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Unread 07-12-2011, 02:22 PM   #81
Bard The 5th LW
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Sol-lek is just going to be chilling around the house most likely. Its a pretty modest house actually, but a bit too big for just one person. Thats how she rolls.
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Unread 07-12-2011, 03:01 PM   #82
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Signature Sequence
Roll of Fate: Jeremy rolls an odd blue dice with an etheric glow as another team-mate begins an attack. This glow then extends to whatever attack was happening at the moment, possibly amplifying it to great extents... or sabotaging it.
Cost: 40+ Rage
Effect: A 6 sided dice is rolled. The damage of the attack is then amplified by whatever the roll was. If it was a 6, then 6x damage. If the dice lands on a 1 however, then the attack fails, effectively flinching the user. The attack can also be modified as if by the technique Divide by adding 20 rage to the cost. (As opposed to 25 rage)


Does that look good?

I'm getting a Viskra feel out of this move. 8D

I'm suprised he doesn't have a coin flip move. It would seem so obvious.

Also, That custom eye-patch of power might have to be modified since Morale is getting removed it seems. As well as getting rid of Charlotte's move "Caught on Camera" and getting a new one in its place.

Last edited by Menarker; 07-12-2011 at 03:05 PM.
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Unread 07-12-2011, 03:05 PM   #83
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Menarker, that is horrible. Go away. Bard's original technique is fine if you make it a bit cheaper. Hell, I'd actually say 60 rage if you can use it on any technique.
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Unread 07-12-2011, 03:10 PM   #84
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The move should be viable enough to choose despite the risk. As it is, that much rage could be spent with absolutely no reward. (Negative infact since the move doesn't even gets its base power if it fails.) Also, if a 2 is rolled, then it's equal to using Focus but has a higher cost, where focus costs 25 rage to increase its power by the same amount. So even a 2 is a bad roll.

40 Rage at least is still a big chunk, but can possibly be regained in 2 or 3 turns assuming he lasts long enough from enemy attacks.

Last edited by Menarker; 07-12-2011 at 03:20 PM.
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Unread 07-12-2011, 03:13 PM   #85
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What dopes 40+ mean? Does that mean like a case-by-case, with 40 as the lowest? That'd be pretty incontinent.

The attack was thought up a while back, but the "bluue glow" thing is a reference to Vriska.
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Unread 07-12-2011, 03:14 PM   #86
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40 is the base amount although you can make it 60 if you choose the divide option.

So it's really 40 or 60.
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Unread 07-12-2011, 03:19 PM   #87
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K I'm cool with that.
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Unread 07-12-2011, 03:24 PM   #88
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It's the 'divide' bit that annoys me. It effectively lets you double the technique's power for 25 extra rage. ALso, you changed its effect. It needs to have a downside, and the one that bard came up with was good.

To do the math for you, the way bard posted it, the technique gives you an average bonus of 2.16 attacks.

Look, my proposal is this. Either 40 rage and you can't divide it. That comes out to about 18 rage per extra attack, which is fair.
Or 50 rage and you can divide it. This is about 23 rage per extra attack. You can pay an extra 25 to double the effect, which would get you about 17 rage per extra attack. Pretty good value.

In either case, effect stays the same, it can be used on any normal attack, but not on anything 'special'. Like other sigtechs or shit.

The move is risky, sure, and there's a chance that you might hurt yourself with it. But that's compensated by the fact that it has massive potential rewards.

Edit: Wait fuck why am I doing this

'mout.
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Unread 07-12-2011, 03:31 PM   #89
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I don't know why you're doing it either. >_>

Dividing isn't doubling its power, its duplicating. True, the total damage is the same, but it wouldn't be as useful against bosses.

Bard, do you have a thought about what Gem said? It's your move after all. Personally, if you had to choose one of Gem's idea, I'd stick with the one without dividing. But I'm a risk adverse sort of guy myself.

Last edited by Menarker; 07-12-2011 at 03:38 PM.
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Unread 07-12-2011, 03:41 PM   #90
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I'll get rid of the divide bit if you huys want. The idea with "Divide" is that the attack gets divided though, not the roll. Say that Flamethrower was the one that got rolled, and it got a 3, Jeremy could then divide the 3x flamaethrower onto other enemies. Just wanna be sure that detail is clear.

But yeah, I'm cool with cutting the rage cost and tossing the divide bit if thats what you guys think needs to be done.
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