal with some of the questions on AIM, but since Krylo's character was alone at the time I dealt with some of the things his posts needed to handle at the time then.

I could do that with the groups as a whole as well - but if you guys want to try that, everyone involved will need to be available at the same time.

New players were handled on a mostly "I know these people, felt they were cool enough and patient enough to play at my admittedly slow pace," and did so after a few people gave me some ideas on what to do with the third group.
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Unread 01-12-2010, 09:24 AM   #60
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Name: Alister Race/Job: Hume/Thief
Level: 1

Attribute Current Rating Maximum
STR 3 +1 15
DEX 12 +4 25
VIT 4 +1 20
INT 7 +2 20
CHA 6 +2 25

HP: 17/17 ACC:8 P.ARM:0 HP/Level: +7
MP: 00/00 EVA:12 M.ARM:0 MP/Level: +


Attack Type Accuracy Damage Special Properties
Tier 2 Dagger +2 dex

0 Acrobatics – DEX______________________0 Axes – STR/DEX
0 Acting – CHA__________________________0 Bows - DEX
0 Awareness – INT_______________________4 Daggers – DEX
1 Climbing – STR/DEX____________________0 Brawl – STR/DEX
0 Disguise – CHA/INT____________________0 Guns – DEX
1 Escape – DEX__________________________0 Katanas – DEX
0 Healing – INT_________________________0 Massive – STR
2 Inquiry – INT/CHA_____________________0 Polearms – STR/DEX
2 Language – INT________________________0 Staves – DEX/INT
4 Lockpicking – DEX_____________________0 Swords – STR/DEX
0 Lore (Espers) – INT___________________0 Two Weapons – DEX
2 Lore (General) - INT
0 Navigation – INT______________________0 Weapon Systems - INT
3 Negotiation – CHA
0 Perform – CHA_________________________0 Light Armor – DEX/INT
0 Riding – DEX__________________________2 Medium Armor – DEX
4 Stealth – DEX_________________________0 Heavy Armor – STR/VIT
0 Survival – INT
0 Swimming - STR/VIT)
0 Synthesis (Alchemical) - INT
2 Synthesis (Armorsmithing) - INT
0 Synthesis (Cooking) - INT
2 Synthesis (Machines) - INT
0 Synthesis (Tailoring) - INT
3 Synthesis (Tinkering) - INT
1 Synthesis (Weaponsmithing) - INT
0 Systems – INT_________________________EXP: 0
1 Trade – CHA___________________________Gil: 0
0 Traps – INT / DEX_____________________Destiny: 1
0 Vehicles – DEX________________________Affiliation: 0


Armor/Accessory:

Job Abilities:
Treasure hunter
Skillful Hero

Epic Ability:
Perfect Dodge

Inate Ability:
Steal

Inventory:
Tier 2 Dagger +2 dex

Traits: Agile, Artisan

Languages:
Common
TaruTaru

Limit Breaks:
None

Magic List:
(If Any)

===================

Hopefully I haven't made any mistakes. Looking forward to getting involved.
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