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Unread 10-25-2010, 06:45 PM   #71
Dracorion
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Sluggy.

Elan is pretty much a curbstompin'.
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Unread 10-27-2010, 01:15 AM   #72
Menarker
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Well, I see Gem and Bard both got new avvies. :3


Firstly, I had an idea for the effect of Mollesk's custom move.

Tentacle Scare:
Bug type. 80 power before STAB. Hit any two targets. For the duration of the same turn and the next turn, all humanoids and pokemons in the enemy party gains a weakness to bug type moves even if it originally had a resistance to it. If the foe already had a weakness to bug type, it becomes quad weakness. The effects don't stack if the move is used repeatably. The effect won't work against bosses and foes that are specifically immune to bug types.

Otherwise, I had the idea of a slightly similar move with same type and power and hitting 2 foes, but foes hit by the move lose the speed bonus they would get if they try to attack something slower, thus hampering their crit ratio (although still keeping their speed so they don't suffer from increased chance of BEING crit).


Secondly, time to discuss tactics!

Current Status!

[Kurika (30%)] [Mirror (18%)] [Whitney (19%)] [Armaldo (Fainted)] [Lola (22%)] [Fire Evolith (45%)]
- Team Killdoll Formation Update:
[Killdoll A 45%] [Killdoll B 40%] [Killdoll C 40%] [Water Evolith 500%] [Killdoll D 41%] [Killdoll E 41%] [Killdoll F 38%] [Dusk Evolith 500%] [Killdoll G 100%] [Killdoll H 100%] [Killdoll I 100%] [Ice Evolith 500%] [Killdoll J 100%] [Killdoll K 100%] [Killdoll L 100%] [Fire Evolith 500%] [Killdoll M 100%] [Killdoll O 100%] [Killdoll P 34%]


Proposed plan:

Lola: Switch back to Lopunny form so to minimize her weaknesses. Heal herself twice, Whitney twice, and Mirror twice. (100 rage spent since the first two items are free but each additional item is 25 rage) This results in full healing of Lola, Whitney and Mirror and they'll be re-healed after the enemy phase for 50% of their max health.

Whitney: Paradigm Shift in her Froslass form. Double her base stats and no weakness. (60 rage spent) STAB Blizzard Killbot M and O, presumably knocking them out due to doubled power. Ninjask is sent out to attack Kill Bot P with X-Scissor for STAB damage. Immense high speed gives it a 25% maybe 33% chance of critting for double damage, but the foe should be weak enough to defeat without it. (I don't know what speed a killbot has, but it's probably not as high as a Ninjask.)

Impact: Switch in for Kurika. Sweep Killbot D and E. (25 rage)

Mirror: Centrigual Cannon on Killbot C and a random foe. Hopefully Kill bot F. (25 rage)

Fire Evolith: Heat Wave Killbot A and B

Thus, several of the foes should be knocked out and thus everyone should not be so close to the red, especially with the after-turn heal coming.

If AB has Renny arrive on the scene, the plan can change a little so Impact uses CC&C so Renny and Kurika contribute to the battle as well. It should be cheaper this time around since there are less enforcers. Don't remember how much rage though because Gem STILL doesn't update his bio sheet to show the signature moves he uses!
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Unread 10-27-2010, 11:34 AM   #73
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Tentacle Scare only hits one target.

Also, Renny isn't ever joining up.

In fact, he's rather busy right now getting assraped by Gransranx.
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Unread 10-27-2010, 12:33 PM   #74
Menarker
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Hello? Tentacle Monster? It's obviously going to hit 2 targets if it can help it! Its power is already lowered down from 120 from 100 to 80 because I felt "generous". Not making it a single target move.

I mean seriously, have you watched any tentacle hentai? They aren't actually known for NOT being abrasively promisicious!
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Unread 10-27-2010, 12:37 PM   #75
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"It's a tentacle monster" is not justification.

Also, you say it like was entirely reasonable when the power was 120 and 100 and we totally screwed you over.

Not because it was overpowered or anything.
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Unread 10-27-2010, 12:53 PM   #76
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Well, you haven't given any reason why it is more powerful than the other custom moves. It has lower power than Allegion's move, hits 2 targets like that one could, and neither of the two effects I'm debating over seem overly powerful to me since
A: Practically none of us uses Bug type moves for the most part.

B: Originally I was going to have the move reduce foe's speed, but that would make them easier to crit for everyone involved, making it even more like an AOE helping hand. Hence why I made it so it only reduce their offensive critting capability.
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Unread 10-27-2010, 01:12 PM   #77
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My problem is specifically with the Bug weakness version. The other can hit two targets if you choose to go with it.

I think you're forgetting the fact that giving two foes (any two foes, for that matter, not just adjacent) a free weakness is pretty damn good incentive to use Bug-type moves. Even if the foe already has a weakness, you can make it into a quad weakness! Imagine, if you will, that we used it against a Ghost/Dark type. Or Almighty type enemies (not Killdolls, obviously, but demons like Tsujimi and I'm sure AB will have non-demon Almighty types for us to fight eventually).

While I'm not against the effect itself, I'm adamant it should only affect one target.

Also, a minor reason for rejecting it is that you seem to keep coming up with convenient ways to incentivize us to take NPCs you like on missions often. Sure, you wouldn't make us take them on all the missions, but more often than most.

Like, for example, you like Harliette, and Togekiss has an item that makes it gain the same Rage that characters next to Renny gain, and Harliette gains double Rage. That's clearly going to motivate us to take Harliette on missions more often, lucky you.

Now, we have Whitney, the Bug-type user, whom you most certainly have a soft spot for. She's a fairly good Sniper in her own right, and now we can make her hit for super-effective damage on almost anyone we want.

Of course, I'm not saying you planned anything. You're not that smart.
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Unread 10-27-2010, 01:29 PM   #78
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Actually, contrary to what you have been saying, I've always been eager use each NPC at least once.

Quote:
Originally Posted by Dracorion View Post
Like, for example, you like Harliette, and Togekiss has an item that makes it gain the same Rage that characters next to Renny gain, and Harliette gains double Rage. That's clearly going to motivate us to take Harliette on missions more often, lucky you.
Actually, I'm more or less neutral about Harliette, only gradually improving recently as she has gotten friendlier with Lola and Renny only very recently. She was pretty rough around the edges when she first showed up after all. Also, I built the custom item before AB made all those abilities including the double rage generation, so there was no way I could have planned anything like that. It just came up to chance that Harliette was the one who got that ability, although it is pretty thematic given her personality. As you probably noticed, I certainly didn't try to suggest that my group take Harriette this mission. Not once. Certainly not trying to abuse it.


Quote:
Now, we have Whitney, the Bug-type user, whom you most certainly have a soft spot for. She's a fairly good Sniper in her own right, and now we can make her hit for super-effective damage on almost anyone we want.
Well, that was just coincidence. I do like her, but I suggested that we take her on this mission due to roleplaying purpose and because the type of pokemons that Faynoc has had a tendency to employ, bug types are either effective against or is resistant to.

Quote:
Of course, I'm not saying you planned anything. You're not that smart.
I'll just ignore that, for your sake.

Long story short, I'm just trying to think of a decently effective but thematic move since there are very few strong bug type moves. ^^; So I went for inducing trauma via tentacles.

That said, I'll probably stick with the reducing crit chance one.
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Unread 10-27-2010, 02:31 PM   #79
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Sorry, computer problems.

I'll try to type up a plan when I feel less lazy.

Edit: it should hit 1 target.
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Unread 10-27-2010, 05:47 PM   #80
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Maybe one target with a 50% chance of hitting a second?
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