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Unread 01-04-2011, 05:51 AM   #51
Dracorion
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And here I thought were waiting until the sequel to put in Black and White.
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Unread 01-04-2011, 12:24 PM   #52
Menarker
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I thought so too, but it took us an entire year to get to mission 5. If we follow that trend, it will probably be 2 more years before we hit level 15! I think we can manage to speed things up.

Ah, thanks for your information AB.
Just have one more question in that case. Does using accessories interfere with any other class features? Like does it prevent someone from using Pokebrid ability like I thought it would?


Also, Black and White will be coming in just a tiny bit more than 2 months.


Ok, editing my upgrades a bit... Let me know what you guys think.

Also, I prefer having Gallade's B/W ability "Righteous Heart" when that comes out. (If not now)


Renny's development plan and details.

Renny's Development Plan and Details


Pokemon Trainer (Level 5)

- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.

Swampert:
Base Stats (605)
Ability: Competitiveness
Hitpoints: 125 (25 point boost)
Attack: 135 (25 point boost)
Defense: 100 (10 point boost)
Special Attack: 85 (no boost)
Special Defense: 100 (10 point boost)
Speed: 60 (no boost)



- 1st custom move availability.

Scapegoat (Dark Status move)
Select any friendly target (yourself included). All moves that would target that ally/yourself is redirected to a different ally/yourself of the user's choice. If the pokemon is attacked with a move that hit multiple opponent, reduce its power by 50% but the attack is not prevented. If the scapegoated target is knocked out, all moves still get redirected and is wasted.

-----

Pokemon Breeder (Level 1)

- Base Rage generated goes from 5 to 7. Whenever the rage any trainer have would be 1 less than a multiple of 5, round up to that multiple. (For bookkeeping purpose so rage doesn’t reach odd numbers.)
- 3rd trainer action.
- Renny gain an extra use of Trainer Action per turn. This means Renny can either use two Trainer Actions per turn or he can use a Trainer Action in the same turn as a Pokebrid Action or a Slayer Accessory.

--------------------


Slayer (Level 1)

- Default Normal type armor. 50% damage reduction from Normal Type attacks.
- Can possess a loadout of three armor aside from the default normal type armor.
- Can switch these equipment loadouts completely in between battles, but can request them from Daphne to switch them out one-by-one.
- Intergrated Combat Training: Can use 4 elements
(See Conditional Upgrades in section below)
- Stats arrangement is customized but keeping same base total. Stats are (Chosen pokemon's stats+Slayer Stats)/2). (559)

HP: 100
Attack: 125
Defense: 90
Special Attack: 50
Special Defense: 90
Speed: 104

-----

Slayer (Level 2)
- Armor Guardian Globe (Ruin -50%, Fear immunity) is available.
- Renny is not forced to wear Normal as default armor. (He can wear a different armor in its place). Wearing Normal armor now grants immunity to Exhaustion.
- Slayers can now equip one of the Accessories AB made. Each activated use of an accessory costs 30 rage.

-----
Slayer (Level 3)

- The minimum base power of Slayer Attacks (and thus ICT attacks) is 130.
- Can wear a second accessory.
- Intergrated Combat Training: Can use 8 elements

-----
Slayer (Level 4)

- All Slayers also gain Armor Affinity. What this means is that if a weapon they use deals the same type of damage as a piece of armor they have equipped protects against, they get a STAB modifier. This STAB modifier is now 2.0 as opposed the 1.5 used by Trainers and Snaggers. This feature applies to moves that qualify for ICT.
- Can wear a third accessory.
- Shock Trooper classification *See Conditional Upgrades below*

-----

Slayer (Level 5)
- Renny can wear a fourth accessory.
- Once per turn, the rage cost for using an accessory drop to 15. Any additional use has the same cost.
- Overblades can use the Overpower skill to remove status effects. 15 Rage cost. This ability can be used regardless of the status afflictions he has, except for KO. No effect on debuffs.

-----

Overblade (Level 1)

- All stats gain 10 points.
- Base Rage generated is increased by 1.5 times (to 15 rage for slayer attack or being attacked).
- According to the Renny’s pokebrid type/s, gains additional type resistance and status immunity as if he was wearing the respective type/s of slayer armor, effectively making those type/s default armor/s. (He counts as wearing the armor/s despite not wearing it.)


-----

Overblade (Level 2)

- All stats gain 10 points.
- Intergrated Combat Training: Can use 12 elements.

-----

Overblade (Level 3)

- All stats gain 15 points.
- Base Rage Generation is now 2.0 times the normal rate.






Conditional Upgrades:

1) Upon getting 1 level of Pokebrid and 1 level of Slayer, Renny gains Intergrated Combat Training.

Intergrated Combat Training enables pokebrid moves to be used in place of Slayer weapons for all attacks, whether basic attack or sweeps or even RDPAs. The moves are pumped up to have the same base power that Slayer Weapons have (120 at Slayer 1 and 130 at level 3). AOE move become Single Target with no backlash. The rules are as follows:
A) Only moves that use the Attack stat subtype qualify. No Special Attack moves. (Status moves don't need buffing anyhow)
B) All moves learned by level-up qualify automatically. This doesn't apply to moves that can only be gained by breeding, tutoring or so.
C) Up to 3 Slayer empowered moves for each of respective pokebrid's types. (Psychic and Fighting)
D) All other element types chosen at respective upgrades only get 1 extra attack. If the pokebrid does not have an attack of a certain element, that attack type is unavailable.
E) All the moves that fit the above count as Slayer attacks and thus qualify for any upgrades or factors that influence them such as base power, slayer armor STAB bonus and rage generation and anything else Slayer Related.
F) 4 Elements are chosen at Slayer 1, a total of 8 is available at Slayer 4 and a total of 12 are available at Overblade 2.
G: All attacks that qualify can have the False Swipe function added to it if desired.

2) Upon getting 4 levels of Slayer and 4 levels of Trainer, Renny gains Shock Trooper classification.

Shock Trooper classification allows Renny to fight alongside his pokemons, with the three (2 pokemons and Renny) being able to attack on the same turn with no penalty. Renny doesn't actually count as a Shock Trooper. He just has the ability.




Trainer Actions)

Attentive Care: Restore the health of both his pokemons by 30%.

Guiding Support: A pokemon forfeits their attack to aid any ally with their attack via guiding them with enhanced senses or abilities. Target ally gains the benefit of Lock On/Mind Reader and Serene Grace. (Move will not miss (thus negating even 100% evasion) and has double chance of triggering status conditions or effects that happen some of the time.) If this action is applied to someone who already has the effect of Serene Grace on them, then add the base probability after the multiplication of Serene Grace for the true success rate.

Steadfast Expertise: One of Renny's pokemons is freed from the effects of techniques that would cause negative effect/s over several turns such as (but not limited to) a Ghost type Curse, Nightmare, Domination techniques as well as anything that can be dispelled by Rapid Spin. Additionally, attacks and abilities that would give them status afflictions or debuffs will fail to do so for the round. (However, this does not cure them of afflictions and debuffs already on them).



Selection of ICT moves: (Excluding Automatics although I still have to choose their respective element to use it.)

Psychic: Zen Headbutt (There are no additional physical psychic attacks)
Fighting: Rock Smash, Drain Punch, Ankle Sweep
Normal: Secret Power
Dark: Knock Off
Ghost: Shadow Sneak
Electric: Thunderpunch
Fire: Fire Punch
Rock: Stone Edge
Ice: Ice Punch
Ground: Smooth Over
Grass: Leaf Blade
Flying: Aerial Ace

Not chosen: Ruin, Dragon, Steel, Water, Bug, Poison


Future Signature and Love Techs:

Love Tech # 2: Together in Spirit! (Tentative)
Together in Spirit!: (Lola)
Cost/Requirement: 15 rage rage per affected ally. Pokemons of selected allies are automatically included in the cost. (Destroyer cannot be chosen)
Description: Through the spiritual connection that originate this technique stems from true love, anyone can find a ray of light providing mental and emotional strength from any trusted friend, even during the desperate and darkest hour when things seem their bleakest.
Effect: For 3 turns, Rage total can be totaled and split between allies as desired at the start of each turn. It also effectively acts as an immunity/cure to Apathy and Exhaustion during its duration.


Signature Tech: Valiant Rush
Valiant Rush
Description: Renny goes into a passionate frenzy when his allies and friends are in danger and personally enters the fray, inflicting damage on any targets of his choice with multiple blows that foes find difficult to endure.
Cost: 20 RP per hit. For every ally in Renny's team below 33% hitpoints and thus "in the red" or knocked out (or for every trainer down to 2 or less pokemons including 0), reduce the cost by 20. For each of Renny's pokemons knocked out, reduce the cost by 10. It's possible for the technique to be free if the reduced cost is equal to or more than the cost he pays for.
Effect: For every "payment" of 20 rage, Renny does 100% Massive Critical Hit with Almighty type damage to a target of choice. Thus he can choose to focus each individual hit on one target or divide the hits among any number of foes. The power of each blow is around 130 power after taking the doubled power due to crit in account, although the move still gains in strength with use of attack stat boost as normal. This move can only be used once every three turns regardless of how much rage he used or how many or few hits he done.


Signature Tech:
Bonds of Comradery: (Swampert Co-op)
Cost/Requirement: 40 for Renny, 25 for each ally wanting the effect.
Description: The vigor for battle is awakened in the trainer’s pokemon, as they eagerly strive to demonstrate to their foes and friends the proof of their master’s meticulous care and skill. With truly brave and skilled trainers, the barrier between trainer and pokemon is broken as they fight together on the field, becoming equals in comrades. To fight for a beloved master as an apprentice is an awesome feeling, but to be a trustworthy ally, to fight alongside him/her united as one team… there is no greater pride!
Effect: For that turn, anyone who is able to fight under their own power is able to fight like a Shock Trooper. The “Shock Trooper” cannot be directly targeted by enemy moves for this round as long as their pokemons are still standing. (The damage and effects of AOE attacks still works) If someone who doesn’t have 2 pokemon pays the price, anyone else who also paid can lend them a pokemon or two. Boost all stats by 1 stages for the trainer and the pokemons (even lent ones) for the round.
Renny can still attack on the same turn of using this technique.


Last edited by Menarker; 01-04-2011 at 12:51 PM.
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Unread 01-04-2011, 12:28 PM   #53
Geminex
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You decreased Together in Spirit's cost, but you didn't drop the 'rage does not stop generating for any reason' effect.

Also, looking at that Steadfast expertise, I suddenly see you're also making it give immunity. In which case I'd ask you to limit it to one target
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Unread 01-04-2011, 12:41 PM   #54
Menarker
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I thought you said we were going to play test that tech and see how it went. (Or are you talking specifically about only letting that apply to Apathy and Exhaustion?)

As for Steadfast Expertise, I'll change that.

Last edited by Menarker; 01-04-2011 at 12:44 PM.
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Unread 01-04-2011, 12:42 PM   #55
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Yes, but only in regards to apathy and exhaustion, cause you said that'S what you wanted to use it for.
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Unread 01-04-2011, 12:49 PM   #56
Menarker
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Ah, ok. I'll change it for that then. Thanks for clarifying.

EDIT: Any more concerns at the moment?

Last edited by Menarker; 01-04-2011 at 12:52 PM.
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Unread 01-04-2011, 12:55 PM   #57
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No problem. The stats are fine. It... looks pretty good. Again. Thanks to everyone for cooperating.

And let's just clarify:

These upgrades are tentative in the sense that their strength may be modified to preserve game balance. Both upwards and downwards, whichever is necessary.

BUT.
And this is a big but. The kind that Sir Mix-a-lot likes.
Let's try to keep modification to a minimum. Without good character-related reasons, no more big changes. Mkay?
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Unread 01-04-2011, 01:00 PM   #58
Menarker
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No problem.
I kinda was wondering if you noticed what I said above with using Gallade's Righteous Heart ability which I linked instead of his default Steadfast ability.

Anyhow, I guess we can talk tactics soon. :3 You have any thoughts about my plan mentioned previously? Basically getting rid of the Medic ASAP by using double Black Holes on the ones protecting it?
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Unread 01-04-2011, 01:02 PM   #59
Dracorion
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Not particularly.

I'd suggest that the Trainers made Shock Troopers by Bonds of Comraderie should still be just as vulnerable as Trainers usually are. Which is to say, they can be put to sleep or something.

And gah. I don't want to have to read up on Black and White yet!

FINE! But I'm giving Pierce Zekrom. Yes, that Zekrom.

Also, I get a fifth character for the sequel.

And a pony.

And all the bitches.


Yeah, motherfuckers. RP posts. Get to it.

That means you too Bard.

I'd like to at least have one post from a representative of each team complete with a plan. No placeholders.

I mean God, Bard and Gem still have their last posts as placeholders. Douchebags.
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Unread 01-04-2011, 01:15 PM   #60
Menarker
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But But... Most of us haven't even had second characters!

But we could give you a pony. You want Ponyta or the new electric pony from B/W?

Also, Zekrom is electric/dragon just like your Nagarai, so it's not a huge twist. Another extremely high stat pokemon though.

As for having "all the bitches"... HELL NO.

Anyhow, I'm still trying to discuss tactics with Gem. Rest assured I'm pretty good at posting once I actually got a plan in mind.
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