08-30-2004, 08:23 AM | #1 |
The revolution will be memed!
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Soul Hunter RP sign-up
Ok, so me, thats Osterbaum, Thaumaturge and Reality Deviant have been planning this RP and here it is now! So basically the title explains the main thing, but so that you can learn more Thaum- and RD are gonna post a bit more as well as I will later when I get back. If the name by itself got your attention then feel free to tell us you're interested and I will post the sign-up sheet shortly, but if the name by itself doesen't quite cath your interest (wich isn't that surprising) then check back soon when me, thats Oster, Thaum- or RD has posted.
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D is for Dirty Commie! |
08-30-2004, 08:32 AM | #2 | |
Still RaiRai's *****
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Quote:
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Holy crap! A CheshireThief spotting! |
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08-30-2004, 08:36 AM | #3 |
The revolution will be memed!
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You'l get your details soon enough. You see that this obviosly works. Tell them one small thing first and they are allready wanting to know more. Basic psycology.
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D is for Dirty Commie! |
08-30-2004, 08:48 AM | #4 |
Magikoopa
Join Date: Mar 2004
Posts: 1,767
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"You fools, I've come for your souls!"
And so it begins...
Ahem. Dramatics aside, here is a bit more info on the world and the powers involved: First of all, this is a humorous RP, however serious the following might seem. Expect over-the-top characters, and of course much evil laughter from me... MWAHAHAHA!!! The setting is the real world (sort of), with magic and the arcane included. The sort of thing that you encounter in American Gods (Neil Gaiman), Good Omens (Terry Prattchet & Neil Gaiman), or Neverwhere (Neil Gaiman), although these aren't quite the sort of thing that I'm thinking about. What I'm getting at is the basic idea of the real world + magic. Osterbaum and I are rival soul hunters, with access to small armies of minions (exact resources to be selected by the appropriate person. Mine will be below; Osterbaum should (hopefully) put his up in a little while). We are stationed (more or less) in our real locations - South Africa for me, Finland for Osterbaum. reality_deviant is the local hero - a pure soul, the one (or should that be the One?) chosen to stop us... if she can. Anyone else who wants to join can take up pretty much any position, other than the ones taken by Osterbaum, RD, and I. Of particular interest would be hero perty members journeying under RD, and henchmen for Osterbaum and I (especially if you have some powers, and most especially if you have a Bond henchman style gimmick - think of Oddjob or Jaws from the Bond movies). The powers available are fairly open, but please note, while this is humorous, this is not a godmodding RP. Please, make it funny, but keep it within reason. Here is a run-down of the magic system... There are four basic reasons for soul-collecting: 1) To sell on to the "Dark Powers", either for favours or to pay off a "debt" 2) To use as fuel for the dark arts 3) To use as leverage against someone, or to cast spells on them 4) To keep as a sort of collection Magic is difficult, and takes a lot strength and willpower of the user. It mainly takes the form of ritual magic, and serious spells require time to cast. Souls can be used to fuel certain forms of magic, however, which takes a form more akin to will-working. Such magics might include missile spells, shields, etc. In other words, the sort of spells that one might use in an encounter. Souls are kept in small crystals, which glow slightly when a soul is trapped within. If someone sells you their soul, it can be transferred immediately to a soul crystal. Souls that are pure carry more power, but are caustic to evil magic users. This means that taking the soul of a pure person could be very dangerous. Note that the act of selling your soul does tarnish it a bit. Possible rituals could include: Soul tear. A lengthy and difficult ritual to forcefully steal someone's soul. It would be possible to resist, but only those with very strong willpower (such as PC heroes), or those with very pure souls can resist over time. If the spell fails, the magician is left very drained, and even if it succeeds it requires a lot of energy. Scrying. The ability to locate or view a subject at range. This spell has low requirements, but does require either a very intimate knowledge of the subject, or a piece of the subject, or something very closely tied to the subject. The quality of the link with the subject is a primary factor in success. Blinding. A ward against all forms of scrying. The ritual is fairly long, but doesn't require too much energy. Shadow Cloak. The magician becomes invisible to all forms of sight, including the first power below (seeing souls). Note that the magician is not inaudible. Geas. This ritual allows the magician to force someone to perform a task or to prevent them form taking certain actions. The geas cannot be countermanded, except by another magician of similar or greater power, or the condition is fulfilled in full. Note that the person has to obey the letter of the geas, not the spirit. (i.e. loopholes can be found) Possible powers (which do not require energy) might include: Soul vision. The ability to see souls. If the soul is still in the person, this means that an aura is visible around them. Depending on the level of the power, the magician can guage different things about the person, such as mood, nature, and purity. Telepathy. The magician can communicate via thought, and can read an unguarded mind. The subject's ability to resist depends on their willpower. Telekinesis. The magician can move or manipulate small objects at range. If the object is not visible, but the magician has a very clear mental image of it and where it is, then telekinesis is still possible, but more difficult. Memory Craft. An ability to read one's memories, and to change them so that the subject thinks that something actually didn't happen or that it happened differently. That's right, we can mess with your head! Note that telepathy, telekinesis, and memory craft require the magician to concentrate, and may make him vulnerable. I don't think that I've missed anything or gotten anything wrong, but I'm sure that either Osterbaum or RD will correct me if I have .
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Mwa ha ha ha ha!!!! ahem. sorry. |
08-30-2004, 09:09 AM | #5 |
The revolution will be memed!
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Here's on little not: When actually selling your soul, and only when selling your soul, you will have to go through A LOT of paperwork. And remember people! Comedy, not too serious and no god modding!!!
Now you can let us know if you're interested, and when enough people have stated their interest, I will include the actual sign-up. Expect more updates and info as we go on and if you're wondering something, just ask.
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D is for Dirty Commie! |
08-30-2004, 09:35 AM | #6 |
Magikoopa
Join Date: Mar 2004
Posts: 1,767
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"And so, a great evil was born..."
All right, I know, this is a double-post, but I wanted to separate the rather long description preceding this from my character bio.
Before I do that, though, I think that I forgot to mention that it is possible for someone to draw magic form their own soul, thus producing a less reprehensible form of magic. Ideal for hero spell-casting. Name: Thaumaturge Age: 21 Location: Secret lair carved deep within Table Mountain (Cape Town, South Africa - See picture below). The corridors of the lair are patrolled by minions, but with large enough gaps between patrols to fit a battalion into. The corridors have many ninety-degree turns, so that no minion can see more than ten metres of corridor ahead of him. As well as this, the corridors have many deep shadows, owing to the installation of a suitably evil lighting system. There are cameras, but they turn so slowly that it takes a full minute for one to complete a turn. There are also so many of them that the guards at the guard station have long since given up trying to watch all of them, and now only glance at the ones covering the entrance every so often. Resources: Around 1000 standard minions, around 100 elite guard, a squad of 5 l337 h@x0rs (their unit name) drawn from the best hackers around the world, a cabal of around 10 magicians, and a lab of about 20 scientists. Symbol: An eight-pointed star in a circle, with the diagonal points slightly shorter than the main ones (see image, below). Description: Thaumaturge is slight of build, with black hair and brown eyes. When in his lair, he affects a grey robe, which somehow always leaves his eyes in shadow, no matter the light angle. Uses for souls: Thaumaturge uses most of the souls that he collects as a source of power for his magics, although he keeps his favourites in a special collection. Ambition: Nothing less than WORLD DOMINATION! MWAHAHA!!! Magic battle: In a fight, he will tend to use soul crytals to cast missiles or fireballs. He also makes use of shield spells (which of course crumple after a while of taking damage), as well as a little cloaking (note that it ripples as he moves). Minions: Standard minions. These are your average minion, wearing no special armour other than a (very cheap, and probably ill-fitting) uniform. They're notoriously unintelligent, and have possibly the worst peripheral vision known to man. In fact, they can see nothing outside of a cone of about 45 degrees (otherwise you explain the abysmal vision of game minions). Elite guard. These guys can actually fight, if not very well. They wear light body armour, and helmets with dark visors. Their vision is better than that of normal minions; a cone of about 50 degrees. (See image, below) Both types of minion carry a new advancement from the science labs - phaser guns. These fire stun beams, although they can be set to kill. The one problem is that they have terrible accuracy - so bad, in fact, that even the best minion has little chance of hitting anything more than four metres away. Scientists. These guys are just your general genius scientists, drafted into creating ever better equipment and devices. Magicians. These magicians are my support arcanists, helping in any lengthy rituals. They are poor in a battle, but can cast small stinging bolts at enemies. Each bolt will cause a debilitating pain in the part hit. The dress code for all magicians is a dark robe, with the hood worn up so that the face is concealed. L337 H@x0rs. These hackers are the best of the best of the best, capable of circumventing almost any system. Of course, in a fight, they're pretty useless. Perhaps the best thing about them is that they're happy being paid in coffee and pizza. No room - they don't sleep. Table Mountain image mercilessly ripped from: http://www.sunsetbeach.co.za/table_mountain.htm And yes, I know that the arms and legs of the elite guard character look odd. It's a rough sketch.
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Mwa ha ha ha ha!!!! ahem. sorry. Last edited by Thaumaturge; 08-30-2004 at 09:40 AM. |
08-30-2004, 09:43 AM | #7 |
Guest
Posts: n/a
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This is present day, isn't it?
Name: Johnathan Slekhanne (aka Jackal) Gender: Male Age: 26 Appearance: A ninja with a large, 4 foot long, hooked katana, Jackal has great superhuman strength and speed, along with an black exoskeleton. He can also deflect bullets with his katana. He's 6' tall and weighs about 190 pounds. He has short black hair, but this is usually masked by the helmet he wears (see attachment). Although this is known to nobody, Jackal is blind, and the only way for him to see is the infrared his helmet gives him (Think Gray Fox from Metel Gear Solid: The Twin Snakes, but with a black exoskeleton.) Bio: At the age of 22, the man known as Johnathan Slekhanne was crippled in mortal combat and sent home, where a government agency decided to use him as a guinea pig. Drugging him for four years and experimenting on him like a plaything, they pumped him with steroids and physically enhanced him. After four years, he awoke, and seeing what they'd done to him, he slaughtered them all and fled. He has amnesia, and having forgotten his true name, he adopted a new one: Jackal. He works for Thaumaturge now as a warrior, infiltrator and soul-stealer. Because of his amnesia, he always asks insipid question such as: "What's a TV?" or "What's football?" He also has a tendancy to stupidly trip up when talking, slurring his words and forgetting proper grammar. When not fighting, he can usually be found in a gymnasium, pumping iron or slicing up punching bags. He's figured by the government as a fugitive and a psychopath, for he cackles insanely and irratically when he makes a kill. Powers/Abilities: The result of drugging and genetic experiments, Jackal has superhuman strentgh, speed, endurance, and agility. He lives only to fight and is a great swordsman, as well as being skilled at the use of many firearms. He prefers his katana though, and can swing it so fast that he can deflect bullets with it. He can leap on walls, run down buildings, and do many other things no normal human can do, but his amnesia makes him rather untrustworthy, for he can instantly forget which side he's on, making him dangerous to everyone. Stealth Camouflage: This allows him "turn invisible, by having his body assume the precise color and texture of his suroundings. I think this is most likely god-moddy, so if he needs to be changed, notify me and I'll do it. Last edited by Jaguar; 09-01-2004 at 05:43 AM. |
08-30-2004, 11:11 AM | #8 |
Lakitu
Join Date: Nov 2003
Posts: 2,152
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Hmmm can be apprentice to RD, expect a char sheet soon, gotta get back to class
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08-30-2004, 12:22 PM | #9 |
black angle in training
Join Date: Aug 2004
Posts: 33
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Izumo Ashida
Name: Izumo Ashida
Gender: Male Class: Dark Angel/highered assasin Age: 215, looks around 20 Birthday: December 21 Hair Color: Brown Eye Color: Bright violet Attire: black Baggy cargo jeans, fitted black t-shirt and and wooden sandles. Sometimes also wears a black leather over coat, also has a pair of broken platinum shackles on his wrists. Weapons: he gained the abilty to open worm holes and close them when he turn evil, also he carries many long rainged slienced wepons sniper rifle, trowing knifes cross bow... and finally stealth whitch makes him a very good henchman for example (noeed someone killed fast nothing faster the instantly were he needs to be) Identifying Marks: Pitch black angel’s wings Personality: Very friendly and outgoing most of the time. Becomes quiet and reserved when he’s depressed. Sexuality: straight Biography: Izumo was an angel born and bred in heaven. After about 200 years, he grew bored of his home and ventured to earth, unsure of exactly what he sought there. Strangely, when he finally came upon a Nameless City, the dark auras and energies given off from the creatures residing there somehow caused his wings to become pitch black and turning him some what evil. Nonetheless, he remained there, because he found a liking in his black wings and the business of working for the local soul collectors. I think this character would be a great addition to this role playing game and just incase theres any confusion i am aiming for the position of soul collecting henchman for any of you it make no matter. I think this is a very fun concept and Ive always been looked at by my friends as one of the henchmen sort.
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:bmage: stabity death to you! :wmage: wack :bbelt: kick :rmage: + 3 stick of maiming Last edited by jimbob_bagins; 08-30-2004 at 12:38 PM. |
08-30-2004, 01:24 PM | #10 |
Saint of Stats
Join Date: Dec 2003
Location: The End Of The World
Posts: 5,646
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I might be interested in giving this a shot. I'll take a hero allied with RD.
Possibly expect a sign-up at a later date, once the official Sign-up is up.
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"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he pass'd; And the eyes of the sleepers wax'd deadly and chill, And their hearts but once heaved, and for ever grew still!" - The Destruction of Sennacherib |
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