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Unread 06-01-2010, 09:33 PM   #71
Dracorion
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Oh, shush you.

HEY AB, I'M GOING TO ROUGH-HOUSE ALL I WANT.

You know, we could test flinch by using Renny's pokemon.

Also, we could also try using Pierce's Signature Sequence with Chizuru, though I'd rather not spend the Rage and just save up for Hellfire.

We could have Rachel try Thunder Wave on one of them to see if they can be statused. But chances are if flinch doesn't work, Paralysis or any other status won't either.

We could pull out Renny's Swampert, replace it with Togekiss and have it use Air Slash. I'd rather pull Mollesk instead but Menarker is a silly doodle.
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Last edited by Dracorion; 06-01-2010 at 09:36 PM.
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Unread 06-01-2010, 09:36 PM   #72
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Ok... let's look at it this way: Which of our fighters can we least afford to lose? Like, how many are there that'd weaken us drastically if they died? Are there any?

Also, which enforcers do we all have? I have Kurika, Pierce has Milsha. If we're gonna let enforcers take the hit, I'd like to see how much damage they can do.

Finally, which attack types do we really want to field? I think bug is most important, then ice, then rock.

We can probably get quite a but of bug.
And Impact has the LH launcher, that's a lot of ice damage. Plus, we have quite a few icebeams in our arsenal.
Rock, Impact couldn't help there, but others could.

Eh, lemme check how much of each is avalaible. I'll count pokemon attacks as 2, STAB-ed pokemon attacks as 3, and Slayer attacks as 4 and 6 respectively.

This is only for what we have on the field now (and the numbers are bug/ice/rock):

Renny: 0/2/3 (Whereas the 3 only apply if Mollesk actually attacks)
Pierce: Not sure what attacks, assuming that he has, like, 2 ice, 3 rock, so 0/2/3
Charlotte: 0/2/3
Impact: 0/6/0 (Unless AB lets him switch weapons, which I doubt, however)
Matt: Can't access bulbapedia, but considering his possible pokeshifts, I'd imagine it's 3/2/0, he can field 3/0/0 or 0/2/0)
Rachel: 0/4/3 (can field 0/4/0 or 0/2/3)
Harliette: 9/2/4 (can field 6/0/4 or 3/2/4)
Wilhelmina: 0/0/0
Moon: 0/6/0 (can field 0/4/0)

That doesn't factor in the attack stats, but those should even out.
Anyway... assuming we field things so we get the highest possible total, we have...

Bug: 9
Ice: 16
Rock:16

I say we focus fire on Ice and Rock. Screw Gardenoir, for now. Oh yeah. Screw her.
...
Ahem. We determine the 2 or 3 most vulnerable allies, try to protect them however we can.

I think we might be able to kill two of them with focus fire. We could also throw some status effects their way.
Dammit, Menarker. Your technique is too expensive.
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Unread 06-01-2010, 09:42 PM   #73
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Pierce's moveset which I posted before.

One of these days I'll get into the habit of putting this in Pierce's profile, I promise!

But yeah, Pierce has Tyranitar for STABed Rock. Aria has Ice Beam and Kingdra has Blizzard.

So basically, focus fire on Altarisect and Pegidash? Might be troublesome. I really, really don't want to spend RPs to have Kingdra use Focus.

And I'd rather take out Gardenoir soon. I'm fairly certain that bitch is going to screw us one way or another.
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Unread 06-01-2010, 10:13 PM   #74
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Even if we focus fire, we'd have trouble killing her outright. We can have Harliette's bug types do some damage, take her down next turn.

Though there's some other stuff to do as well...
I'm thinking, do you think it's possible to send Regina to sleep? That'd stop her from attacking or using items. It'd also be a fairly good test to see if status effects can be applied at all.

Though really, we should find out in the course of the attacks. All of our attacks should be quadruply effective, and that in turn should quadruple the chance of our ice attacks freezing our opponent. If they're still un-frozen by the time we're done attacking, they're immune to status.

And I'm still waiting on input regarding high-value allies. Who can't die?
Oh, and d'you think we can use Enforcer rage to pay for Renny's technique?
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Unread 06-01-2010, 10:19 PM   #75
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You could have Matthias try to use Sleep Powder on Regina. Of course, it's not a sure shot. We'd probably have to try several times.

High-priority allies? Rachel, I guess. Impact. Matthias. And we should try to keep Harliette and her pokemon alive.

We... should be able to use Enforcer Rage for Renny's tech, actually.
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Unread 06-01-2010, 11:47 PM   #76
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Wow, a lot of pages but not much in the ways of questions. Well, here goes some pretty crazy information:

- First off, you don't know this yet, and I know you'll want to kick my ass for not mentioning it sooner, but Medics have unlimited items. Otherwise, their abilities wouldn't be terribly useful when you want the Medic to focus on healing most of his or her turns. The Medic is the only specialty with unlimited items. I'll update the database with this crucial intel.

- What Impact can do is make a request. I'll have some silly supply character (probably another pretty girl who actually isn't a combat NPC this time) who responds to these requests. She'll get the weapon Impact wants, a turn passes, and she trades the weapon he wants for the weapon he doesn't need right then. Impact can make multiple requests for weapons (and armor after the upgrade) and have them fulfilled on a turn-by-turn basis, where every other turn, one of his requests is fulfilled in the order he requested the trades.

- One more crucial and new rule: your game is considered over when all five main characters (that's you great players if you're confused) are defeated. Use the other specialties and even sacrifice your own Enforcers, but don't let the PCs be defeated.

- So what happens if you do Game Over? Well, the RP could end then and there with a sad tale of how everything went to shit since you were apparently the only thing preventing the world from being taken over, or we could probably create new characters with an offshoot story that somehow still finds you on the same path to saving the world. Just don't Game Over yet, 'kay? You'll miss the beach mission. However, it should be very difficult to Game Over in this story because it's clear you all love your characters and I don't want to do a different story. I could, though. Easily.

- Oh, and there will be battles where being defeated doesn't mean a Game Over. This battle being a good example. Though you might just find a crafty way to survive it, Pokegeddon ain't nothing to fuck with and the next RP post (which I'll do soon) will be a testament to their true and frightening power and flawless teamwork. I guess the omakes were done some time in the past when they were just so-so but in the present day, they're ready to hand the world its' own ass.

EDIT 1: And what's this about roughhousing? All I see is Drac calling everyone else's mother ugly.

Last edited by Astral Harmony; 06-01-2010 at 11:59 PM.
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Unread 06-02-2010, 12:10 AM   #77
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Quote:
which I'll do soon
Take your time. I wanna give orders first. Hell, it's barely 3 PM over here, you usually post much later than that.
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Unread 06-02-2010, 12:19 AM   #78
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I've noticed that you all have been debating and bitching with each other over weird tactical shit, but never actually bothered to complain about me for posting and acting before tactics were discussed.

I'm not sure how I feel about that.

And a question. To anyone really. How man signature techniques will we be allowed, and how many are we allowed at this very moment?

Sorry, its hard to extract the database from my hard drive at the moment.
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Unread 06-02-2010, 12:25 AM   #79
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Eh, take your time, Gem. I'm not sure which orders are the ones actually being enforced, anyways.

As for Signature Techniques, you have one of those, then a Signature Sequence with someone else. You can pretty much pick anybody, since the only relationships you've forged throughout the story are relationships based on barely-contained tolerance.

Last edited by Astral Harmony; 06-02-2010 at 12:28 AM.
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Unread 06-02-2010, 12:32 AM   #80
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Though I do have one more question, during mission 3, Sig techs and Sig Seqs were counted as a free action. Are they still?

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I'm not sure how I feel about that.
You can always edit.
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