08-26-2010, 10:30 PM | #51 | |||||
FRONT KICK OF DOOM!
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How exactly is that a bad thing? Now that they've effectively taken that option away, what's probably going to happen is more people turn in the game out of frustration and it limits their market. Basically THQ just stabbed themselves in the foot without realizing that they're hemorrhaging yet. Quote:
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They've just helped them make MORE money! |
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08-26-2010, 10:38 PM | #52 |
The Straightest Shota
Join Date: Nov 2003
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Jagos--In every part you quoted Yumil was talking about server costs.
They're getting back the money they spend on server maintenance and bandwidth. He never talked about increasing the number of users in the database, he said they were possibly seeing a dip in profits due to a combination of server maintenance and used copies proliferating. Further, server costs aren't a fixed cost, nor is bandwidth. It must be maintained and paid for by someone, and a used game buyer isn't contributing toward that cost, even as they use the server. ALSO: DFO and DDO use microtransitions. It's 'free to play' but they still charge their players. Unless you're recommending that THQ present microtransistions to pay for their servers, that whole paragraph makes no sense. You seem to have completely misunderstood everything he was saying.
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08-26-2010, 10:45 PM | #53 |
Action Hank ain't got nothin on me.
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I will admit that I didn't type up what I was saying very well. The part he misconstrued about players in the database is very hard to read at the start.
Basically, they calculate the cost and how long they think the average buyer will play the game online. They put that towards the purchase. Used games are outside this calculation. They are merely trying to fix a drip. They earn a profit either way, but they earn more this way and it's actually fair to ask money for it as it's a cost they have for the life of the game. |
08-26-2010, 11:01 PM | #54 |
FRONT KICK OF DOOM!
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What I'm saying is that perhaps there are better ways than gimping their game to the detriment of the used game market.
By charging for online play, it makes the game seem less valuable (if the customer knows that) because A) they might have a defective copy or B) they might not know about the $10 code that they're not used to doing. This may effectively split the market for the game maker's game. Also, less people will rent the game because of this split. One of two things could occur for Gamefly or other rental/used game stores. Add the $10 code to the price or warn people about this online disconnect. So again, this limits their market. My stance is more or less that they'll have even more unintended consequences of 1) making the used game market stronger against this specific deal or 2) causing people to shop elsewhere for this niche game. In regards to the server costs, I would need to see their numbers for the last 2 games to say that they're doing better or worse. This may be more an experiment on how people may shy away from this game because the DRM/DLC might be too confusing to some. |
08-26-2010, 11:07 PM | #55 |
Action Hank ain't got nothin on me.
Join Date: Oct 2004
Posts: 527
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My proposed solution would be to add a system to give a free trial to each individual console.
Like, record the MAC address and give them 10 days and explain to them that they either need to input their code that comes with the game or if they bought it used to purchase the online functionality. |
08-27-2010, 01:35 AM | #56 | ||
Niqo Niqo Nii~
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As far as DLC and subscription services... Look as long as I'm being sold a complete game right off the bat, whatever. If they want to give freebies as an incentive (and not actually remove something crucial and "give" it to new buyers) to purchase a title new, well that's already done to some degree. Tycho's post though isn't talking solely about online games or DLC, unfortunately, and pretty well pissed me off.
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08-27-2010, 07:44 AM | #57 |
Safety First
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Ultimately it seems like the developers have adopted the mind set of "if you're not with us you're against us" and don't want to allow the customer the right to get back some of the money they paid when they're done with it. To me that's the whole point of selling a used game.
If I'd never heard anything about taking away online multi-player I doubt I ever would've given it much though. Because at that point it's not much different than offering a nifty special gun as an incentive to pre-order customers, just extended to all new buyers now as well. Did anyone ever ask the question of what happens when someone buys a game in new condition but months later on the back stock? |
08-27-2010, 10:00 AM | #58 | |
Fetched the Candy Cane!
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That's another grumble. Video Games don't really drop in price as they age while the console they are on is "current generation" they generally stick at the $60 price point for 2 years. It doesn't really make sense to me that they do this to be honest. I do agree with the "issue trail code" for multiplayer for used/rental copies though. I can live with that.
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08-27-2010, 01:53 PM | #59 | |
oh, what fun we will have!
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08-27-2010, 02:38 PM | #60 | ||
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