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Unread 10-02-2011, 10:04 AM   #81
Dracorion
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Okay, Menarker, quick nitpick:

How does Ursaring get a 5.5 multiplier to it's Attack? Guts adds 50%, which is 1/2 and not 1(1/2). Add that to the 4x multiplier from the six-stage boost and it makes 4.5x, doesn't it?

I dunno, I never bothered to learn how Pokemon handles adding different multipliers.
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Unread 10-02-2011, 10:44 AM   #82
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^^;

Must have been a typo from when I made the post/battle plan late at night. 4 is right beside 5 after all.
Either that or I missed the math somehow at the time that I wrote it.

Fortunately AB said that Ursauring missed this round either way. So I'll just fix that up a little later. Thanks for cross-checking though.
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Unread 10-04-2011, 04:37 AM   #83
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Okay, I don't know what I'm doing wrong so I'll leave it to you to find out what I did wrong. The post is editted, I'm tired as fuck but I'm not going to sit on that post another night. 'Sides, I got duty tomorrow. So uhh...let me know how much I fucked up.
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Unread 10-04-2011, 10:49 AM   #84
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First few things I can think of.

Details on Delstus C is missing.

Ursaring is supposed to take half damage from the AOE attack due to the Scapegoat move used on it.

Ursaring is supposed to take poison damage from its own poison orb. (On top of the sandstorm damage)

Sakuya only got 5 rage for Eelektross being defeated.

Eelektross was still able to attack AFTER it was defeated. Obviously, this shouldn't be the case. (However, this does mean that Sakuya's rage is actually accurate since she gained 5 rage from it attacking as opposed to when it was being knocked out. Just need to fix the illegal damage it dealt)

Did Vaporeon get healed due to its leftovers/Aqua Ring? Does regeneration happen before or after sandstorm damage?

EDIT:
Pelipper should not have lost any Accuaracy from Krunder's attack due to its ability "Keen Eye".

Mollesk is missing from the turn 3 Order of Turns as well.

Last edited by Menarker; 10-04-2011 at 03:29 PM.
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Unread 10-04-2011, 11:32 AM   #85
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I could only see that Donovan wasn't listed in the turn 3 Order of Turns.
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Unread 10-04-2011, 02:13 PM   #86
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Thanks. I will take care of it when I find the time.

I'll probably find the time after I'm done crying in a corner somewhere.

Update: Aside from what Delstus C's doing (on a work computer, can't access the calculating software), everything else...should...be okay.

As a result of how terrible the post turned out to begin with, I think I'll refrain from going to the edupad from now on. I need focus! Focus, damn you!

Last edited by Astral Harmony; 10-04-2011 at 11:31 PM.
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Unread 10-04-2011, 11:57 PM   #87
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A few things that are still incomplete.

Details on Delstus C is missing. (But you know that already)

Sakuya only got 5 rage for Eelektross being defeated. According to what you said before, it should be 10.

Pelipper should not have lost any Accuaracy from Krunder's attack due to its ability "Keen Eye".

Why does Shiftry only has 1 turn left of Tailwind when everyone else has 2?

Mollesk, Takano and Donovan is missing from the turn 3 Order of Turns. (Along with the details of lost health from sandstorm.)

Last edited by Menarker; 10-05-2011 at 02:56 AM.
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Unread 10-06-2011, 01:13 PM   #88
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Okay, AB, I noticed a couple more things wrong with the Lathiron side of the battle.

Mainly, Spitz was holding a Focus Sash that I completely forgot about, so it would've survived the Skuldrur's attack with 1 HP. Nope, this is wrong. My bad.

Also a couple of missing or mistaken numbers, like HP or Rage. But I'll jot the real values down when I post my plan, so you don't have to edit your post for those. And now I know to add Held Items to each characters' details.

EDIT: Right, so here's the plan for Bard:

[Targeting Beacon] [Unownaut] [Irene] [Balor] [Spitz] [Pike] [Hydreigon (Capstan A)] [Sophia (Capstan B)] [Giratina] [Musharna] [Pierce] [Metagross] [Quiksilver] [Ferrothorn] [Sceptile] [Cloyster] [Matthias] [Device/Evolith Slot 2]

All Rage totals are only from the start of the turn, so they don't take into consideration attacks taken during the turn (except for Evangaleen's Killshot).

Elizabeth: Rage is 10.
Rachel: Rage is 50.
Evangaleen: Killshot on Skuldrur F (-50 Rage). Rage is 50.
Chizuru: Revive on Spitz and Venusaur. X Attack on Irene and Unownaut. Rage is 65.
Charlotte: Trainer Action "Kick The Dog" on Spitz, +3 Speed. Full Restore on Spitz. Rage is 75.
Pierce: Trainer Action "Five Star Deluxe Special" on Kingdra (+20% maxHP every turn until it recieves damage, Kingdra's HP becomes 513/715 at the next Upkeep phase). Rage is 60.
(350) Nyoka: Gains Rage (400).
(210) HP: 688/688, Spitz: Super Fang on Aqkuaw A.
(200) HP: 792/792, Balor: Defog on Lathiron A (FoW -25%).
(200) HP: 847/847, Irene: Rage is 65. Grimslay on Lathiron A.
(190) HP: 803/803, Matthias: Rage is 65. Thunder on Lathiron A. Normal Type Pokebrid Action (+5 Rage).
(180) HP: 688/688, Sceptile: Nature Blaster on Skuldrur D.
(180) HP: 847/847, Pierce: Switches in for Kingdra. Crescent Moon (Steel) on Aqkuaw A.
(175) HP: 583/583, Cloyster: Hydro Pump on Aqkuaw A.
(165) HP: 553/794, Sophia: Rage is 20. Wyrm Strike (Dragon) on Lathiron A.
(165) HP: 660/660, Quiksilver: Switches in for Skarmory. Meteor Mash on Aqkuaw A.
(147) HP: 804/804 Hydreigon: Dragon Rush on Lathiron A.
(135) HP: 1111/1111, Giratina: Dragon Claw on Skuldrur D.
(127) HP: 764/764, Unownaut: Psycho Cut on Lathiron A.
(120) HP: 370/370, Venusaur: Does nothing.
(111) HP: 731/731, Thundurus: Discharge on Lathiron A and Skuldrur D. Backlash to hit Electivire. Electivire's Motor Drive neutralizes damage and increases its Speed by one stage.
(142) HP: 715/715, Electivire: Thunderpunch on Lathiron A.
(105) HP: 741/741, Metagross: Meteor Mash on Aqkuaw A.
(43) HP: 599/929, Musharna: Does nothing.
(30) HP: 709/709, Ferrothorn: Gyro Ball on Aqkuaw A.

If anyone's target is already dead, redirect attacks to Skuldrur E, then Lathiron.

By the way, AB, is that how Sniper's Killshot skill works? It takes place at the start, before anything else? Or does it have to use the Speed of one of Evangaleen's Pokemon?


Sadly, Bard, we can't afford to have Charlotte heal Spitz and then kick him. You'll just have to make do with kicking him and then healing.

If the Focus Sash thing had worked, though? So totally would've kicked the dog after healing him.
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Unread 10-06-2011, 04:07 PM   #89
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Eh, I'll have the Killshot work at the start. Kinda loses some of its tactical advantage if it ends up killing the target after the target has already moved.
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Unread 10-10-2011, 03:54 AM   #90
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Post made! Bumping things along. ^^

It kinda assumes a few things, but I think it's pretty good.

Of course, if AB has any problems, he can address me via PM or on the pad or so...
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