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Unread 06-24-2010, 10:46 AM   #61
Menarker
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You recall that if we have Moon and Shannon out on the field at the same time, they can flinch 4 foes 100% chance with their special technique? (Both need to spend 40 RP)

Otherwise, I am pretty much liking the plan. However, I want to look over the details.

Can you edit CCC (and your other technique) to your bio? So we don't have to search for it every damn time? But just find one of my posts and look up the bios through my signature?


EDIT: Why is Shannon able to act? She is Charlotte's enforcer, and you don't have her switched out. Is that a direct result of CCC? That's one of the reasons why I want to read it (and have it available to refer to.)
If that IS the case though, it doesn't explain why Pierce is mysteriously left out of the plan. (Blaziken would do great during the Sunny Day with Fire attacks)

Dante, if you can finally let us know who your enforcer is, that would be great.

Moon is right beside Impact, right? Any chance the backlash can hit Kurika (who is supposably behind him) and wash her off a bit?

Last edited by Menarker; 06-24-2010 at 10:57 AM.
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Unread 06-24-2010, 11:20 AM   #62
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Originally Posted by Geminex View Post
Know that my conversational topics are wide and varied, reflecting my depth of character!
Also, wanna bet that I can make that chip on your should somehow grow even larger than your ego?
Sorry, your ego's using up all the room.

Also, Blaziken is currently KOed.
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Unread 06-24-2010, 11:45 AM   #63
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Oh. ^^;

Anyhow, we got some AOE flinchers in the group.

If Rachel could use Max Revive on Blaziken, then Pierce would get 25 rage in the process, and pay for the ability to use Chizuru's AOE flinching ability. That should deal with just about everything except the sniper (which Wilhelmina can handle) and Ceru (our main target) and maybe the tanks (Don't know if Tanks have immunity to flinching, but they are locked down by Magnet Crush). We can focus our attacks on Ceru instead of the soldiers if we wanted to.

Then whatever rage Moon and Shannon gets next turn, could be used (maybe Max revive a pokemon to give them rage or something) to pay for their 4 target flinch. Good in case of more reinforcement. Pierce probably get some rage from his pokemons being hit that turn.

Double rocket boost Pierce next turn, repeat his thing.

Continue cycle. :3

EDIT:

.....

DING!

I just remembered that trainers get 25 rage for pokemons revived and pokebrid and slayer combatants get 50...

So when the situation goes bad (in a turn or two), Renny can switch in, use Prosperous Gifts with Max Revive. He has 70 rage so he can revive 7 targets...

Renny: Revive Swampert and Magnezone. Renny gains 50 rage.
Pierce: Revive Blaziken and Kingdra. Pierce gains 50 rage.
Harriette: Revive her Nidoqueen. Harriette gains 25 rage.
Kurika (if she gets knocked out from the fire): Revive her, she gets 50 rage.

You guys get the idea... Mind you, Revive items are weaker than normal when used with Prosperous Gifts... But yeah. ^^

Last edited by Menarker; 06-24-2010 at 12:00 PM.
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Unread 06-24-2010, 12:08 PM   #64
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Does Renny even have a Max Revive to use?
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Unread 06-24-2010, 12:11 PM   #65
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Yup, it's his only item left. He used Rage Rocket first during Pokegeddon and Full Restore during the buffing phase.
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Unread 06-24-2010, 04:53 PM   #66
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Right.

Anyway, been thinking about my character for the side-RP and I need to clear something with AB. See, the character I'm thinking of is an inventor. I was thinking of having her invent a battle suit that functions as every piece of Slayer armor in one place. Basically, your default Normal resistance and three other resistances that can be switched around. The other invention would be a belt with pouches that effectively function as pokeballs for Slayer weapons. Why not use actual pokeballs? Because it'd be rather silly if professional soldiers were running around yelling "Go, Strange Parasites!!!". Both would be designed to work together and operated with an interface at the suit's wrist. I haven't come up with names for 'em yet, but I will.

Anyway, so as not to mess with balance and shit, for all intents and purposes both would function exactly like things work now. Basically, you start the process of switching a piece of weapon or resistance one turn, and get it at the start of the next turn. The only problem I could foresee is that since these would presumably be mass-produced, or at least made available to other PATCA Slayers, it would eliminate any need for your NPC Daphne. What do you think?


Yes, I just came up with Batman's utility belt. Shut up.
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Unread 06-24-2010, 06:02 PM   #67
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You can use Lexhur's Devil Drift twice in the same round if you want. Lexhur can use as many attacks as has Rage to pay for. Herego, if he has 500 Rage, you can have him use Recoilless Cannon ten times. How's that for locked and loaded?

As for this strange powered armor Drac mentioned, I'm kinda lost. It's basically just a composite Slayer/Daphne powered suit, right?

Here's something I decided on quite recently:

I'm going to end upgrades at fourteen. That's your first level of whatever class you chose and then fourteen upgrades after that, giving you a total of fifteen levels. You're basically forced to spend the first four on your original class. All I can do is apologize for that. After that, your choices are your own as I intend to grant demonic powers as the last class that anyone can enroll in.

Why only so many? Because you're effin' powerful enough as is, don't'cha think?

I'll also offer upgrades at the end of everyone else's sidequests so that we have enough missions to squeeze all those upgrade chances in. Now that you know, you can plan where you want your level development to go after that. Demonology won't exactly be accessible by then, but you can always choose that upgrade ahead of time and then have it granted during Mission 5.
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Unread 06-24-2010, 06:13 PM   #68
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Originally Posted by Armored Bishoujo View Post
As for this strange powered armor Drac mentioned, I'm kinda lost. It's basically just a composite Slayer/Daphne powered suit, right?
Yeah, pretty much. Not very important to us, but it should be pretty big ingame.

Fifteen upgrades? That's enough for five levels in three classes! Or six in two and three in one. Or any combination of such.

I don't suppose we could get a list of upgrades for every class up to level 6?
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Unread 06-24-2010, 07:09 PM   #69
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Quote:
If that IS the case though, it doesn't explain why Pierce is mysteriously left out of the plan.
Who is this "Pierce" you speak of? Some NPC?

Considering that we will have killed or incapacitated everything on the field, I really don't see why we'd need to flinch anyone. I mean, yes, it's cost-effective, but it really isn't necessary.

Aaaaand...
See, we could do Prosperous Max Revives. But I do not think that AB wants us to gain that many RPs from just one technique. The way I see it, if we use it, the best-case scenario is that AB goes "you get no rage from that", and the worst-case scenario is that he eliminates Vengeful Rage altogether.
So, I wouldn't want to risk it.

Here's CCC, I'll put it in my bio.
Quote:
Impact and Rayleen go into overdrive, exchanging information, designating targets, coordinating attacks. The suddenly improved battlefield coordination lets every enforcer, even those not in combat, let off an (extra) attack, with +1 to both attack stats, for this attack only. Meaning if they're in-combat, they get two attacks (one of which gets an extra +1 to both attack stats), if they're in rearguard position, they get to attack once (again, with +1 to both stats). 15 RPs per affected enforcer
That was when I was still assuming that trainers would only get to use one pokemon by default, so interpret the "extra attack" as "one round's worth of atttacks".

Quote:
You can use Lexhur's Devil Drift twice in the same round if you want. Lexhur can use as many attacks as has Rage to pay for. Herego, if he has 500 Rage, you can have him use Recoilless Cannon ten times. How's that for locked and loaded?
I know that I can do that. I'm asking if devil-drifting a pokemon out of battle will allow that pokemon's trainer to send another one out right away.
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Unread 06-24-2010, 07:24 PM   #70
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I think Aria might "accidentally" miss with a Thunder attack and hit someone else...
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