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Unread 01-14-2011, 05:56 PM   #61
Red Mage Black
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While I don't QUITE have an argument for the system, these are the things I wish they'd bring back to Elder Scrolls:
* Spears - Really did add to the variety of weapons you could use and could technically add a new weapons category like 'Piercing'. Though I could see the problems with that being bows in the Marksman category.
* Levitate Spells - Something to act as a slow fall or feather fall.

And things I wish they'd put in:

* Arcane Archery (Like the mod)

* Tower Shields - That instead of reducing damage from attacks, null them completely, of course with the drawback of how goddamn heavy they are. Which of course would effect Athletics and Acrobatics as armor usually does.

* Customized armor options - I'm not just talking about enchantments, but about pieces of armor to wear in general. It does sound like a bit of micromanagement to get the best customization, but it also provides you the chance to have your character look unique outside of looking like many other NPCs with the same armor set.

* Weapon Customization - Like above, only making designs specifically for your weapons so they're unique to you. Like hilt color, blade/hilt design and the ability to encrust the hilt with whatever gems you may find. Also the ability to enchant the gems before you put them in or have them already with effects when placed in a weapon. Of course, even that has a bit of micromanagement to it, but for anyone with a creative mind, I'm sure the effort would be worth it.

* Throwing Weapons - This one is a bit of a doozy, if I say so myself. If we're aiming at medieval like stuff, I'm sure something like hatchets and throwing knives wouldn't be too far fetched for the game. Of course, you really wouldn't be able to enchant them, but possibly enchant the pocket they're carried in? Not sure how that would work, but just maybe from being in contact with the pocket?

* Customizable Clothing - I'm talking about being able to set the color of your clothing, the style of your clothing... etc. Yeah, more micromanagement, but as I said for armor and weapons, the truly creative minds would probably find the effort well worth it. Even if you don't wear clothing much and more likely armor, it would be a nice change of pace.

* Weapon Idea: Rapier - A more stylish and sophisticated type of blade. While not as strong and powerful as a longsword, broadsword, hammer, axe or mace, it allows you to make multiple strikes quickly and efficiently while dancing around your opponent. I can see the problem though around enemies with shields and heavy armor, but nothing is perfect.

Sorry I really have nothing to input, but I just thought I'd share my ideas. I've really had no problems with Oblivion in the past outside of never being able to finish the Vampire Cure quest cause the stupid Argonian servant got stuck in the room where the Countess was and never moved.

Last edited by Red Mage Black; 01-14-2011 at 05:58 PM.
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Unread 01-14-2011, 11:28 PM   #62
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Originally Posted by Mr.Bookworm View Post
Let me rephrase that.

You can now kill things with a bow without doing that ridiculous backwards dance thing I always ended up doing, pumping like 20 arrows into someone before they went down. And you don't have to get within like fifty feet to have a hope of hitting things. And rogues can consistently one-hit stealth kill people with bows.

Speaking of which, backpedaling apparently doesn't work anymore, because they turned the speed down for backwards movement.
After reading the arrow argument I think I realize the difference: if you just click the bow to attack the arrows go out at less than full draw and do piss for damage, but if you click and hold for a second or two they do much much more damage. also you can hit stuff from max draw distance just about if you account for gravity and are firing from the hold position. the only time i ever really had problems was on heavily armored opponents that i couldn't get the drop on - a lot of the arena fights for instance (though there you could sort of hop up between a pillar and a wall outside of mele range and just plunk away). but with the drop not a lot of stuff put up a fight.



the most broken part of the game were sigil stones that you could use to enchant your gear for chameleon. one of those on a couple pieces of gear rendered you permanently, irrevocably invisible. i used to like running around an punching guards in the face once or twice just to watch them run around in circles screaming. also those stones were super easy to get if you saved just before you grabbed a stone from the flame. the stones are randomly generated so all you had to do was keep reloading your save until you got a stone you wanted. made the game way too easy though.
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Unread 01-15-2011, 01:22 AM   #63
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Quote:
Originally Posted by Mannix View Post
After reading the arrow argument I think I realize the difference: if you just click the bow to attack the arrows go out at less than full draw and do piss for damage, but if you click and hold for a second or two they do much much more damage. also you can hit stuff from max draw distance just about if you account for gravity and are firing from the hold position.
.
That's what I did, and I did learn how to hit things pretty damn well from max draw distance range. But things would still take several hits to kill, even with multiple sneak attacks. I'm still confused at how people got bows that could kill things in three hits or less.
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Unread 01-15-2011, 02:54 AM   #64
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I actually went back to my old 360 save and checked. I was actually confusing two separate characters. One has a bow that does 20 fire damage and arrows that do 25 frost damage on strike. This plus like 88 archery and level 53 makes for sneak attack kills on most anything. The other has a bow that does 20 frost damage and arrows that do 40 lightening damage in 10 ft for 2 seconds. Even at level 48 with only 55 archery and without a sneak attack he one shots guards. They sort of pop 10 feet into the air when I hit them and there lightening damage drains all there health before they can hit the ground. Unless I sneak attack them in which case they just die. These aoe arrows are really fun with the guards group because if you hit the one in the middle they all go flying and land in crumpled heaps. It's like shooting little nuclear missiles into a Renaissance fair.
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Unread 01-15-2011, 02:57 AM   #65
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Originally Posted by Sithdarth View Post
... Level 53....
Isn't the game made to only scale up to like 20?

EDIT: Im not denying that later levels exist, but isn't that kind of what the devs decided was the 'endgame' level where all the enemies, items, and quest rewards stop improving?
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Unread 01-15-2011, 03:06 AM   #66
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I don't know probably. I just made all my class skills and skills I got racial bonuses for physical skills and then put all the lowest skills I could find, i.e. magic and alchemy, as primary skills. Then I just went around eating things and making potions to up my alchemy and then casting spells on myself to level. Not that hard really. Of course I was one hitting guards long before I was in the 50s and even at 53 the physical damage alone is no were near high enough to one shot a guard. The only real benefit of being level 53 is the 600 or so health I have naturally without any buffs and having all my stats but luck up to or above 100. Plus all my major skills at 100 due to needing that to max my level.
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Unread 01-15-2011, 09:32 AM   #67
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Originally Posted by Pip Boy View Post
Isn't the game made to only scale up to like 20?

EDIT: Im not denying that later levels exist, but isn't that kind of what the devs decided was the 'endgame' level where all the enemies, items, and quest rewards stop improving?
Enemy types scale up in level to level 20. The ultimate enemy of each type scales to your level after that.

In other news, BEARDS CONFIRMED (among other things)!
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Unread 01-15-2011, 01:31 PM   #68
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Going back to a lore aspect on this, I am going to cite a nice little source:

Nords.
Skyrim itself.
If the designers stay true to the lore proper, this is actually going to be a far more interesting game than given credit. I admit, being in the center of specifically human civilization in Tamriel does have its downsides, but consider than skyrim is bordered by Cyrodiil, Morrowind and High Rock, I expect a fair mixing of races, with the second majority going to Imperials, Redguard and Dunmer.

Also: A quote from a book entitled "The Third Door"

Quote:
He taught her the barbed axes of the Orcs bold,
The six-foot-long axes favored in Winterhold,
The hollow-bladed axes of the Elves of the West,
Which whistle when they swing through flesh.
Bethesda, you damn well better.

S'all I've got to contribute.
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Unread 01-16-2011, 02:11 PM   #69
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HERE IS WHAT I AM HOPING FOR FROM THIS NEW GAME:

- A new engine. The current one is outdated and ugly and old.
- NPCs that don't all have the same ugly stupid face.
- Re-balanced ranged combat including magic
- An enchanting system that does not hate its user. Using a full grand soul gem to get a measly 20 point Fortify Magick effect costing 2400 gold is fucking stupid. The way soul gem levels scale in Enchanting is also stupid. A grand soul gem/black soul gem usually gets you about 1.5 times the effect of a petty one.
- Magic to be more powerful at low levels and less powerful at high levels, but still favors intelligent use of it over lolilightningu
- A better curve on mana efficiency. At level 50 of a magic, a spell's mana cost is "effectiveness/1.3". At 100 its "effectiveness/5"
- more pending when I think of more things to bitch about
- The ability to remove spells from your spellbook. Holy shit. These custom spells I made yesterday are like tatoos you find after a night of drinking that you don't remember ever getting. I don't know what I was thinking at the time and I want to know who the fuck Karen is.
- All instances of stealth should be replaced by the Fallout system with the (Caution) warning.

THINGS THAT ARE TOTALLY FREAKING DANDY OR NEED ONLY MINOR TWEAKS

-Better explanations for the special melee attacks. Most people don't seem to even notice that you can do things like disarm and knockback opponents in melee combat. Other than this, melee seems good.
-Alchemy is amazing and awesome and wonderful and good.

Last edited by Pip Boy; 01-16-2011 at 02:15 PM.
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