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Unread 05-12-2010, 01:01 PM   #71
krogothwolf
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Personally, I would suggest EvilNESS should just bring is campaign of world destruction the the planes and conquer them, or destroy em trying!
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Unread 05-18-2010, 12:38 PM   #72
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Default Solutions for a better, brighter world! (redux)

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Originally Posted by krogothwolf View Post
Personally, I would suggest EvilNESS should just bring is campaign of world destruction the the planes and conquer them, or destroy em trying!
This... actually makes some sense. I got it!

Here's how you should incorporate everyone's suggestions into a single suggestion of awesome!First: do the world-recreation trick from yourself that I just taught you*. Then, translocate (gate, teleportation, whatever it doesn't matter) said world into the positive energy plane. Wait, it gets better. Then, use the energy-charge wells (places within the plane that, instead of giving you negative levels, give you temporary positive ones instead) that you will find simply from having an entire planet-sized mass of listen/search/spot checks, as well as having a 99% likelyhood of (simply wandering into it from your new advanced size) and use that to charge up your spell-casting skills (spreading the excess HD around, as needed) until you've got enough power to create a nigh-infinite loop-circle to gain additional caster levels, until you can epic-spell (with a DC of 0 due to "mitigating" elements, for no research time) such that you a) actually merge your planet-consciousness with the positive energy plane, and b) create a plane-wide Manifest Zone of the positive energy plane (which is now you) in Limbo (or similar plane). Use that to permanently merge the two planes (meaning you now controll all of the positive energy plane and limbo, as they are merely extensions of yourself). Perform a similar feats with (in order) Mechanus, Acheron, Ysgard, Celestia, the Outlands, and the Ethereal Plane. You are now the will of the fundamental expressions of law and order, life and creation, and everything else will be naught before you. Also, by this point, you should probably be running low on energy (or the DM will be hating you so much something else with more starting hit dice than you started with starts doing similar with the other planes) so, I'd stop there, consolidate my victory, and proceed to dump Hell into the Abyss and make it look to each party like the otherone did it, and then dump both into Carceri (which you can make it appear that their fighting caused it), claim the Astral Sea as your own, and eliminate any upstart peon planes that begin to get uppity, while manifesting/creating yourself as a planet (you now have infinite life/creation powers) and, once you're done, take the easy way out and just have infinite Contengency (mending) spells! Also, for more adventures, send your incarnate avatar into the new Hell/Abyss/Carceri/bad place you've made and win DnD!

*EVILness, PM me if you don't know the fine details and want them. It's the only fully RAW thing here! (Energy Charges exist, but I'm not certain the exist as I've written them - I think they give generic bonuses, like negative levels give generic penalties.

EDIT: my character just made a natural 20 on his "find a pleasant furrow filled with moss" check!

ADDENDUM:
So, the queen woke up at our last playing session* (via a power granted me through ritual, once fully affected by said power - a difficult thing to get done - she's unconscious until she fails a save she makes once a day, making her think of me a utterly trustworthy regardless of anything else that's happened). I persuaded the drow aracnomancer to tell the queen about the events that occurred. Since the drow wasn't lying (she actually believes it happened) all I had to do was shrug (a lower bluff DC than detailing the unbelievable) and the queen had her two most trusted servants telling her "what really happened", and she bought it. After a day or so of preparation, via my new uber-influence, I convinced the queen to crown the (new) orc-chieftan's consort the new "queen" and surrender her own title: the former queen "ascended" to empress in this ceremony, but is thus taking a "back seat" role in affairs (less work/theoretically more authority = let her be lazier, she loved it).

After convincing her, my group then led in the creation of a road through the mountain directly into the town formerly threatened by the group I'm now virtually in charge of (the new queen is utterly loyal to the new chief who, in turn, is utterly loyal to me). My group and I convinced the town of Undercloud that we're not an invasion force (thanks especially to the half-elf paladin of Sehanine and an NPC priestess), but are heroes instead; that the mountain is more or less safe now; and that they can call off the invasion we didn't know they were planning until our arrival, which it seems they more or less have... at least Undercloud (the town we're in) will no longer invade the caverns, however we're uncertain of Peakside (the town on the other side of the mountain). So, while we've technically won everything we set out to do originally, it may be in vain, unless we go through the mountain and road to Peakside and get there in time to prevent the invasion. Incidentally, I've recruited a few fellow adventurers we rescued into setting up the first ever "bjorker"football teams and leagues, with the first ever stadium hopefully being carved out by the umberhulks we have under our control soon.

Oh, and while neither Undercloud nor Peakside have the actual resources for invasion, what has apparently happened is the distant baron of a land that I know next to nothing about, was contacted with the information I secretly (and semi-anonymously) smuggled out to Undercloud, who used his power to re-enforce and connect both towns with eachother for a coordinated invasion. On our side, we've got a poor farmer family who was kidnapped by the former orc chieftain, but who saw him beheaded, the cruel drow executed, the new chief raised, the new queen announced, and were treated as well as we could under the mountain for several days before we could head out. So, we're probably going to need to go talk to him too, before this whole thing is done. I only hope that his "weakness" I faked (fey-blooded females) when I wrote my report to worm my way into the evil organization the first time is real, 'cause we've got four and a half readily-available ones to convince him (the queen has drow blood, the aracnomancer, a kind drow warrior we've more or less recruited, and two half-elvesone half-elf and one doppleganger pretending to be a half-elf in our party (I have the only character besides her that knows she's not a half-elf, even in our party) <don't read this if you're not me and playing in our game>).

So, our current (half-realized) goals:
~ to change the evil organization into a good organization
~ to create a working, viable, and safe trade-route through the mountain that benefits all three communities (the town of Peakside, the town of Undercloud, and the Cloudskill Caverns)
~ to create a restaurant (in progress), a bjorker league (two teams minimum, in conceptual stages), and other viable trade-elements out of Cloudskill caverns(orcs as miners and caravan guards, spider-silk garments, dragon(born)-cooked and spiced food, magic item creation and other ritual utility)
~ to make a lasting peace with Undercloud, Peakside, and Cloudskill Caverns
~ to successfully intigrate orcs, drow, and dragonborn with surface race's civilization (to a limited extent, at least; still in earliest of stages).

tl;dr version: we tricked the queen into giving up most of her authority to someone easily controlled by me, and are now in the process of bringing peace and trade negotiations to three different "towns".

NOTE: I will edit this post into my previous one soon (probably simply deleting the title and this note)! I.E. when someone else posts in this thread with their own game stuff!
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Last edited by tacticslion; 05-18-2010 at 07:15 PM. Reason: Misspelling and Title
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Unread 05-18-2010, 08:44 PM   #73
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RPGs and Tabletops Fond Character Memories

Random fond memories of PCs I've played:

-my 3.5 human cleric/bard Maya painting amazing heroic perfect-20 murals of our own adventuring party around a town we saved to forever commemorate our awesomeness

- my 3.5 elf cleric/ranger Lia convincing the stoic silent-type rogue/monk that life was pretty pointless without love

- human 3.5 low-level rogue/bard Geneva facing a crazily escalating situation of an uber-badguy revealed ahead of schedule, summoning a giant Nightwalker, and all heck breaking loose

-my 3.5 human fighter/bard Sharat and party accidently luring an angry dragon to attack the nice shopkeeper who gave us a place to stay (okay, this didn't actually happen but my character seriously feared it would when we found out from the shopkeeper that the cave we just stole a bunch of awesome stuff from belonged to a powerful and active dragon.)

-my 3.5 human swashbuckler Crystal finally ascending to divinity, after a massive PR campaign promoting herself to the general public (including the creation of hand-drawn "The Adventures of Crystal the Swashbuckler" comics , copied by amanuensis, and dropped from a flying city), only to discover that divinity wasn't all it was cracked up to be

- my 4.0 eladrin wizard Meriele finding the perfect butler to run her newly acquired household and setting up a den of kobolds underneath her family's ancestral home

- my 3.5 (sort-of) human warlock Soliloquy realizing that reality wasn't.

- my 3.5 shapeshifter telepath Rina/Ruby/SaucySara/Hammer/Betty/Talia/Ethel/Lhana/Okahumpka infiltrating just about every rival organization inside and outside the city

- my 4.0 gnome bard Nissi buying 'dragon bait' (ketchup packets) from some shady halflings in a bar, and actually having it come in supremely useful

So... how about you? Any fun, fond character memories?
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Last edited by Lady Fire Dove; 05-18-2010 at 08:53 PM.
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Unread 05-18-2010, 09:32 PM   #74
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Well, my 2nd edition Dwarf Warrior was great. He slaughtered so many enemies and he pissed of every single NPC of importance he met. A Dwarf Death Knight when we were level 7, a Great Green Dragon at level 10. Everything single person. He was gruff and blunt and it ticked everyone off.

A 2nd edition Elf Ranger. Best part was what happened during a fight. Got Charmed and ordered to fight my companion with an Axe that when it hits it has a chance to incinerate the thing it hits. He hit me with the flat end of the Axe, but it still had a chance to incinerate. I saved by 1!

My current 3.5 Dwarf cleric who burns things! And wields immense power when fighting hand to hand. He's the only character not to die in the campaign so far. It so rocks! Last saturday's session wasn't as amazing though because it was mostly in the city. I did get myself a Peridot of Wisdom +4 So I now have 26 Wisdom. Wises Dwarf ever! And my full plate +2 for even more close combat fun!
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Unread 05-18-2010, 09:50 PM   #75
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Originally Posted by Lady Fire Dove View Post
- my 3.5 (sort-of) human warlock Soliloquy realizing that reality wasn't.
Hey, now, reality totally was! ... it just didn't work exactly the way you thought it did. Also, you were really an epic-level permanent shadow illusion (along with a bunch of people). And, need I remind you, you eventually gained absolute control over that illusion (for the next two hundred years or so until they become real people).

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- my 3.5 shapeshifter telepath Rina/Ruby/SaucySara/Hammer/Betty/Talia/Ethel/Lhana/Okahumpka infiltrating just about every rival organization inside and outside the city
Yes. Yes, you did. Also you've managed to work your way into every single available possition of power. You've also managed to work your way into several not-(previously)available positions of power and create a few of your own! I have to admit, though, the whole rescue the orc thing? Awesome. I still don't know how, exactly, you managed to reveal your secret identity - repeatedly - and still keep it a secret. Telepaths.

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So... how about you? Any fun, fond character memories?
One of mine, you may recall, was when my half (frost) giant-half drow ranger managed to ubercrit the half-drow mage he tricked into letting his guard down for a moment. Oh, yeah, that mage that was supposed to be a recurring villian, wasn't he? Ah, yes, that was fun. Also, that time when my character managed to defeat and hypnotize the leader of the lizard men into making his tribe our loyal allies! Good times, that.

Note: I also love the ones you've mentioned as well - heh, those were fun.
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Unread 05-18-2010, 10:11 PM   #76
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One of mine, you may recall, was when my half (frost) giant-half drow ranger managed to ubercrit the half-drow mage he tricked into letting his guard down for a moment. Oh, yeah, that mage that was supposed to be a recurring villian, wasn't he? Ah, yes, that was fun.
Heh. Actually that half-drow mage was supposed to be a recurring ally.

Oops.

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Unread 05-18-2010, 10:15 PM   #77
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Default Told!

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Originally Posted by Lady Fire Dove View Post
Heh. Actually that half-drow mage was supposed to be a recurring ally.

Oops.

Whelp. I just got TOLD.

EDIT: well how was I supposed to know that? He was my character's wife's former lover! Also, he was hurling tons fireballs at a helpless elf village! And we totally didn't have any time for alignment debates and whether or not the drow were a misunderstood, repressed people! And... and... yeah, there's no saving that one. But I'm trying to get him raised from the dead!
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Last edited by tacticslion; 05-18-2010 at 10:26 PM. Reason: For great justice!
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Unread 05-18-2010, 10:22 PM   #78
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RPGs and Tabletops City vs. Dungeon

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Originally Posted by krogothwolf View Post
Well, my 2nd edition Dwarf Warrior was great. He slaughtered so many enemies . . .
A 2nd edition Elf Ranger. Best part was what happened during a fight. . .
My current 3.5 Dwarf cleric who burns things! And wields immense power when fighting hand to hand. . . Last saturday's session wasn't as amazing though because it was mostly in the city. . . .my full plate +2 for even more close combat fun!
It's interesting how most of your fond memories involve combat, Krogo, whereas mine don't ... and it's funny how you like the city parts of a campaign less ... those are my favorite parts! I comletely thrive on the character interaction.

Out of curiosity for anyone else reading this, in addition to wanting to hear more fun character memories, I'd love to know:

Who tends to prefer the combat adventures and who tends to prefer the character-driven ones?
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Unread 05-18-2010, 10:28 PM   #79
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Default Well, yeah, obviously.

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Who tends to prefer the combat adventures and who tends to prefer the character-driven ones?
Yes. I'm sorry, was there a choice involved here? Though, really, I think I lean a bit toward the character interaction and clever plots initiated to minimalize the difficulty of combat.
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Unread 05-18-2010, 10:34 PM   #80
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RPGs and Tabletops If by ... you mean ...

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Also, he was hurling tons fireballs at a helpless elf village!
If by "helpless elf village" you mean "strategic military outpost," and by "tons" you mean "one."
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