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Unread 03-03-2010, 04:26 PM   #71
Bard The 5th LW
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Sorry if I sort of busted up some tactics there, but I felt that was simply a good way to start off. Considering the Omnisroth is the most powerful thing on the field, I just decided it was a smart thing to take it down by half its health before anything else happens. Now that the playing field is more even, it shouldn't prove that difficult to just throw some powerful attacks at it and down it in like 2 turns.

As for me, I think Impact would prove a better leader through sheer detachment. He is more willing to make an amoral move to make things more simple for everyone. Although that can be a con in and of itself. It just comes down mostly to a character's moral compass.
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Unread 03-03-2010, 04:30 PM   #72
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In regards to the questions thrown to me

Paradigm shift: 4 rounds left. Keep in mind I have to sacrifice a turn to do it so it would be more intelligent to get off any status effects first and hopefully to Sync Crush just before.

As for the status effects: Best move to start is as stated before toxic because it's a six turn kill (using game mechanics that is) and we have no idea how hard the omnisroth is going to be to kill.

For other statuses I can do stun and sleep reliably. Confusion is entirely about luck with me due to a lack of confuse ray. Otherwise yes I'll psybeam and psychic things like nuts.

Oh and Sunny day doesn't -entirely- screw me over due to my opponents lack of fire moves. It does let me solarbeam every round.
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Unread 03-03-2010, 04:43 PM   #73
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Solar beam every turn you say? That could benefit me, considering Buck also has solar beam in his current moveset, along with several fire moves sunny day could use. Although its up you, since it will bring some pain down on Matt.
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Unread 03-03-2010, 04:48 PM   #74
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Well depending on how the match is going. If I want it out Matt can use Sunny Day himself.
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Unread 03-03-2010, 07:42 PM   #75
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I was referring to the whole "environment affects morale" thing we have going on in this RP when I was talking about Sunny Day.

These things are primarily going to be going down to statuses, and since Matt is going to be our status dealer, we want to minimize any factors going against him.
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Unread 03-04-2010, 12:36 AM   #76
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Quote:
Originally Posted by BardTheFifthLightWarrior View Post
Sorry if I sort of busted up some tactics there, but I felt that was simply a good way to start off. Considering the Omnisroth is the most powerful thing on the field, I just decided it was a smart thing to take it down by half its health before anything else happens. Now that the playing field is more even, it shouldn't prove that difficult to just throw some powerful attacks at it and down it in like 2 turns.
I just came back home from work and I'm shocked and dismayed...

>_> You sure busted up my plan. Your plan was to reduce it to 50% and then either try again or get others to beat down on it. My plan was to reduce it to 10ish% in one attack which also allows for either snagging or plain knocking out before it can get the chance to focus on anyone to retribute. It hardly mattered if it had full hit points on the first turn if you could get it down to 0% faster or safer.

Ah well. Little point worrying now. It should hopefully be ok ultimately.

Last edited by Menarker; 03-04-2010 at 12:39 AM.
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Unread 03-04-2010, 01:54 AM   #77
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Shouldn't be too much of a problem. Though wait, if all attacks hit, so far, we've got... what...

1 Pulverot paralyzed, possibly unable to act next turn
Omnisroth on half health, badly poisoned
2 Narcham probably dead (1 by Impact, one by heatran)

I'm hoping Isaac's Rhyperior can somehow stop one of the Pulverots from acting. Since pokebrids have all TM moves, I think he could use swagger on one of the Pulverots. That'd be a somewhat double-edged sword (cause of its doubled attack stat), but its sync-strike attack uses special, and in any case we could kill it quickly next round. Perhaps endeavor could help with that.

I'd definetly support Princess using thunder wave as well, that'd be another Pulverot possibly unable to act. Though it's only a 25% chance that they're fully paralyzed, so I'm a bit pessimistic about that.

Still, that'd already be 3 pulverots with status effects.

I'm hoping Rayleen and Rio would both chip in and each kill another Narcham, which'd reduce the total number to 2, 3 when the Gendom spawns another one. Rayleen, Impact and Rio could each kill another one next turn while the rest of the team finishes incapacitating the Pulverots and killing the Omnisroth.

We also still have an avaliable Mawile pokebrid... maybe it could try to weaken or even kill another Narcham this round, and just chip in on one attack or another next round.

The only question now is, how to best use the Endeavor technique that Renny's set up?
Omnisroth's already at 7/16ths of its health (or will be, once it acts). By next round it'll be effectively 5/16ths, since it'll take 1/8th at the beginning of its round, thanks to toxin. I'm sure that, say, Heatran, maybe with support from Mawile could take it down by that much. No need for Endeavor.

I'd rather suggest using Endeavor on the Pulverot that Isaac uses swagger on, if he does. Because think about it. It'll be a high-value target, and, more importantly, it might deal enough damage to itself when it tries to attack, that it'll kill itself. One Endeavor, one kill. Good deal, no?

But anyway, let's see what the rest of our group does.
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Unread 03-04-2010, 02:05 AM   #78
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I'll probably spend the majority of the fight trying to prevent Sync Strikes so I'll leave most of the tactics to you peoples
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Unread 03-04-2010, 02:18 AM   #79
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What's cracka-lackin', dawgs? I'm home now and my favorite Poké Fable is on loop now, so I'll get cracking.
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Unread 03-04-2010, 02:20 AM   #80
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Isaac hasn't made a move yet.

Still, I'd prefer getting an update now and having to deal with an extra pulverot than waiting.
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