The Warring States of NPF  

Go Back   The Warring States of NPF > Dead threads
User Name
Password
FAQ Members List Calendar Today's Posts Join Chat

 
View First Unread View First Unread   Click to unhide all tags.Click to hide all tags.  
Thread Tools Display Modes
Unread 08-24-2004, 08:18 PM   #51
Sithdarth
Friendly Neighborhood Quantum Hobo
 
Sithdarth's Avatar
 
Join Date: Mar 2004
Location: Outside the M-brane look'n in
Posts: 5,403
Sithdarth is like Reed Richards, but prettier. Sithdarth is like Reed Richards, but prettier. Sithdarth is like Reed Richards, but prettier. Sithdarth is like Reed Richards, but prettier. Sithdarth is like Reed Richards, but prettier. Sithdarth is like Reed Richards, but prettier. Sithdarth is like Reed Richards, but prettier.
Default

Quote:
Hmm, Sithdarth has a point about mechs in zero G. Extensible grappling appendages would be of great value in such an environment Perhaps they could fire mechanical/magnetic grappling hooks and pull themselves around?
Good ideal in Zero G but if you want to work on the moon or a large astroid your going to need legs. Building a ship in a zero or mircogravity would be much easier with legs and hands. That way you could work as if on Earth but build on a much larger scale. Magnetic grapling would be useful on the soles of such a mech to keep them attached to the ship as they worked. Similar mechs could land on an opposing ship and cut through the hull or disable exterior defenses. The advantage of feet here is that they provide more stablity with less contact. You would need at least three flexible "tentacles" to keep the mech steady where two legs and a good gyro system can do the same thing. Then add the ease of changing equipment where you can just open your hand and pick something else up. The mechs could have a tourch for cutting and a sidearm for defense. The advantage of being on the ship means you can target one spot and opposing craft would have a hard time hitting you without risking damage to their own ship. They can't get between you and the ship because your on it and the can't get really close because the of risk crashing.
Sithdarth is offline Add to Sithdarth's Reputation  
Unread 08-24-2004, 08:36 PM   #52
Aerozord
So we are clear
 
Aerozord's Avatar
 
Join Date: Jan 2004
Location: Former murder capital of the world
Posts: 13,824
Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was.
Send a message via AIM to Aerozord Send a message via MSN to Aerozord Send a message via Yahoo to Aerozord
Default

Quote:
Originally Posted by Sithdarth
Good ideal in Zero G but if you want to work on the moon or a large astroid your going to need legs. Building a ship in a zero or mircogravity would be much easier with legs and hands. That way you could work as if on Earth but build on a much larger scale. Magnetic grapling would be useful on the soles of such a mech to keep them attached to the ship as they worked. Similar mechs could land on an opposing ship and cut through the hull or disable exterior defenses. The advantage of feet here is that they provide more stablity with less contact. You would need at least three flexible "tentacles" to keep the mech steady where two legs and a good gyro system can do the same thing. Then add the ease of changing equipment where you can just open your hand and pick something else up. The mechs could have a tourch for cutting and a sidearm for defense. The advantage of being on the ship means you can target one spot and opposing craft would have a hard time hitting you without risking damage to their own ship. They can't get between you and the ship because your on it and the can't get really close because the of risk crashing.
Finally someone gets it
__________________
"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done."
Aerozord is offline Add to Aerozord's Reputation  
Unread 08-24-2004, 08:55 PM   #53
adamark
typical college boy
 
adamark's Avatar
 
Join Date: Aug 2004
Location: Connecticut, USA
Posts: 1,783
adamark is reputed to be..repu..tational. Yes.
Default

Oh, OK. So now we're not talking about technologies 30 years in the future, we're talking about technologies 130 years in the future. I gotcha

If you're building something huge why wouldn't future construction crews just use space cranes? Why gigantic hands? What is the advantage? They'd just be connecting pre-fabricated parts anyway, eh?

Quote:
Similar mechs could land on an opposing ship and cut through the hull or disable exterior defenses. The advantage of feet here is that they provide more stablity with less contact. You would need at least three flexible "tentacles" to keep the mech steady where two legs and a good gyro system can do the same thing.
I'll take a spider-mech over a biped any day, if I were a "space Marine" attacking another ship. There's never too much stability when it comes to potentially slipping off into outerspace or falling into the atmosphere.
__________________
Quote:
Originally Posted by Grand Master Kickface
Pondered masturbation, then decided I wasn't good enough for it and decided to cry naked in the bathtub with the lights off.
adamark is offline Add to adamark's Reputation  
Unread 08-24-2004, 09:34 PM   #54
Dante
Sent to the cornfield
 
Dante's Avatar
 
Join Date: Nov 2003
Location: Crushing the weak beneath the iron jackboots of tyranny
Posts: 7,703
Dante is reputed to be..repu..tational. Yes.
Send a message via AIM to Dante Send a message via MSN to Dante
Default

Quote:
Originally Posted by Aerozord
the reason is like I have been saying, versitality. If need be it can land and walk. Also you have hand to hand capabilities if ammo is gone (try that with a tank)
Hand to hand would require so much armoring and reinforcement of your striking appendages and connecting limbs that it would be vastly impractical.

Quote:
Also on land a large enough ditch can stop a tank or anyother ground transport. A bi/quadrapedial mech can jump, climb, and possibley hover.
Jump? Power to weight ratios make this impractical.
Climb? Possibly, especially if they have grappling hooks. You'd still be slow, and a very big target,
Hover? If mechs can hover, then why not build high speed hovertanks?

Quote:
Anti-tank barriers are useless, they can also work on sand, mud, ect.
Mud? Right... People get STUCK in mud. So do mechs. Tanks can traverse mud and sand too, and they can do to faster than a mech. Landmines would impede a mech a lot more than they would a tank.

Quote:
The arguement on cover is illrelevent because in an urban, jungle, or forest war zone anything bigger then a jeep is about useless.
I beg to differ. Tanks are excellent for urban street warfare. The ability to instantly destroy a sniper nest with a 120mm round cannot be overestimated. Your pedal mech would be easily attacked from below, much more so than conventional tanks.

Any ambient conditions which impede tanks would impede mechs to a greater degree. Forest? What, the mech isn't tall? Wouldn't that make it constantly bump into tree branches and force it to clear its way manually, rendering it blind and slow, while the soldiers gleefully strap blocks of C4 to its ankles and destroy it?

Summary - mechs are worthless in normal grav situations, as a weapon of war. In low or zero grav, however, they are more stable and can ignore the effects of power-to weight ratios more, so they are more practical.

I would also suggest spidermechs over bipeds - balance isn't so much of a problem that way.

Last edited by Dante; 08-24-2004 at 09:39 PM.
Dante is offline Add to Dante's Reputation  
Unread 08-24-2004, 10:04 PM   #55
Sithdarth
Friendly Neighborhood Quantum Hobo
 
Sithdarth's Avatar
 
Join Date: Mar 2004
Location: Outside the M-brane look'n in
Posts: 5,403
Sithdarth is like Reed Richards, but prettier. Sithdarth is like Reed Richards, but prettier. Sithdarth is like Reed Richards, but prettier. Sithdarth is like Reed Richards, but prettier. Sithdarth is like Reed Richards, but prettier. Sithdarth is like Reed Richards, but prettier. Sithdarth is like Reed Richards, but prettier.
Default

The problem with a spider bot is the keeping all the limbs working together. A bipedal mech could by almost direct drive where a spider bot would require much more complex system and thus much more training. If the mechs where built right you could throw just about anyone in them for a repair job or anyone with combat training for a combat role. In a spider bot you either give up a lot of control to the computer and your pilot has to be very well trained. That and we must remember the kiss principle here. The simplest solution is the best and it would be much easier for a human pilot to control a bipedial mech. Keeping the thing up right with the help of a human pilot would be much simpler than building the control system to interface a human with a multi limb mech.
Sithdarth is offline Add to Sithdarth's Reputation  
Unread 08-24-2004, 10:13 PM   #56
adamark
typical college boy
 
adamark's Avatar
 
Join Date: Aug 2004
Location: Connecticut, USA
Posts: 1,783
adamark is reputed to be..repu..tational. Yes.
Default

Quote:
Originally Posted by Sithdarth
The problem with a spider bot is the keeping all the limbs working together. A bipedal mech could by almost direct drive where a spider bot would require much more complex system and thus much more training. If the mechs where built right you could throw just about anyone in them for a repair job or anyone with combat training for a combat role. In a spider bot you either give up a lot of control to the computer and your pilot has to be very well trained. That and we must remember the kiss principle here. The simplest solution is the best and it would be much easier for a human pilot to control a bipedial mech. Keeping the thing up right with the help of a human pilot would be much simpler than building the control system to interface a human with a multi limb mech.
No, you just make the leg movements automatic, aka computer controlled. So you have two pedals, accellerate and reverse. And a steering wheel for direction. The great thing is a spider mech would be so stable and with so many legs it would be a much smoother ride. Plus it could use the front two legs as arms (I can't imagine what FOR but someone more imaginitive than me can think of something).

Plus if the computer were advanced enough it could determine which were the best planes to make contact with the edge of the spider leg. So in effect a spide mech could, perhaps, climb up a mountain or up the side of a building like a real spider. Stealthily, too (as stealthy as metal machines can be).

Not to mention if one of the spider legs is blown off by a mine it can stagger on. Whereas if just one of your biped's legs is blown off, it's completely demobilized.
__________________
Quote:
Originally Posted by Grand Master Kickface
Pondered masturbation, then decided I wasn't good enough for it and decided to cry naked in the bathtub with the lights off.
adamark is offline Add to adamark's Reputation  
Unread 08-24-2004, 10:15 PM   #57
Aerozord
So we are clear
 
Aerozord's Avatar
 
Join Date: Jan 2004
Location: Former murder capital of the world
Posts: 13,824
Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was.
Send a message via AIM to Aerozord Send a message via MSN to Aerozord Send a message via Yahoo to Aerozord
Default

Quote:
Originally Posted by Dante
Hand to hand would require so much armoring and reinforcement of your striking appendages and connecting limbs that it would be vastly impractical.


this is true but when you have no ammo its better then nothing. When a tank is out of ammo it is of little use.

Quote:
Originally Posted by Dante
Jump? Power to weight ratios make this impractical.
Climb? Possibly, especially if they have grappling hooks. You'd still be slow, and a very big target,
Hover? If mechs can hover, then why not build high speed hovertanks?


they have them, its called the Harrier. It just needs to hover for short periods to be effective.

Quote:
Originally Posted by Dante


Mud? Right... People get STUCK in mud. So do mechs. Tanks can traverse mud and sand too, and they can do to faster than a mech. Landmines would impede a mech a lot more than they would a tank.
Mud is, as a rule, only a few inches. Its displacement is so high it will hit bed rock or dry dirty easily

Quote:
Originally Posted by Dante
I beg to differ. Tanks are excellent for urban street warfare. The ability to instantly destroy a sniper nest with a 120mm round cannot be overestimated. Your pedal mech would be easily attacked from below, much more so than conventional tanks.

Any ambient conditions which impede tanks would impede mechs to a greater degree. Forest? What, the mech isn't tall? Wouldn't that make it constantly bump into tree branches and force it to clear its way manually, rendering it blind and slow, while the soldiers gleefully strap blocks of C4 to its ankles and destroy it?
yes they can take a sniper nest and the building the sniper is in. Except as mobile artillery or shock value it is pointless. As for the c4, strap a small furtilizer bomb on tank treads and its down.

Quote:
Originally Posted by Dante
Summary - mechs are worthless in normal grav situations, as a weapon of war. In low or zero grav, however, they are more stable and can ignore the effects of power-to weight ratios more, so they are more practical.

I would also suggest spidermechs over bipeds - balance isn't so much of a problem that way.
The point is your not limited. You can use it in gravity even with the arguement that it isn't as effective. You can use a tank in space but you can use a mech in space or on the ground, perhapps even air and water.

Mechs also have the advantage of being single maned, while a tank requires a team of 5-7. It also has low visibility and a highly vulnerable ammunition section

Oh and your commet on support, tanks require troop support or they are picked off. If it right a rifle shell can take it out.
__________________
"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done."
Aerozord is offline Add to Aerozord's Reputation  
Unread 08-24-2004, 10:16 PM   #58
popularnerd
Advocatus Diaboli
 
popularnerd's Avatar
 
Join Date: Jul 2004
Location: Fremont,CA
Posts: 305
popularnerd is an unknown quantity at this point.
Send a message via AIM to popularnerd Send a message via Yahoo to popularnerd
Default

In urban areas, use of the smoothbore 120mm cannon is impeded by the fact that the rounds are designed to penetrate armor. If you use that in an urban environment, you run the risk of heavy civilian casualties.
__________________
Nihil.
popularnerd is offline Add to popularnerd's Reputation  
Unread 08-24-2004, 10:26 PM   #59
adamark
typical college boy
 
adamark's Avatar
 
Join Date: Aug 2004
Location: Connecticut, USA
Posts: 1,783
adamark is reputed to be..repu..tational. Yes.
Default

Quote:
Mechs also have the advantage of being single maned, while a tank requires a team of 5-7. It also has low visibility and a highly vulnerable ammunition section
OK. Which mech model are you basing that on? None, because none has ever been built. If a mech were manned by only one pilot it would probably be very slow. A tank is great because it has (I thought) 4 people. A driver to drive, a loader to load, a gunner to shoot, and a commander to command. Now you want a pilot of a theoretical mech to do all 4 of those jobs at once? Impractical, unrealistic -- but so is a mech in the first place...

Quote:
Oh and your commet on support, tanks require troop support or they are picked off. If it right a rifle shell can take it out.
I don't understand that last sentence but as I understand (someone ACTUALLY in the military can feel free to correct me if I'm wrong) the relationship between infantry and armor is a symbiotic (sp?) one. The infantry protect the tanks, the tanks protect the infantry. You present a mech as a vehicle so fast that it seems to me that it would out run the infantry. It would have no support besides other mechs. That just sounds really risky to me.
__________________
Quote:
Originally Posted by Grand Master Kickface
Pondered masturbation, then decided I wasn't good enough for it and decided to cry naked in the bathtub with the lights off.
adamark is offline Add to adamark's Reputation  
Unread 08-24-2004, 10:31 PM   #60
Aerozord
So we are clear
 
Aerozord's Avatar
 
Join Date: Jan 2004
Location: Former murder capital of the world
Posts: 13,824
Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was.
Send a message via AIM to Aerozord Send a message via MSN to Aerozord Send a message via Yahoo to Aerozord
Default

Quote:
Originally Posted by adamark
OK. Which mech model are you basing that on? None, because none has ever been built. If a mech were manned by only one pilot it would probably be very slow. A tank is great because it has (I thought) 4 people. A driver to drive, a loader to load, a gunner to shoot, and a commander to command. Now you want a pilot of a theoretical mech to do all 4 of those jobs at once? Impractical, unrealistic -- but so is a mech in the first place...
the same way a jet pilot does. You can automate the loading and gunner, and with just a pilot the cammander isn't needed.

Quote:
Originally Posted by adamark
I don't understand that last sentence but as I understand (someone ACTUALLY in the military can feel free to correct me if I'm wrong) the relationship between infantry and armor is a symbiotic (sp?) one. The infantry protect the tanks, the tanks protect the infantry. You present a mech as a vehicle so fast that it seems to me that it would out run the infantry. It would have no support besides other mechs. That just sounds really risky to me.
One sniper bullet inbetween the armor plates can take out a tank. You are right it can out run a soldier, then again so can a tank
__________________
"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done."
Aerozord is offline Add to Aerozord's Reputation  
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:42 AM.
The server time is now 07:42:15 AM.


Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.