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Unread 03-13-2011, 02:21 AM   #61
Bard The 5th LW
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Oh wow, I missed that.

Gonna edit it.
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Unread 03-13-2011, 02:50 AM   #62
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And Shin is pretty much out! She has no more charges left and is as good as a non-magical sack of potatoes at this point.

Hannah is going to be boiling soon one way or another. Go team!
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Unread 03-13-2011, 05:32 AM   #63
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Things are gearing up! Time for Diana to display her skills in interview-fu!
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Unread 03-14-2011, 01:33 AM   #64
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Normally I wouldn't point this sort of thing out, but I feel compelled to mention that Vanilla probably isn't a threat right now!

You see, she got blasted by Sao's new-and-mysterious Acid-Light spell, and then struck over the head with a ice-club-hand, courtesy of Jo. The long and short of it is, without going into the rather horrifying and disfiguring effects of getting a vat of acid thrown on her, she's probably not getting up for the rest of the fight! Possibly not ever! She's lying very still on the ground. Facedown, of course. No one wants to see what that mysterious Acid-Light did to her skin, after all.

It's rather fortunate that Jo knocked her out actually, otherwise she'd be screaming.

So, Bishoujo, if you want to edit? I'll start working on a new reply after I hear from Dracorion and Krogoth - or this weekend, whichever comes first - if you need a timeframe.

Would be great if you'd post in the Discussion thread, one way or another though, so I know if I should add you name to my 'people to wait for' list.
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Last edited by Teal Mage; 03-14-2011 at 02:43 AM.
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Unread 03-14-2011, 01:50 PM   #65
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Eh, sure.

Done...I hope.

Last edited by Astral Harmony; 03-14-2011 at 02:01 PM.
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Unread 03-22-2011, 01:07 AM   #66
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Right, this post was longer than I would have liked, but transition ones are never quick. Its spread over two threads, so I hope it reads okay. Either way, update's up - there's good news and bad news here!

Good News: Your powersets are all back to normal.

Bad News: Things just got a lot weirder, and the real battle begins here. Things dragged more than I would have liked getting this far, but I hope you're having a good time.

Worse News: None of you have had your energy restored by the scene change. This is particularly problematic for Shin and Jack, who both pushed themselves to their limits in the pervious posts - you should both be struggling to use your simple moves right now. In Shin's case, that means maintaining her Human Illusion, and Jack's case, that means a Gale Punch will be really hard for him to manage. It should go without saying that neither can manage a Flash Move or Strength Surge right now.

Better hope your teammates will pick up the slack!

Anyway, my last posts were pretty complicated, so here's a map-visual aide. I hope it helps clear some things up - tried to keep the number of happenings this post down to a smaller number then were originally scheduled to give you all a chance to get your bearings, slightly. Consequently, Adeline and Michael are listed on the map, but I omitted their current actions from the post.

Edit: Lighter brown sections are higher levels. White Squares are entrances and exits to different levels.


Bits of information that will be needed to function immediately:

Strange Purple Void - The walls that surrounded the Field of Honor are gone now. There's nothing to stop you from falling off the edge, into what appears to be an endless abyss into space. However, Michael and Not! Gaga are both levitating over said abyss, there may be a trick to navigating it. Still, I wouldn't tempt fate without reason, if I were you kiddies. I'm not afraid to give out game-overs, though I'd like to avoid that in the first level.

Madness World Limits - The blue circle represents the range of Hie's strange new ambient ability, Madness World. If your character has a summoned creature that's active, or their summon weapon is out when they step into it, make sure you don't go too far into your post. The Madness World affects Summoned Objects and Creatures (usually involves making them attack you). Visually, the Madness World is just a faint haze of white-blue supernatural mist.

Firewalls - Described as crimson barriers, these walls seem to come from the Masked Sorceress. They are highly dangerous - if you desire to test how dangerous, don't make any assumptions about your character being able to touch it without dying.

Summoned Worms -I'll fill more information for these when I write up the formal enemy bio for the Masked Sorceress, but suffice to say, their acidic discharge will eat through anything. There are a handful of exceptions to this (Jay's Bat and Astarte's Bandages, for instance), but abilities like Sao's Meltwater won't save you from the acid. Their teeth have a similar property. Whatever's touched is actually deleted, as if its a piece of a computer program, not dissolved, if it matters. The comments about stone being eaten away without steam in my post are meant to imply this.

Diana's Camera - The post doesn't specify, but its vanished. In its place, a slightly bulky black-box has appeared on Diana's arm, with a screen on it. This automatically records everything around her from the third-person perspective. Functionally, it allows her to use her General Mary-Sue Refering Buff for the entirety of their battle. Steel's at liberty to decide how Diana treats this disappearance and reappearance, as usual.

Dracorion - You were trying to get too much out of Blur Move. The ability doesn't give you super speed, if gives Jack the ability to move very quickly for a single action, at best. If you were fresh as a daisy at level 1, if could give you a maximum of three rapid actions, but only if you were fresh. This same principle applies to all Surge Skills and Instant Movements, for future reference. Surges, in particular, are designed to augment an existing action, not to allow you to create new ones.

Costume Changes! Are required. You're free to throw your own twists on whatever formal wear your character has - preferably so that it references their cultural and racial background, in addition to their personality. I am going to require that all characters conform to typical gender streotypes (no tuxs allowed girls, sorry), and that the outfits are all vaguely contemporary in inspiration. So, no Ancient Egyptian clothes, though they may reference these, for instance.

Here's a list of the further requirements I have for you here! Yes, the costumes are significant.

Jay: Western-Style Male Formal Wear.
Jack: Western-Style Male Formal Wear.
Dal: Western-Style Male Formal Wear.
Dean: Western-Style Male Formal Wear - possibly something Eastern, as he's in the Anime Club (I think), but I'd prefer Western for him.
Sao: Western-Style Formal Dress/Gown.
Astarte: I think she identifies most with Western-Fashion, so Western-Style Formal Dress/Gown. If this isn't correct, please PM me.
Sean: Eastern or Western Male Formal Wear, your call.
Johanna: Western-Style Formal Dress/Gown.
Shin: Gets a Kimono. We've discussed this already!
Diana: Probably a Western Prom-Dress, but she does like Anime enough that I'd be willing to let her pick something Eastern.

Individualized PMs will be sent out either tonight or tomorrow. Placing them in order of priority right now.

Edit: Sorry about any typoes, will try to catch them tomorrow.
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Last edited by Teal Mage; 03-22-2011 at 02:38 PM.
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Unread 04-02-2011, 11:23 PM   #67
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Sorry everyone, I had a lot of crappy stuff happen these past few weeks, sick wife and baby, grandpa in the hospital due to mild heart attack, followed by grandma falling and doing serious harm to herself while she was alone trying to do to much.

I'll try to get back into it this week when my brain isn't so out of it. Really sorry everyone.
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Unread 04-02-2011, 11:26 PM   #68
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It's a Teal RP. You've missed like one update.
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Unread 04-04-2011, 08:06 PM   #69
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Pathetic post is up. Just gotta wait for a response from Drac.
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Unread 04-13-2011, 08:17 PM   #70
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Drac responded via PM. The gist of it was, "Jack does nothing and freaks out quietly." You should thank him by getting him out of the way of those mysterious green energy balls!

@Diana, I have good news! The Dragon-Sword is a sword again; its no longer within Hie's Madness World Limits. Good job! You effectively defeated an enemy, just keep Hie from resummoning it, or moving forward enough to reanimate the weapon and that's one less thing to worry about!

And, for an added bonus, here's some short (incomplete) energy bios for your reference in reacting to my attacks. Assuming you don't all just dodge that is! This information is all given in good faith that you won't use it to Meta-Game - if I sense any of that, I'll be even more conservative in what information I release in the future.

Enemy Character Information:

Robot Ninja ButlersName: Robot Ninja Butlers
Threat Level: Low
Bio: Formerly the orchestra that accompanied the Fake!Gaga, the Robots seem to have mysteriously acquired the skills of very polite Ninja! They're really not designed for battle, but are pretty quick on their feet. Can be annoying in large numbers, but aren't terribly threatening on their own - they're actually quite fragile! But their knives are pretty sharp - it might be best to break them before they use their Ninja Arts.

AbilitiesRobot Punch! - Despite their Ninja Training, the Robot-Ninja Butlers can barely bruise an apple. Their physical attacks are laughable - normally - and are more likely to hurt them than their opponents.

Ninja Art: Precision Silverware Attack - With deadly accuracy and surprising force, the Robot Ninjas hurl knives, forks and spoons at their foes. Where they get the silverware, no one knows! But they always seem to have more. Given their poor physical strength, it is likely that these attacks involve their supernatural energy - they're far to weak to throw spoons with enough force to leave serious bruises, normally.

Ninja Art: Broken China! - An attack that conjures countless fragments of Bone China, each sharpened like swords. A sudden gale blows them forward, in the direction of whatever the Robot Ninja targets. Though painful, the spell is rarely rarely fatal, it usually just leaves the victim covered in shallow cuts and bruises. Similar to Sean's Blizzard Spell.

Ninja Art: Tea Bomb! - Conjures a levitating pot of steaming green tea. The Robot Ninja then flings the Tea Pot towards a target - and when it hits something, it explodes in a large sphere of scalding hot water. About five people could fit, back-to-back, inside the sphere. Getting caught in it hurts, but isn't likely to kill you. Just horribly burn you for life. =D

Ninja Art: Saucer Defense! - Conjures a small saucer made of bone china to block an attack. When shattered, the saucer releases a wave of kinetic force cancelling energy, effectively arresting the motion of whatever attack breaks it. Not a perfect defense - but often effective. The saucer can leviate, and be directed by the Robot Ninja.

Ninja Art: Chi Shock! - Lacking the Life Energy that normally goes into this ability, the Robot Ninjas leak electricity from their batteries, electricifying their limbs. Coming into direct contact with any part of their body, while electrified, will cause a powerful, painful shock. Their physical attacks can actually hurt while this skill is active! Can be combined with their steak knvies, or thrown silverware to increase the damage. Overuse will cause them to powerdown. Any form of metal conducts the electricity - so be careful when parrying or blocking their weapons.


Notes:
  • Extremely light and easy to damage.
  • Some of them appear to have more of a gender than others.
  • Most the Robots do not have access to more than two Ninja Arts.


Puma!Name: Puma
Threat Level: High
Bio: Michael's summon, empowered by the 'Madness Curse' (the Blackness) which seems responsible for this mess. It does not seem happy with you, for some reason. Can draw on all of Michael's powers, and seems to be able to use some tricks of its own - combined with its natural Mountain Lion skills, that makes for a dangerous enemy. Good luck! Seems to be acting independantly.

AbilitiesPuma! - The Puma is, like most other Pumas, a mountain lion. Hunters by nature, mountain lions are quick, silent, graceful, deadly and powerful, with mouths filled with razor sharp teeth, and claws that can easily tear a human up.

Energy Ball - A refinement of Michael's Summon: Tennis Ball, this ability enables the Puma to fire balls of lime-green energy from its mouth. These spheres carry the physical force of a strong serve in tennis, and explode on contact with living creatures (or any clothes they happen to be wearing), releasing a stronger burst of kinetic energy, which is usually enough to knock someone from their feet. The sphere will bounce off non-living creatures (like Astarte) or structures, leaving bruises at the worst. This ability is moderately draining - over use will tire the user out.

Illusion: Concrete Jungle - An illusionary technique that generates pieces of buildings, like walls, pillars, stairs and other structural pieces, usually from light grey stone. Strictly visual, these structures overlay whatever the enviroment is and are often used to confuse opponents - the puma uses the illusions to strike unexpectedly. Most often used to form walls - which remain until willingly dispelled, or destroyed through a relevant ability.


Notes:
  • May have other powers.


Masked SorceressName: Masked Sorceress
Threat Level: High
Bio: A mysterious magic user. She appeared when the Field of Honor was swallowed in Darkness - judging by her blond hair, she's probably Marisa Grimaldi, or maybe Vanilla Strauss. Presently, little is known about her.

AbilitiesGenerate: Viral Worms - A ability that creates worms made of ball-like segments, that come to most people's waists in height. They have large gaping mouths, from which an acid-like substaince drips, and act independantly of the Sorceress' commands, though they do require her initial direction. The acid from their mouths may be spit in powerful jets, and deletes whatever it touches, as if it was made of computer code; their bites serve a similar function. The Masked Sorceress can generate five of them at once, though anything above three is tiring. Enchanted objects resist the creature's deletion powers. There's no limitation to the number that can be made - they're being created, not summoned.

Fire Wall - Creates a crimson barrier before the Sorceress, designed to keep abnormal programs out. The barrier gives off little heat, but completely destroys any supernatural structure that passes through it, as if deleting a piece of code. Humans feel varying degrees of discomfort and resistance upon touching this barrier, but are more-or-less able to move freely through it. Normally, the barrier is around eight feet high and five feet long.


Notes:
  • Likely possesses other powers.
  • She seems connected to the scarlet wall that rings the central structure of the Field of Honour.
  • Somehow, she is able to determine the race of her opponents at a glance. Possibly an Eye-Based ability.


White SnakeName: White Snake
Threat Level: Moderate
Bio: Vanilla's summoned trident, given life by the Coyote Spirit and transformed into an white and gold scaled snake. Actually made of enchanted ivory, animated to allow movement and independant thought, the snake is closer to a construct than a magical creature. Its teeth are viciously sharp, and a spike caps the tip of its tail. The full length of this creature is, more or less, half the height of an average human, but it has trouble extending itself above knee height - due to its body structure.

AbilitiesEnchanted Body - Despite being made of bone, this snake is extremely flexible and squishy - closer to rubber than any other substance. Most blunt damage will simply bounce off, but cutting and piercing damage will be very effective. It may also be ripped apart, with relative ease. Vulnerable to the extremes of temperature, but entirely immune to liquid based attacks, including acid. Also capable of spring-like movement.

Snake Spikes - Created from a trident, this snake has kept the sharp spikes that once composed its tip. Two are found in its mouth, as blue fangs, while one spike exists on the tip of its tail, which is arrow shaped, and also blue. The tail spike is also edged, and may be used for slashing and piercing. Attacks are usually quick and fluid - but thankfully, there's no poison involved.


Notes:
  • Moves quickly.
  • Only functions independantly while within the reaches of Madness World.


Let's get that map up then:


As usual, I'm on AIM/MSN/can be reached by PM if you've any questions. Feel free to post them in-thread if you'd prefer though. I believe that covers everything - might have a few PMs to send out of my own, I'll get to them shortly. Taken care of.

Anyway, thank you for your continued interests!
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Last edited by Teal Mage; 04-27-2011 at 10:36 PM.
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