08-03-2006, 05:50 PM | #61 | |
I Wish To Become The Gentleman
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I generally play a very logical game - I try and refine the best tactics I can think of within a game until I find better. My main strength lies not in technical ability though - in fighters, FPS, whatever, my technical ability is generally poor. However, I'm rather good at prediction and yomi layer stuff. Mindgames, if you will.
I tend do my own thing, but change it to fit this particular opponent, which means my playstyle in a competitive game is just to pray on weakness. I tend to love competitive games since it does allow those kinda mind games. My opponents often call me very reactionary - i.e it seems like I have super human reactions peeds. My reactions are ok, just my anticipation disguises itself as reactions. Fun stuff. I love Sheathed sword and brick walls and all the other stuff on sirlin's site. As for single player games, I'm very conservative - to a fault. thankfully in most competitive games the opponent is always 'worthy' enough to go all out on - you have to. In a single player though, I tend to try and keep the good ammo/weapon/magic for the very biggest things, and am careful about even using it then. I usually finish a game with lots of special items and bonuses left over since I use the basic stuff to the point of being adept with it. Kinda silly, though.
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08-03-2006, 06:57 PM | #62 |
DYNAMIC ENTRY!!
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In RPGs, my style is methodical. I set a "to do list" and go right on down, item by item. In other words, boring.
In WC3 (the only RTS I really get into), I generally wind up being pretty aggressive, as it's the tactic that's always worked for me. Harrassment groups to burn enemy resources until I can get a seige engine group, at which point I focus hard on buildings. While doing that, I keep units tied up with basically a beefed up harrassment group with long-range support. If the games go on longer than that, I usually just climb the tech tree as hard as I can, and try to get some flying units in with the seige group. Once I get a good hard routing, though, I go on the defensive and turtle pretty quick. It usually works, as my screaming, bleeding, hysterical weakness makes a tempting target for people to just wipe me off the map, and about half of the time, they'll just go splat against the walls, so to speak.
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"Hell is full of high court. We've got judges, failed saints...we've got Cardinals, Archbishops, barristers, certified accountants, music critics, they're all here! You're not alone...you're never alone...not here, you're not." |
08-03-2006, 08:06 PM | #63 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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I'm definitely a leveler, or powerer, or whatever the game calls for to make me much more than I need to be to complete tasks. When it's RPGs, the first thing I do is set up a mental leveling system for myself, such as five levels per boss. In adventure games, I try to prepare really well for things I could probably do before any kind of preparation.
I'm more up close and personal in FPS. I absolutely detest snipers and prefer shotguns and rifles and melee to long range weapons or explosive stuff. What can I say? I just love building up ungodly amounts of power and obliterating all in my path with style. Not good in PvP, but I'll admit that I'm not the best when it comes to taking on PCs. |
08-03-2006, 10:05 PM | #64 |
We are Geth.
Join Date: Nov 2003
Posts: 14,032
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My main problem with fighting games is that people who panic and spam manage to get the better of me, because my mind unconsciously thinks, "Alright, they're not really douchebags. Really, they're not scrubs. Nope."
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08-03-2006, 11:34 PM | #65 | ||
We make good team!
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Don't say goodbye 'Cause I don't want to hear those words tonight 'Cause maybe it's not the end for you and I And although we knew This time would come for me and you Don't say anything tonight if you're gonna say goodbye (Skillet - Say Goodbye)
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08-04-2006, 01:26 AM | #66 | |
Wat
Join Date: Nov 2005
Location: Amongst the dead
Posts: 2,716
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In the past month, I probably have 70 hours on that game, if not more. |
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08-04-2006, 02:02 AM | #67 | |
Yar.
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SSBM: Generally, since I play Link, I try to trap my opponent with a barrage of attacks. Either they get hit and I follow it up or they expose themselves by trying to dodge. This is also mixed in with crazy stunts and risky guesses on what my opponent will do.
Other fighting games: I spend the entire time trying to take control of the way the fight flows. If I can do that, I win. If I can't, I lose. I prefer any kind of character with strong advantages and dangerous weaknesses - speedy weaklings, glass cannons, and juggernauts. FPS: Give me the shotgun or the tank. I use fast reflexes and good instincts to protect myselves, but I often have to choose to take someone down quickly or run. The longer something plays out, the more chances I have to screw up. RPGs: I prefer not to over-level, because it removes the challenge from the fights. I use items whenever conservation has a decent risk, especially if it's something that can be gotten back easily. However, if it is something especially rare, such as wand charges or the Red Essence from SMB:LotSS, I often hoard it far more than is necessary. WC3: Generally, I had one strategy as Night Elf: Spam Huntresses, with Hippogriphs for anti-air. However, I shine at utilizing what troops I am given. For strategy games in general, though, I am a slow and meticulous opponent who mixes in a few high-reward risks. If I can turn the game to stalemate for a while, usually I'll win.
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08-04-2006, 02:41 AM | #68 | |
the Bodarian
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I'm a big fan of first person shooters -- particularly the Hitman series but also some of the Tom Clancy titles. My strategy is simple:
Step 1: Use a sniper rifle to out all enemies visible on the horizon (from cover). Step 2: Use an automatic weapon in short bursts or single shot to take out enemies from a closer (but still remote) distance. Step 3: Get a little closer, use cover to flank an isolated enemy, and take the guy out with silenced 9 in the back of the head. Step 4: When you can't stay hidden and you can't get a guy alone and you've got that room full of ninja's up ahead (if you played Hitman 2 you know what I'm talking about) just pull out that pair of Silverballer .45's, open the door, and charge in balls-to-the-wall. And yes, always clear out every nook and cranny. The enemy can't sneak up behind you when you think you're safe if he's already dead. Also, my nephew recently introduced me to real-time strategy games with Age of Mythology. I tended to build massively at the beginning of a level but that left me with too many villagers later on. I had to get rid of them so I could build a military. So I sent them on a suicide mission to build siegeworks (arrow-shooting towers and strongholds) near enemy walls and positions. My nephew was shocked to see me using my piddly little villagers offensively and winning.
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08-04-2006, 10:38 AM | #69 |
Formerly known as Earthmar
Join Date: Jul 2006
Posts: 48
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I usually have a leap before you look strategy. I usually don't check out people's spells/weapons/ammo when I can, and if someone dies, so be it. Ironically, my attitude changes in games when deaths of units don't really affect you (advance wars/starcraft/age of empires) to a much more methodical approach. So, I won't let that infantry die, but I don't really care if a pegasus knight gets gutted. Also, I tend to indulge in smashing when I can in turn-based strategy.
In FPS games and more traditional RPGs, I definately take a more smash-first, ask questions later. Yet I detest rocket launchers and other super-powered spells/weapons/guns (lookin' at you, FF6 Ultima) because there's no glory then. All in all, I'm more of an objective player (why kill when you can win?) who likes killing as little as possible, but with the most effect.
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Assembly of Japanese motorcycle requires great peace of mind |
08-05-2006, 02:40 AM | #70 |
for all seasons
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Page limit, closing.
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check out my buttspresso
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