09-24-2010, 09:46 PM | #61 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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Sure. Thats pretty much the extent to what is used by her pokemon anyways.
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09-24-2010, 10:23 PM | #62 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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BARD CLEAN OUT YOUR INBOX.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
09-24-2010, 10:32 PM | #63 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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YOU AREN'T MY REAL DAD! YOU CAN'T TELL ME WHAT TO DO!
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09-24-2010, 11:02 PM | #64 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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HEY! YOU COULD DO A LOT WORSE WHEN IT COMES TO DADS!
Wait, no. No you couldn't.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
09-24-2010, 11:31 PM | #65 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Anyhow, Bard, don't forget that since you're Trainer level 4, you get 2 Trainer Actions.
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09-24-2010, 11:38 PM | #66 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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Yeah I'll work out a second in conjunction with the evolved Manetric.
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09-25-2010, 10:03 AM | #67 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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I actually think that 6 stages of stats boost might be too much as well, in return for that cost.
BUT Charlotte is probably the most underpowered PC we have, so I'll wait until your full upgrade sheet is up, then start complaining. Though what Menarker said is pretty much correct. And yeah, your inbox. It is always full. ALWAYS. Well, not at the moment. But seriously, if you don't clean it up YOU WILL BE GROUNDED. AND DON'T TALK BACK TO OTHER DAD LIKE THAT. Also, when Renny finally dies, Pierce HAS to jump up and go 'Oh my god, they killed Renny!' with Lola probably adding 'You bastards!' ... Or better yet, that has to happen every mission. Near the end. It would be hilarious. Or at least feature it in a comic. |
09-25-2010, 11:30 AM | #68 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Actually I'd say Dante is the most underpowered PC we have.
And I do agree that they both should get some leniency with their custom stuff, seeing as how they're not getting nearly as much of it as the rest of us.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
09-26-2010, 06:31 PM | #69 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Wow, an entire day without a post.
Anyhow, I saw AB on NPF yesturday, so he's fine doing whatever. Gem, I got a balance issue with one of your tactions. Deathly Calm: Cost: 5 Tactions Effect: Impact invades the minds of up to 3 foes, and bestows upon them a cold, deathly sense of calm and indifference. For one turn, they will lose rage whenever they would gain it. Techniques or abilities that cost rage have their cost increased by 10. Conditions: Use once per turn at most. This is the same one which I asked the question about whether it only affects rage gaining actions of the specific target effected. Anyhow, my concern, which is partly PvP centric, but also outside of it is that you could constantly pick the same set of targets over and over, and since all actions that don't spend rage effectively gains the user rage, it's effectively not only doubles as a rage destroyer but also 3 additional super cost effective Signature Breaks. This being because anyone who doesn't have rage naturally can't use any of their special abilities. With this ability, Impact could lock out 3 targets from using ANY of their moves indefinately. Not cool. And if you were to say that targetting a trainer with this move affects the pokemons under his/her control, the move becomes utterly broken and unbalanced for its cost. Hence, one of the steps to make this balanced would be that typical restriction of only being able to use this ability once every two turns. Another would be that rage loss only applies to the specific target it's on, like I asked about before. Naturally though, I want Drac and you to comment on your thoughts before I consider any addition factors. |
09-26-2010, 06:38 PM | #70 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Eh, every two turns is fine. I'm not sure how it'll affect pokemon, whether they'd be separate, or whether they'd just be extensions of the trainer...
I'd have to see. And I have been on a few times today (fixed my laptop ^^), but I'm still working on all the stuff that Impact's gonna be doing between missions. Still waiting on Renny's replies, btw. |
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