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10-16-2010, 09:36 PM | #81 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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And when Geminex gathers enough dicks, he'll finally complete his Dickship and return to Dick Planet.
I'd continue on with this reference, but I think I'm the only one out of us who watches Aqua Teen Hunger Force. |
10-16-2010, 09:40 PM | #82 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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I watch it when I can.
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10-17-2010, 04:50 PM | #83 | ||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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My point is, once again, this: Weather moves, as they are now, are extremely strong. The existence of them, as they are now, benefits us greatly. Makes us a lot more powerful in combat. Don't even question this. It's situational, but come on. It has a massive effect, 50% damage bonuses to 2-4 allies at least, plus the morale effects, plus we weaken the enemy's counter-attacks, and it lasts for a while! Seriously. It's really strong. This can be cancelled out in two ways: We could weaken weather moves Our opponents start exploiting weather moves as much as us In the first case: Depending on how we balance it, sure, some pokemon are gonna be hit harder than others. What you said about variety didn't really make very much sense, but whatever you meant, we can compensate for that. And 'some things aren't as strong as they used to be' is a small price to pay for 'this shit is no longer massively overpowered'. Which it currently is. I'm not even insisting on a specific way of nerfing them! Just bring them down to the strength they'd have in 1 v 1. Or 2v2, at the least. That was fair. Second case... Well, you all remember the BR? Yep... Quote:
And I mean, yeah, our enemies could start organizing and getting deploying in a way that makes them less vulnerable to the weather, but come on. That'd limit them massively. And finally, before any of you say 'OR! we could just leave it as it is!'. Yes. We could, I guess. But honestly. Are you really saying that weather moves, as used by pokemon or pokebrids, are balanced? Really? They're not stronger than other moves? As for the plan... Okay. Menarker, I really don't think your way uses resources effectively. But I have to pack and to clean up some dishes, I really don't have the time to discuss it some more. Let's do this your way. Just have Renny join up to us ASAP. Cause see, I prolly won't be posting a lot in the next 5 days. This is fairly short-term, which is why you guys don't know about it yet. Though I guess I could have mentioned it on Friday or something. Sorry. Anyway, gonna be gone. Renny can give orders, we can resume the weather discussion when I get back, try not to post too much. Bye. |
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10-17-2010, 05:26 PM | #84 | ||||||
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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The only people that used weather moves were min-maxers like, y'know, Menarker, in competitive play. And no one should ever have to take competitive pokemon play into account. After all, aren't you the one who was berating Menarker for being competitive with the rest of us? So yes. Weather moves are stronger than in the games. I've already said I'm of the belief that that's good, that they're fine as is. They were fucking useless in the games. Unless, again, you were a competitive player. Quote:
I wouldn't really qualify the enemies getting to use weather moves as well as abusing. Can I propose an addendum to that particular rule? "Not every change is an improvement, but every improvement is a change." I don't know how it would turn out, but we certainly don't know it would go bad. We should certainly be wary of radical changes like that, but we shouldn't dismiss them right off the bat. This could change "the face of Combat As We Know It" for the better, and you wanna throw it out? We have nothing to lose by trying. Quote:
And that's okay. If we have to nerf weather moves, go with Menarker's suggestion to reduce their duration, or go with mine to reduce the number of pokemon that have access to them. Here's my proposal: Quote:
Thoughts?
__________________
Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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10-17-2010, 06:57 PM | #85 | |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Drac, I already strongly objected to reducing the number of pokemons that have them because of several of the reasons I listed before and will only sum up a bit now.
Several pokemons have benefits that fall outside the norm despite not sharing the typing like Toxicroak with Dry Skin (which makes that Rain dance is a benefit to him despite not being water type or lightning type). And what about weathers like Gravity that doesn't have a set typing? Pokemons were created under the implication that they would act as a team under the lead of the trainer. For that matter, why stop at weather? Why not remove moves that don't belong to a pokemon's type? No more Solarbeam for fire types, no more ice moves for pure water types, no more psychic moves for bug/poison types. More than half the moves that don't belong to a pokemon's type come from TMs, let's remove them all! Weather is such a small part compared to those! (Note my immense sarcasm and that I would be most ticked off if you take it seriously.). Look, I don't know about the rest of you guys, I chose the pokemons I did with a great deal of care assuming the information that was given at the start, especially because they not only work effectively by themselves, but I felt they would work great as a team, including with weather if I wanted to. It's not fair to make such changes after all of us have invested several levels in the characters and do not get anything to make up for that. Quote:
And once again and again, you're only looking at two specific weathers! Seriously, I'm going to show how ignorant the argument sounds in its attempt to treat them as if they were all the same! Rain Dance Sunny Day Hail Sandstorm Gravity And of course, Trick Room which only switches speeds (and thus who gets Crit bonus for speed in this RP). So, you can see how the weathers should be be treated with so broad a stroke because their powers are not equal and you treat them as if all of them have the effects of nukes! The only two weathers you seem willing to talk about is Rain Dance and Sunny Day while insisting the other weathers are just as bad and having the same abilities. In reality? THEY DO NOT. The way I see best for weather is not to change it directly(or at least just the duration) or alter any of our characters but allow foes to prepare beforehand. I mean, we're invading the enemy stronghold for one and many times the foes are going to know we are coming. Surely they have time to prep up. A simple way to do that is for AB to create the teams assuming that foes can buff themselves up before with moves like Sword Dance, Belly Drum, Agility, Substitute, Iron Defense, Stealth Rock, Toxic Spikes, weather moves and that sort of thing. Let's use a weather one for an example: An enemy team several floors down has received the alarm that enemy forces (The Watchmen) are approaching. The foes consist of the following... 2 Medics. 1 Engineer. One of their machines is to create a Fire Evolith. 2 Slayers, both with fire type weapons to take advantage of Sunny Day. 2 Trainer. One trainer sends out a Charizard with Belly Drum and a Cherim with Flower Gift ability and SolarBeam (Gives attack boost defense boost to allies when Sunny). The other sends out a Rhyperior with Stealth Rock (Being a rock type helps against fighting any of our fire pokemons that tries to use their Sunny Day) and send out a Fearow with Tailwind to boost some allies Speed (also taking advantage of any grass types on our side that tries to use their sunny day). The Charizard uses Belly Drum, a medic heals it up, the other medic buffs a party member with an X attack or something, the engineer builds a fire evolith that casts Sunny Day in advance thus boosting Charizard and the Slayers with fire weapons, while the other pokemons use their moves that can be used ahead of time like Tailwind to buff, Stealth Rock to lay traps, and that sort of thing. Maybe have a custom merc pokemon or device that prevents any of us from changing the weather. Basically, since frequently our foes don't live long enough to use all their moves before hand, AB can just decide that some of the moves can be dedicated to buff/debuff moves that those pokemons have accessible and have them use them in preperation before our group even encounters them or at the very start of combat. (IE: The foes get the ambush phase meaning they get a round to prepare status moves or use items/construct) Rayleen: Oh shoot. Watchmen, it seems they ambushed us. Sunny Day is already active, Stealth Rocks ready to lay the hurting, and they are pre-powered up already. Be careful! Of course, the "upside" about this is that they have less offensive moves since they only have 4 moves (6 with leader pokemons) and for every buff move they have, they have one less attack. However, since precious few of our foes live that long, that is more of a unseen benefit especially since their remaining moves would be pumped to a dangerous degree. Example would be something like... Charizard: Fire Fang / Belly Drum/ Rock Slide / Earthquake Charizard gets Belly Drumed, healed by medic so it's at full health before actual combat, and a boost to his physical Fire type move in addition to STAB. Any foe could be more dangerous just by allowing this option of giving them the free round of buffing. Plus, the theme can be just about anything. One team can be tons of traps like Toxic Spikes, Stealth Rock. Another can be a huge baton pass team giving a whole group a shit load of benefits that can't normally be gained otherwise. Other weathers like Gravity, Trick Room, Rain Dance. Maybe the Watchmen arrive but they all get ambushed by moves like Screech, Tickle or other debuffs. This is a simple way to change combat but make things immensely more balance without removing components from any of our pokemons or pokebrid forms. It might also encourage us to choose moves that help deal with statuses like Roar, Haze, Rapid Spin and other such tactics. Last edited by Menarker; 10-17-2010 at 07:36 PM. |
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10-17-2010, 07:40 PM | #86 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Well, I didn't say my proposal had to be set in stone.
But seriously, Toxicroak? You're bitching about the few pokemon that benefit from weather moves because of their abilities? Are you even using any of those? As for Gravity, it could easily be qualified as a Psychic-type weather effect. Also, we're not removing moves other than weather moves because, according to Geminex, weather moves are the only ones that are overpowered. I would like it on record for realz that I completely disagree with Geminex and I think weather moves are fine as is, no change is necessary. And I'm only proposing changes to get Gem to shut the fuck up. No, seriously, three out of five players have already voted against you, Gem. Quit it. I'll also agree that this reeks incredibly of Gem's penis envy about Trainers. As for Gem's "we weaken the enemy's counter-attacks" argument, I sort of assumed that he meant that by having increased firepower thanks to weather moves we'd be taking out more of them than if we didn't have weather benefits, thereby weakening their counter-attacks because they have more men down. But you're right. Geminex isn't that smart. I will agree with Geminex, however, that suggesting more work for AB isn't exactly an ideal solution. You can do it, but you'd have to make sure he's not doing it just to make you happy. Because AB's a people-pleaser like that. That said, it's really up to him. On one hand, pre-buffing enemies would make it so that he doesn't have to spring seventeen baddies on us just to make a fair fight. AB, have you considered applying strategies like what Menarker said in red in the post above? (pre-buffed foes, weather effects already in place and so on.)
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
10-17-2010, 08:03 PM | #87 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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It's not actually more work but different work. Instead of having to make so many foes each with their own moveset, he'd just have to choose a few that work together a tiny bit. And if he knows how he wants them buffed, then that makes it easier to choose which moves to give to them. Since if he decides that he wants said pokemon to have a buff, he just has to choose the move that said pokemon can use that can give the buff and make that one of the moves. Does he wants a pokemon to have higher attack than normal? Give them Sword Dance or Belly Drum. Does he want them to be speedy? Agility. A bit of both? Dragon Dance. Offense and Defense? Curse or Bulk Up. Does he want to put the group on a timer? Perish Song and Ghost type Curse.
Then AB has less moves to have to decide which ones to give because by choosing what sort of buffs he want them to have, he has in effect chosen some of their moves. And for slayers, just have the right weapon type to take advantage of the weather or have a medic buff them or something. And if he wants to create a situation that is challenging, but doesn't want us to destroy the mooks before they can create the situation? Solve that by making them capable of setting up the trap or boosts in advance. So really, it's less work on choosing moves that they might not end up using, but rather him choosing how he wants them boosted and then justifying it with having said boosting move in their move list and saying they had a turn or two to prepare. And by choosing said moves, he only has to think about the remaining slots for attacking moves, which can made easier by choosing one STAB move or something like that. Also, I was going to say that just because none of us use Toxicroak or any of the other pokemons right now doesn't mean that someone won't in the future. Whether it be because of taking levels in snagger, pokebrid or what not. So I object on the basis that nerfing pokemons out of their rightful moves now will make them much less appealing later on for our characters and other characters if the choice comes to that. This might also make them less appealing for future players way down the line when the sequel start (if any) Last edited by Menarker; 10-17-2010 at 08:11 PM. |
10-17-2010, 08:10 PM | #88 | |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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Anyways, here's the latest on me. Turns out that I'm leaving tonight. And at some point during my three-months of doing nothing on a different island, there's going to be a thirty day period of no Internet. Not sure when it happens but when it feels like I've fallen off the face of the earth, rest assured that I've only just fallen out of the range of any satellites. It doesn't seem to sound as bad as it is, considering how slow the RP is going as is. Might not even miss me. Plus, that'd be a perfect time to do sprite comics since I won't be able to do anything else. Not even watch Youtube Poops. *sniff* If need be, I'll type up some data and hopefully get it to one of you once I'm on the other island so you can GM yourselves and keep the RP going up to a certain point (post Pierce's sidequest, 'cause I'm definitely GMing the beach mission) without any supervision from me. Last edited by Astral Harmony; 10-17-2010 at 08:15 PM. |
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10-17-2010, 08:26 PM | #89 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Well, if you want, you can pass the data to me, but I'd personally wait a month for you to get back into things. Rather like your style of GMing and we handled the Forum disappearance before. We'll handle it this time too. Besides, there is a chance you might come back sooner than 30 days.
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10-17-2010, 08:30 PM | #90 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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God willing, but the ship I'm going to is in far better physical condition than the one I'm coming from. In other words, it floats.
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