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Unread 11-07-2011, 02:23 AM   #61
Teal Mage
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Hello again! A late discussion post in regards to my latest in-game one. First, a map! Positions correspond to my last GM post. Note that the lines of sight assume a player is standing in the middle of one of the Pavilion Walls. Also note that looking into the Pavilion means you're looking into the alternate dimension - you can no longer see straight through from the north-side to the south-side, for instance.

I will work on PMs to clarify what everyone is seeing tomorrow, as I am tired. Will also post a narration of Adeline's battle with the robots (though, this would only be visible to Kohana, Jay and, if they were paying attention to her, Dal and Jo, at present) on Wednesday, if time allows. It is worth noting that she's outnumbered and, given the nature of her opponents, may be in trouble shortly.

May also have Shuyin reply to Dal and take care of a few other things, like Hannah's response to Jack, but we'll see what my energy's like.


Additionally, I wasn't entirely sure what to do with Astarte, so I'm going to leave her positioning for Bishoujo to decide. Because he didn't clarify whether Astarte was moving toward Shuyin in-game, I will say that her earliest possible chance of attacking him would come at the end of my post. She would likely have stepped through the south-curtain-wall right after Shuyin started approaching Jo (assuming she went into the now-glowing structure), so, it would take her a moment to get her bearings and attack.

But, since the pavilion is obviously glowing - to everyone who isn't Jay and Diana - she may decide to abort her attack at the last minute. Leaving that call to AB.

In the event that AB doesn't post this week, I'll just leave Astarte where she is on the map.
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Last edited by Teal Mage; 11-07-2011 at 02:25 AM.
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Unread 11-07-2011, 02:46 PM   #62
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In that case, I'll just delete my post, reread what's going on, and figure out what to do from there.

Okay, I read it. I can't see Astarte being motivated to take any action this time.

Last edited by Astral Harmony; 11-07-2011 at 03:08 PM.
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Unread 11-07-2011, 05:22 PM   #63
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I dunno, Astarte can probably help us out right now
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Unread 11-07-2011, 05:30 PM   #64
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A lot, possibly.
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Unread 11-09-2011, 03:54 AM   #65
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Small update!

The main take-away from this is the Mannerquins are a threat, Shuyin either doesn't know what the people outside the Infinite Ballroom are doing or doesn't care (and is disregarding you), Adeline's in trouble (of course, so are Jo and Dal, to varying degrees) and Shuyin is preparing to do something big. Only Jay and Kohana, as currently placed, can view Adeline's battle. If players move to the East or North Walls, this will change. For Jo's battle, players must move to the North Wall.

Oh, and Hannah's talking too. Mustn't forget that.

Shuyin won't be firing any of his torrents immediately, so players should leave that part to me. He's effectively charging! In practice, its pretty safe to assume they will not be fired in your immediate actions, though he could change his mind if any of you decide to do something that's threatening enough to him. Say, charging recklessly at him, or something.

I don't mind interrupting the people inside the Ballroom's actions, if it would make sense, of course. This map is hard!

But surprisingly, not too much remains.
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Last edited by Teal Mage; 11-09-2011 at 04:12 AM.
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Unread 11-12-2011, 09:03 AM   #66
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In case I'm not able to post anything in an expedient ammount of time, Jo will proceed forwards towards Shuyin to avoid stabs.

Would love to do something clever involving showing a mannequin another mannequin's stabs but fear that lies outside Jo's competency zone.
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Unread 12-11-2011, 04:19 AM   #67
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Oh my god I can't believe I actually finished that. Forgive the typoes (or point them out to me!), because I've been looking at that post for three weeks. Ended up cutting a few things out too.

Uh, right, first I guess I'll put this map up.


I have a couple PMs to send out still, which I'm working on now. But in general, Adeline and Jay are both out of the battle temporarily. Jo may be as well, but she has some options because of her Mist Form technique - will need to discuss with Arhra. Astarte is still MIA, so I haven't done anything with her, but AB's still welcome to post if he wants.

Questions?

Edit: Blargh, I messed up on the Hannah/Landry scene tone. Fixed now, at 4:21 am. Map altered accordingly.
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Unread 01-01-2012, 04:28 AM   #68
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Aaaand double post.

Alright! Woo! Shuyin’s finally dead and the game moves on!

Bad news is, turns out it was all a dream. Kinda. Sorta. Best ignore the new clothes, added memories, spontaneous dye jobs and all that other stuff that seems to have carried over (if I didn't mention you finding items in your room, they aren't there). I've tried to send out PMs that explicitly explain away all odd phenomena, but if I missed something, fill in the blank with something logical and reasonable. This is memory manipulation that isn’t supposed to have seams – s'not half-assed.

There are a couple exceptions (sorta), but they were limited to Sao, Shin/Chou and sorta Astarte, kinda. If you think you’ve found something entirely unexplainable, ask me in PM. Chances are, it can be explained. If it can’t, it'll be a seem. Certain pieces of information carried over from the dream, as well. The assumption is either that your character is allowing information to bleed over from the Dream (and, if they examine it, they will come to this conclusion, but for some reason, will not feel this discredits it) or, that they will have a memory that explains it.

Again though, shouldn't have a seam here.

Hm. Additional notes of clarification.

If any characters happened to take notice of Adeline's eyes, or Jay’s face before the Field of Honour incident, their memories have been changed to reflect the fact that Adeline always had one gold eye, and one pale green one, and that Jay has a faded scar over one of his temples. Similarly, Diana has always had dark red hair, as she does now. Non-human characters will have always found her somewhat unnerving. Only Sao can presently sense Curses, but that has always been there too...she just didn't notice 'til now.

NPCs are all under my control for the duration of the game. If players are looking for a particular NPC to have a scene with, or want to include some NPCs in a new scene, PM me a request or contact me another way. I’ll probably say yes, but sometimes, NPCs don’t want to be found, or are too busy to be involved. Similarly, I’d like be able to describe the area you want to have a scene in, before you do it. Amaranth has a facility for pretty much anything you can imagine, buuuut you never know.

Oh, and if I haven't specifically placed your character in my post for this round and you’d like to start a scene on your own, PM me first. ^^

Its worth noting that the only way for a character to be in the Hotsprings/at the Tea Party with Sao would be to have followed Sao from class. Its not a marked route. Doing this without Sao's permission will mean the NPC she’s talking to (Willow is her name) will have tied them up (or something similar, to prevent eavesdropping) some distance away, out of earshot. If your character only happened to follow Sao to the hot springs and decided to chill out with Kohana there, that would be fine (you'd have just arrived). Willow would only…deal with you, if you tried to spy, magically or otherwise. She's powerful enough to deal with anything you have up your sleeve, 'fraid.

Questions?

Oh, remember to look at the Edupad frequently. I apologize for numberous spelling errors in my PMs, additionally. I basically wrote them all at once, and they're too similar for me to edit. Hope the gist of it makes sense.
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Last edited by Teal Mage; 01-01-2012 at 04:50 AM.
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Unread 01-05-2012, 08:39 PM   #69
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Interrupting Teal's combo before he hits a triple!

Uh, AB, I know you don't visit the Landry Edupad, so I'll mention it here! The club retcon was external, they've actually always been that way, unlike our memories of the field and such. The new club names and such are nothing new in game.
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Unread 01-06-2012, 09:20 PM   #70
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Grazie. Fixing it now.
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