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Unread 09-19-2011, 10:12 AM   #51
Dracorion
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Okay, so what's the verdict on using Defog to clear the mist around Lathiron? I mean, it's not part of the weather, like with Krunder.
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Unread 09-19-2011, 10:44 AM   #52
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Go ahead.
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Unread 09-19-2011, 07:38 PM   #53
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One last question. For characters with RDPA, do their abilities carry onto their RDPA form or is it only for their normal stage?

Or to be more specific to the given case; if Sakuya tries to enter the RDPA to do combat, will she have a base crit rate of 50% due to her personal ability or a crit rate of 12.5% due to her using a heavy RDPA?

Also, just confirming that the RDPA has its own hitpoints, so someone with minimal health left entering the RDPA will effectively be back up to full until the RDPA is broken or finished.




EDIT: NOTE TO EVERYONE

It has come to my attention that I made two errors with Alphonsine's pokemon (I must have been out of it when I was doing her.)

Nimbeon has no ability listed: Please note that its ability was meant to be White Smoke (Cloud)
Pelipper has an non-existant move called Hydro Pulse, which is clearly a result of me trying to decide whether to give it Hydro Pump or Water Pulse. The move should be Hydro Pump.

Also, Shannon's Shiftry's ability should have been Chlorophyll, not Pickpocket. Sorry about that.

Please make the edits on your respective downloaded guide.

Last edited by Menarker; 09-20-2011 at 12:26 AM.
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Unread 09-19-2011, 09:08 PM   #54
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So how much Fog of War will one Defog remove? All of it? 20%? What?

EDIT: Okay, so, Bard, Dante, here's the plan for you guys to review:

Elizabeth: Build Targetting Beacon.
Chizuru: X Speed on Balor and Irene. X Attack on Hydreigon and Sophia.
Pierce: Rage Rocket on Sophia.
(350) Nyoka: Gains Rage (300).
(200) Balor: Defog on Lathiron.
(200) Irene: Grimslay on Lathiron.
(190) Matthias: Porygon Z form. Thunder on Lathiron. Normal Type Pokebrid Action (+5 Rage).
(180) Sceptile: Switches in for Leprihare. Grass Knot on Lathiron.
(175) Cloyster: Icicle Spear on Lathiron.
(170) Kingdra: Dragon Pulse on Lathiron.
(165) Sophia: Switches in for Darmanitan. Signature Technique Test Amoeba on Skulldrurs A, B, C and Lathiron.Costs 70 Rage. Stands behind Capstan B.
(147) Hydreigon: Dragon Rush on Lathiron. Stands behind Capstan A.
(135) Giratina: Switches in for Meganium. Dragon Claw on Lathiron.
(127) Unownaut: Psycho Cut on Lathiron.
(120) Venusaur: Switches in for Rotom. Grass Knot on Lathiron.
(111) Thundurus: Light Screen on Unownaut, Irene and Balor.
(105) Spitz: Super Fang on Lathiron.
(105) Skarmory: Spikes. Spike damage increases to 18.75% to each enemy upon switching in.
(95) Electivire: Thunderpunch on Lathiron.
(30) Ferrothorn: Switches in for Quiksilver. Spikes. Spike damage increases to 25% to each enemy upon switching in.

Also, AB, I dunno if you're going to post today. If you do, I won't be there to fix anything. So I'm including the formula for accuracy in my post. Normally I would've done it myself and added it to each character's details, but I still don't know what Defog will do to the FoW.

And finally: How exactly would Matthias' Porygon Z ability work? In the games, Download takes the lowest defensive stat of one enemy, and both enemies in double battles. Should we assume that in this RP it takes in all the defensive stats of every foe in the enemy formation, or should we use the defensive stats of whoever Matthias is targetting specifically.
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Unread 09-20-2011, 12:35 AM   #55
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Drac, can I just clarify to you that Spikes doesn't do damage per turn?

It triggers when someone appears or switches in. Like if more mooks spawned. The spikes do stay on the field, but they don't do additional damage unless they are stupid/desperate enough to leave and come back.

Anyhow, writing post.
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Unread 09-20-2011, 12:37 AM   #56
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Welp, fixed.
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Unread 09-20-2011, 02:24 AM   #57
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Not today. I'll shoot for a Friday post. This could take a while since it is a more action oriented post. But I will be in the process of working on it so don't think I'm just jacking off. I mean, I do that, I make time for that but...I know my priorities.

Abilities can carry to the RDPA, but the unit inside still retains its own HP. So, contrary to what your post says, transferring to an RDPA doesn't heal the unit using it. If you use healing items, you can designate whether you heal the RDPA or its pilot. I know it makes no sense considering RDPAs are usually mechanical in nature so it's silly to think a hyper potion would work on them, but then let's just factor that into the same logic that allows you to do the same to mechanical Pokemon like Metagross and Magnezone, let alone Pokemon that don't have normal wounds like Rock and Ghost types. Also note that other things like buffs and Light Screen don't carry over to the RDPA from the pilot either.

And don't forget that if the RDPA is destroyed, the unit herself faints...and is buried...and hates you...a lot.


Defog and any other Flying move from a Pokemon reduces Fog of War by 25%. Slayers and Pokebrids can do it by 50%.

EDIT: Wait, it's only Tuesday. Fuck, my mind is messed up. I'm forced to take this stupid class and I'm so mentally exhausted when I come home all I wanna do is drown myself in stupid for hours. Umm...Thursday, either in the morning or at night. That's what I'm shooting for, anyways.

Last edited by Astral Harmony; 09-20-2011 at 03:50 AM.
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Unread 09-20-2011, 07:37 AM   #58
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Okay, fixed my RP post to include accuracy.
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Unread 09-20-2011, 02:56 PM   #59
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Quote:
Originally Posted by Armored Bishoujo View Post

Abilities can carry to the RDPA, but the unit inside still retains its own HP. So, contrary to what your post says, transferring to an RDPA doesn't heal the unit using it. If you use healing items, you can designate whether you heal the RDPA or its pilot. I know it makes no sense considering RDPAs are usually mechanical in nature so it's silly to think a hyper potion would work on them, but then let's just factor that into the same logic that allows you to do the same to mechanical Pokemon like Metagross and Magnezone, let alone Pokemon that don't have normal wounds like Rock and Ghost types. Also note that other things like buffs and Light Screen don't carry over to the RDPA from the pilot either.
Well, what I meant was that the agent using the RDPA will "effectively" be healed by virtue of hiding inside something that has its own health meter.

Like say if our Sakuya was down to 75 hitpoints out of the 847 she would normally have. She then enters the RDPA which has 1270 hitpoints (1.5x her max hitpoints). She would then effectively have 1270 hitpoints instead of her 75. Of course, if she leaves the RDPA, then she'll be back to her 75 hitpoints that she had in the first place.

That was the logic I was running under, similar to Xenosaga.
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Unread 09-20-2011, 03:03 PM   #60
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I might post if the full moon shines bright upon the prairie.
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